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This is exactly where I stand on the matter. Since posting the original post, I've improved, as I knew and stated that I would, but my opinion remains unchanged. I feel no motivation to go beyond an A or S on any Expert + core songs.
The main reason is that I don't feel the music as well. WHile subjective, this is important for me. Secondly, I really don't think I can get an FC with my set up. Not sure why, but the inexplicable misses are just too consistent now. I was able to work around them in Expert , but not in Expert +.
I've heard of people adding additional sensors or insulating their rooms specifically to reduce interference of various kinds, but I can't be bothered to do that. I already paid in time and money to set this up sufficient for what the operating specs told me to do, it's not my problem that the developers are exceeding those parameters.
It's unfortunate, because I absolutely loved chasing the SS FC on Expert. The joy in that pursuit is gone in Expert + though.
Well I do agree that I should have worded my OP better. That's certain. It comes across perhaps as too confrontational when in fact, I'm just giving my feedback.
Speaking of feedback, that's what it is and what I claimed it to be. It's my opinion. The only factual thing I'd claim is that the patterns do increase collisions significantly more.
Also, the scaling pertains to the sensors. They are clearly struggling. Even if you don't have this problem, I am most certainly not anywhere near the only person complaining about it. It comes up routinely in the discord and reddit forums. Here too. It's a big issue, and probably isn't anything the Developer's can control, but they should be aware of the limitations of the hardware as well as the vast array of set ups using the hardware. We know for a fact that everything from reflections, light of certain wavelengths, and heat affect sensor performance. The closer they push the sensors to their limits, the more likely these factors become a big deal.
Again, this isn't going to be arguable either way. You either agree or disagree. As such, I have no reason to really say you're wrong. If you like Expert + great, but this doesn't really undermine my points. In fact, you agree with the crux of what I'm saying even if you find the wording to be contentious.
If you agree with that, then I'm not really sure why we'd disagree. You can think my examples are incongruent, and some might be, but fundamentally, you agree that the core game is lacking in how it prepares you for Expert +. This is a big design issue. Imagine any game where the hardest boss or challenge is front loaded and the rest is just a breeze? Not good design.
My points aren't to paint a separate picture, but rather to explain why the above is the case and what problems it creates. Maybe it creates different problems for you. Maybe it bothers you in different ways or not at all.
I could have just not given feedback. Instead I could say, "meh this sucks, back to modded". I want them to know though so they can improve the game, whether they use my advice to do that or not.
To the first part, this depends. If I'm training myself on an instrument, I have more tools and far fewer limitations to learning it. Here I am forced to mod the game to find that middle ground, or play the song in slow motion, which is just tedious homework, or I just fail dozens of times until the stars align.
As to your second part. I'm not saying it can't be done. I'm not saying I can't do it. I'm saying it hasn't been nearly as fun as Expert and modded songs, and that for the first time since starting this game, I have no desire to even attempt SS or FC status in the core songs.
Expert was easy to learn, hard to master. Beating an Expert song wasn't hard at all. Even an A wasn't hard, but SS was something worth aiming for. Even then, if you wanted a challenge, you got modded songs. The great thing there is that you have control over your progression because you had so many options. The core game, on Expert +, is just a wall from start to finish however.
If you think expert+ is a bad difficulty either a.) it isn't for you, or b.) try K/DA on expert plus. K/DA on expert+ is, in my opinion, the most fair and fun song I've played in beatsaber.
I don't find expert+ gamey, after moving to it, its hard to go back to expert. I guess thats a matter of opinion.
The sidestep thing is where you're wrong though. I haven't heard of this glitch and have gotten a B on the majority of expert+ levels by playing the game normally.
Well that's entirely my point. The core songs are not very well designed. Unfortunately, when talking about Expert +, in general, we're never going to agree because if we look at the modding community, which created Expert +, the difficulty runs the gamut from fairly easy to impossibly hard. So it's not easy to just say that Expert + is amazing or isn't amazing because there's no standard.
Instead, it's about the core songs and how they're mapped. In that regard, they are mapped poorly. Why? Because they are incongruent with any other method of progression. There's something missing between Expert and Expert + that isn't missing between say Hard and Expert. Either tools to practice, or the nature of failure as incorporated, or the abuse of certain game mechanics to over inflate the challenge.
Again, I've gone over this. My idea of what they should have done was how they did Angel Voices Expert, which at the time I thought was quite brilliant.
Already have an A in KDA. I'm not unable to beat Expert +. I just don't enjoy the journey as much as I had hoped. At this point the only songs I don't have A's in are ones I'm just tired of listening to or don't like at all. It's just too sloggish for me to care about at this point.
See I think this is why people don't make more posts despite there being agreement in the thread about what I'm saying. If you question, from a game development standpoint, the nature of the difficulty, people assume that you don't know how to play. I suppose somehow me not liking the structure of the difficulty for the core songs means to almost everyone that I can't do it. This isn't the case. If I was just wanting to whine without anything constructive coming out of it, I'd put this in general.
I'm here to make an argument about the philosophical nature of the challenge the core Expert + songs seem to be abiding by. A philosophy far different from Expert that betrays old norms and gives no enjoyable means of progressing into. This isn't about doing it or not. It also isn't about making it easier or nerfing the song difficulty. It's about the quality of the difficulty.
Well, I too wouldn't go back to expert, as I've said before, but then again, expert has been out dated for months with modding so it's not really like it's a new development. Expert has its place and even good players could spend hours improving their scores, but it's besides the point. I do find the core songs to be fairly gamey in how they handle some of their patterns because it often feels like busy work was a higher goal than correctly mapping the beat.
This thread is so old at this point, I honestly don't remember what you're refering to. It's too late for me to reread it, but I will do just that next time I play. I will probably edit the OP too so it's more clear on what my points are. I totally admit it is somewhat poorly structured. I wrote it piecemail between songs while playing. never gave it the once over it needed.
This, so much this.
When I first noticed that Angel Voices didn't have a Normal and Easy, I wondered why it was the only song like that. After the first time I played it, I realized that any easier modes wouldn't do the song justice. In the same manner, adding on an Expert + to every song was a mistake.
Going to a music instrument comparison, Main Game Expert + is the equivalent to the composer of a song shoving every single instrument's part together into a single Black MIDI[en.wikipedia.org], and then expecting every instrument to play it all without any problems. Sure, there are some mod songs that are more of a Black MIDI than the original Expert +'s, but the ones that aren't trolls can work out great for slower songs like BFG Division (minus the bombs, the bombs are really unreasonable at points).
I noticed early on in the easier difficulties in some songs that the patterns weren't choreographed very well, as some patterns had you do something like quick up-down-up closely followed by another up. After a month of playing modded songs, I finally decided to try the Main Game Expert + songs. Only a select few have anywhere near "good flow" and seemed feasible to complete the first time I tried them. All of them seemed to be an "Expert ++" song, and had skipped the "Expert +" step.
Most of the good modded maps you can find are INSANELY intuitive, and follow a reasonable difficulty curve. Maps like Natural, Gangam Style, and "Spooky Scary Skeletons" by The Living Tombstone (my personal favorite) are exemplary of that.
tl;dr Beat Saber wasn't ever meant to be a "bullet" hell game. It was always more akin to dancing than anything, and you don't ever "dance" insanely fast to a relatively slow song. Expert + right now is pretty much a Black MIDI irl.