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Also I've disabled ASW in OTT, set oculus services to high priority in OTT and set ultra low latency mode in nvidia control panel.
I'm pretty sure you can notice it in the other games too, if you try hard enough. It's just so much more perceivable in a dark empty world of Beat Saber with you focusing on bright blocks smooth movement than in any other game. E.g. try to rotate smoothly with a gun in VR and at some moment you'll see it jumping some frames, although performance monitor doesn't show it - such cases are purely related to link transfer protocol, and adjusting link quality is the only reasonable way to go here in my experience.
Also avoid active USB cables (longer than 3 m) if possible, as you can see I can push more out of 3 m, although both cables are over 2 gbps on bandwith test. Avoid USB extensions like your PC front panel port - plug into motherboard back ports. Another thing I noticed is that for some reason my USB 3.2 controller is much worse than 3.0 in stability and lags, so you can experiment here too. Unfortunately USB was not designed for such things, so we have what we have.