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Ill try some beat saber later and set it to high or very high priority. Normally thats risky but with a 24 core processor i think im safe. Other than davinci resolve ive never been able to get above 30% cpu usage no matter what i do. I also set some registry commmands to auto set steam vr to above normal and use oculus tray tool which just updated to set it to above normal. ( i have to use both since i use full body with a CV1, which requires overhead from both).
In this case don't even know whether running -vrmode oculus or leaving presenting to steamvr is a better choice, try both probably. You can also try to talk to mixed reality streamers directly e.g. in their discords. I know Michalina (xoxobluff) does it pretty nice, you can try contact her regarding settings for CV1 and LIV.
The way I solved which mods were causing the issues is to sort half them out, leave half in, and slowly work more in or out from there until I found the ones giving me trouble while playing. I stopped using those until they had been improved later down the line. Haven't had issues since.
For reference, I run on a 9900k and 1080 Ti, and also use a Samsung 970 Plus M.2 and 32 GB of 3200 Mhz RAM, but I also drive a Valve Index at 144 Hz.
Indeed there are pretty CPU taxing and lag causing mods. One example is counters+, the less counters precision and amount you have the better. Camera plus is also pretty taxing, you can try manually adjusting built in smooth camera for 3rd person through main config file and save some resources this way.
If i can get 100+ in cyberpunk with rtx on and all settings set to high or better youd think beat saber would run nice. I think the issue is unity, its built on unity same with VRchat and unity does NOT like vr. Its just not built to natively multithread. I doubt beat saber is using more than 1 single core out of my 24 cores. I never use more than a couple percent of my cpu on beat saber.
it all comes down to just being poorly optimized and mods also being poorly optimized, core songs always work fine for me sure but custom songs shouldnt run that bad on my rig.
I did set some stuff to above normal and changed my encoder to gpu with cpu encoding the recording. I just dont get how it runs so bad.
Where is this information coming from? I've never seen anyone even mention 144 Hz in relation to Index tracking beside the fact of how smooth it makes their movements, and I personally haven't had any issues with tracking. In fact, if it's a map that I can handle getting a full combo on, my accuracy is generally 96-98%.
Oh, I forgot to mention, try turning off mirror reflection in the game's graphics settings. That was a big uplift for random stutter for me just in general when combined with lots of mods, and all it is is light reflections on your platform.
Couple examples of where this info is coming from is Silverhaze and Rockz. Garsh is also on 90 Hz for some reason, but didn't hear him talking about it. There are talks about it on scoresaber discord, you can find some or just ask there for examples. I personally don't own Index and can't compare, so if you say it's good for you and you don't have issues with vibros and jumps with it, then who am I to argue? :)
Yeah, I enjoy accing more than anything else and typically dislike jumps, and I don't even do vibro. However, I've been forced to do jumps for ranked maps and haven't noticed a lower score being anything but my own mistiming or shallower/sloppier swings.
I'll look around the Scoresaber Discord, anyway, to collect the experiences of others who do much higher speeds, like those guys, and satisfy my curiosity of this anomaly. I'm a big arm player and typically use my wrists as little as possible, due to pain and finger numbness issues, so anything more than 10 stars is pretty much permanently outside my range and testing ability for this particular circumstance.
Regardless of what I find, I personally don't think I'll switch, since I don't have the issue in my specific usage scenarios, and I really enjoy the smoother experience of 144 Hz in the Index, coming from a Vive in the past. So, this would seem to be a YMMV thing that depends on the player's required velocity of swings.
Edit: I only saw the conversation pop up twice, and it was very short lived both times, so I didn't extract too much from it, but I did do a test of my own within a map I've played a bit and am very consistent on, because I tend to enjoy the song and it's very much inside my comfort zone: https://i.imgur.com/7iaegsz.jpg
For me, in my personal circumstances, I did better at 144 Hz than 90 Hz. An interesting thing of note is that I improved my 3-month standing highscore on both plays this time around. Guess the testing made me put extra attention into my swings.