Beat Saber

Beat Saber

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Quest 2 link sabers start "lagging, stuttering, not smooth" after after some time of gameplay.
It starts to feel like the sabers/hands/controllers are running at a lower fps than the game, this carries over into steam vr and stuff but beat saber is the only game that seems to initially trigger it
2070 super
Ryzen 3600
16 GB ram
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Showing 1-5 of 5 comments
Angry Russian Jan 20, 2021 @ 1:50pm 
Post you quest 2 settings, like pixel density and link encoding settings from OTT or debug tool. Also would advise you to play only with -vrmode oculus and monitor your gpu overhead with performance overlay to make sure you don't get below 25-30% with your settings.
Professor Pigeon Jan 20, 2021 @ 2:34pm 
Originally posted by Angry Russian:
Post you quest 2 settings, like pixel density and link encoding settings from OTT or debug tool. Also would advise you to play only with -vrmode oculus and monitor your gpu overhead with performance overlay to make sure you don't get below 25-30% with your settings.
Pixel per display is 0, encode bitrate is 250 mbps, encode resolution is 0, in the oculus app I have resolution on auto and on 90hz
Angry Russian Jan 21, 2021 @ 7:50am 
On my rtx2060s I have 5m cable, 200 mbps bitrate, 3684 encode resolution, 90 hz and 1.5 PD in Oculus home app in quest 2 and touch settings. If I go above 250 mbps I have stuttering too. On another PC with rtx3070 I'm running 1.6 PD and 250 mbps with 3 m cable. Similar settings were with 1080ti before I bought 3070.

Also I've disabled ASW in OTT, set oculus services to high priority in OTT and set ultra low latency mode in nvidia control panel.

I'm pretty sure you can notice it in the other games too, if you try hard enough. It's just so much more perceivable in a dark empty world of Beat Saber with you focusing on bright blocks smooth movement than in any other game. E.g. try to rotate smoothly with a gun in VR and at some moment you'll see it jumping some frames, although performance monitor doesn't show it - such cases are purely related to link transfer protocol, and adjusting link quality is the only reasonable way to go here in my experience.

Also avoid active USB cables (longer than 3 m) if possible, as you can see I can push more out of 3 m, although both cables are over 2 gbps on bandwith test. Avoid USB extensions like your PC front panel port - plug into motherboard back ports. Another thing I noticed is that for some reason my USB 3.2 controller is much worse than 3.0 in stability and lags, so you can experiment here too. Unfortunately USB was not designed for such things, so we have what we have.
Last edited by Angry Russian; Jan 21, 2021 @ 7:53am
Professor Pigeon Jan 21, 2021 @ 10:13am 
Thanks for the answers guys but I turned out to be rtx voice doing it for some reason lol, that thing has caused little mysterious issues in the past with other things too
Angry Russian Jan 21, 2021 @ 12:57pm 
Good to know. Anyway try my settings for OTT and you will notice improvement in visuals after default settings for sure. Also use "low" curvature in OTT. Don't use PD in game but better use it in Oculus settings, it should work better.
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Date Posted: Jan 20, 2021 @ 3:37am
Posts: 5