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RTX cards have a known problem with a few games with drivers,not sure if later drivers have fixed it?
Also 4 sensors is an overkill, not many USB controllers will be able to keep up with them, so better limit yourself to 3 sensors. Basically everything will be perfect if at each moment of time your controller and headset is seen by 2 senors.
And yes, if it's really the rendering issues and you still didn't fix garbage management in the game then search the forum for boot.config edit
Also you say "all SSD", so does it mean there's no a single HDD in your config?
I'm pretty sure I know what the problem is since Oculus themselves corrected it years ago (right after I bought my CV1 new) when they released the new touch controllers. You see, the original touch controllers that I have the sensor ring faces down, under my hand, and my sensors are mounted in the ceiling corners.
Admittedly I'm a hardware engineer, I'd rather not mess with config files for one game when I think the problem is hardware.
also, "all SSD" = no HDD.
Thoughts?
A simple way to test your idea about the sensor rings would be to play Beat Saber holding your controllers upside-down. I actually play with my controllers upside-down and backwards. I put my hands through the rings so they wrap around the top of my wrists. A starting point for the settings would be something like: Position (2,4,2) Rotation (-140, 8, 0)
I just do that because it's easier for me to hold on to the controllers, but my tracking seems pretty good.
However I don't think the sensor rings are causing stuttering in the game as you describe in your original post. Honestly, I've had a rollercoaster of performance issues with Beat Saber and I'm just not systematic enough when it comes to troubleshooting on the computer to pinpoint what causes my issues and what fixes them. I did notice a pretty big improvement after I did a Windows update recently because I found that I had some drivers that needed updating. I can't remember how I managed to include the driver updates but you're an engineer, so I'm sure you could figure it out. Good luck!
I was thinking exactly this while walking the dogs.
I'll report back. o7
You are aware of -vrmode oculus ?
2 sensors running in USB 3.0, 2 sensors running in USB 2.0, as per Oculus guidelines.
When setup correctly they should cause no latency issues, so your issue is not that you have 4 sensors.
This was playing Beat Saber as well, so nothing to do with 4 sensors and how Beat Saber interacts with them, unless some sort of update since then has caused an error. I am currently running 4 SteamVR 2.0 sensors with an Index instead so cannot test this any more.