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I think this is a great idea.
"When using Oculus Touch controllers in-game pause is triggered by press of a thumbstick (OpenVR SDK) or long press of a left controller's menu button (Oculus SDK)."
The oculus/steamvr buttons are the only ones left but are out of control of the game since they are part of the underlying system and completely bypass the game.
This was patched for Oculus users. Nothing has been done for Vive users. Which is what my post was about (though to be fair, I didn't specify that).
I've only actually pressed the steamvr button once or twice, it's the menu/power button on the Vive controller that is the major issue, at least for myelf and my roommate. Which is a configurable button, lots of VR games use it for different purposes. Though a long press probably wouldn't work, as that powers off the controller lol
But from the few times I played beat saber on the vive what helped me not to open the menu was pushing my thumbs on the touch pad since it doesn't do anything and it kept me from slipping on other buttons.
Edit: changed it in developer settings! It works woo hoo!
How did you change it in developer settings?
Edit: I assume you mean disabling the SteamVR Dashboard, helpful, but not sure that would fix my issue, I tend to hit the other button lol >,<
Yeah I disabled the dashboard. I hit the other buttons as well except the in game menu button.