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The different difficulties have separate leaderboards. If it makes a song harder or easier like easy~E+, wouldn't it make more sense to have a modifier leaderboard, something like EXTREME MODE ?
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I get what you mean, I feel the exact same way, but it could work like the custom map leaderboards work,
Alternatively, what do you think about having a separate leaderboard of extremists?
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I don't like playing customs very often because I don't like sifting through the weebier Japanese songs and the intentionally over the top difficult songs. I found those... sensation something..? songs, those were a trip and the songs were absolute bangers. Do you have any recommendations?
That could work, however it would segment the leaderboards even more. Why would you do that? There's no practical benefit but you and some other people feeling better about their own skill level. You're not making the game any better, you just make yourself feel better. So no, it's already enough that the leaderboards are segmented by difficulty, and in that case it actually makes sense because maps are very different on different difficulties. Modifiers don't change the maps, only how difficult it is to clear them. And if you want to feel good about your skill level, you need to practice more and get better. That's all there's to it.
You make a fair point on segmenting them by 'maps' rather than difficulty, but since we're bringing in skill level, I placed top 6 on one of the 360 maps.
However I have an issue with this. Because I used modifiers, I've jumped ahead of people who might not have used them, but hit the blocks perfectly. I argue that person played more skillfully at the map than me, but I turned on a little mode that isn't much more difficult and creates a drastic difference in score. At least when I compete with people in custom leaderboards, I know everyone is on the same playing field, and if people want to make the song faster than I think is genuinely physically possible on some of those E+ custom songs, they have a button for that separately.
Another good example is my KD/A score. Top 30, it's alright, but I was around 100 before I turned on mods. I think I missed 4 blocks originally, but I missed a lot more playing with the new mode and it eclipsed my score. I didn't play the song better, I reacted to it faster and had decent memory. I personally feel like I did the song worse, but my score doesn't reflect that. I can't be proud of a regular E+ run, I now have to focus on a fast squeaky version.
Do you enjoy the modifiers personally, Daba? What is your take on the leaderboards?
I think the issue comes from that we see modifiers differently. You seem to see them as some kind of a cheesy way to jump ahead of the competition, based on you saying that playing with modifiers does not make you more skillful than others. And that reacting to things faster does not mean you play the map better. I don't see them that way, I believe that they are a legitimate way to increase the challenge and prove the mastery of the map, and your superior skill level. Playing with them makes songs harder, some more than others. And playing a harder version of the song should mean you are more skillful. Even if you feel like the song isn't more difficult for you if you play with disappearing arrows, that's probably because you're skilled enough already for you to plow through it without issues. Even things like faster reactions or better memorization mean you are playing better than others, I can't see how you think that is not the case.
Do I enjoy them? I think so? Some of the mat least. I enjoy them when I have already cleared a map that I like on expert +, and want to push myself harder. I usually just use the faster song in that case, sometimes I do disappearing arrows. I don't really do disappearing blocks, since it feels weird and I am not a fan of that one. But I do not chase leaderboards usually, just for the maps that I really, REALLY like, and top 100 is usually enough for me (I did do disappearing blocks in those cases, for the sake of leaderboards). I did top 100 on 2 songs, but never bothered to keep it so probably fell from there already. I don't mind though, I just do it to challenge myself.
I do understand where you're coming from, because I have similar feelings to the disappearing blocks modifier. I don't really enjoy it, so it would be nice if it was not part of the scoring, or if it was not there at all. However, I know that this is a selfish argument and that it would not be fair to everybody else who may pride themselves on being able to clear maps with everything turned on. That's why I can't agree to take them out of the scoring system. Even if it meant creating a separate category, that would still be caused by my selfish reasoning and ultimately is not motivated by making the game better. And I don't see an objective improvement in doing that, it does the opposite by further fragmenting leaderboards. And it doesn't really solve the problem anyway, since you would have to play with all modifiers enabled anyway to score on that other leaderboard, people who may only do one or two will still be left in the dirt.
However, it would be interested to know what is the general consensus of the community, if there is one. If it turns out that, let's say 80% of the high level players said that they don't really like playing with modifiers, even though they play with them to score high, it would be a good enough reason to do what you said. No reason to keep something that the people who benefit from it don't like. But I don't think we'll ever know this and this will ever happen in any way. Interesting to think about though.
Really good ideas. I would be on board with both of them!
If I want to compare my score to other players, I don't want their game play to be different to mine, and modifiers change that. The solution? I either have to play with all the modifiers enabled (which I don't like them, nothing to do with skill I just think they're lame), or I don't compete.
The concept is the same for segmenting score between difficulty, modes, etc, and it's sound logic that applies to almost all competitive fields. We segment speed run types because of this as well, because the fastest time would be redundant if someone was also playing by another criteria (fastest while doing X).
Otherwise you might as well disable score from anyone who isn't doing it with the maximum score modifiers active, because the score itself is redundant and doesn't actually report the player's performance because you have no indication of what they were doing. How do I know the difference between score A and B if I have no concept of what they had active to achieve it, unless I always assume all modifiers are present?
I don't get your push back for this DaBa, I don't think it has anything to do with the OP wanting to feel better about themself; are you really advocating for all modifiers being active as the only way to given a proper rating? The practical benefit is that you have accurate scoring or proper scoring categories, and players know where they ranked against others who played the same way as them.
EDIT: I suppose the problem is OP's proposal, but conceptually it's still a valid criticism. To disable scoring with modifiers that make the game more difficult is bad, but to segment them properly is good, and more scoring segmenting honestly isn't a negative thing because the best of the best will always be appropriately rated against themselves.