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The HTC Vive Pro does only 90Hz, so that's not a lot. Even 144Hz is just enough imo, 90Hz is really ugly and slow, especially in fast games like Beat Saber. So better invest in a hmd upgrade and get the Index.
AMD graphics cards aren't that great for VR I've heard, more stutter and worse compatibility.
I'm running a similar setup. Ryzen 3900X and a 3080TI, running Beat Saber mostly with LIV (For Full Body Tracking) and OBS streaming/recording with no lag spikes on the Vive Pro 2 at 4000x4000 set in SteamVR.
Had the Vive Pro 1 before that and even there everything was smooth, the 90Hz is more than enough.
Beat Saber is a low perf game, so it shouldn't even consider lagging on your actual setup at all.
Are all drivers up to date? Windows 10 or 11? Beat Saber modded? What graphics options are enabled in Beat Saber?
One thing you can try is locking Beat Saber so specific (physical) cores of your CPU.
The game is dumb as hell and uses core 0 mostly and can't really profit from more than 4 cores. I locked it to he later cores 6,7,8,9 and that helped back in the day a lot.
You can do that after game start in the taskmanager manually, use scripts to let that happen automatically or use programs like Process Lasso to automate that for all running processes.
I use the latter for over a year bc i'm lazy and that works quite well.
And one last thing, something really dumb, but it happens to my everytime: When you record/stream, do you leave the preview window on and is your Beat Saber selected as foreground app? That sounds silly, but it has an impact as well.
I'll try to lock beat saber to some cores as you suggested, it may improve or even solve the stutters.
Lastly, no SteamVR preview is not open during my gameplay, however Beat Saber might not always be my selected foreground app. I will also try to remember to keep that in mind.
Now the game DOES stutter from time to time, but that's because of how the game is coded, or maybe mods I have installed, it's not a lack of performance.
I can tell you that AMD cards are not great for VR if you use a Quest 2, as their current cards have TERRIBLE hardware encoders, and the Quest relies on encoding to get a video feed to the headset. Do not get an AMD card if you have a Quest. Also as a sidenote, there's no reason not to use DLSS, it's free performance AND an increase in visual quality and stability. There is no such thing as "I don't use DLSS", there's no reason not to as it's 100% benefits, the same goes for FSR 2 if the game has it and you're on AMD. Literally free performance and image quality, these are the best AA methods out currently on top of the upsampling.
But yeah, beat saber stutters sometimes just happen regardless of PC specs. Your system is overkill for this game already. To minimize lag spikes all you can do is turn off background programs (especially stuff that uses GPU hardware acceleration), set beat saber to high priority in the task manager, and just hope for the best.
Also for Quest 2 it helps to use oculus mode on Steam as well as disabling spacewarp in the oculus debug tool!
But you made me remember something important. around 1½ years ago there were massive problems with Nvidia drivers and VR in general.
While most of them are fixed there is still a problem with monitoring or OC-Tools, like Speedfan, MSI Afterburner and so on. Those should be closed for testing.
And another really big performance killer i had back in the day was the RGB Stuff. Things like Asus AURA, MSI Mystic Light and what they are all called.
The problem with them is the massive polling on the usb controller that can interfere with VR.
@ONE MISS WONDER | Shario
Do you have anything of that running and can try to close / disable them?
But generally it's what I said, if on Quest then enable oculus mode in the Beat Saber launch options, disable spacewarp in the Oculus Debug Tool, and close background programs.
Mods that are likely to cause stutter are generally interface mods. I know Counters+ used to have stuttering but they fixed it.