Beat Saber

Beat Saber

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Drezor Sep 17, 2019 @ 12:58pm
Ghost hits strike back?
Before explanation to situation I have:

Intel Core-7 7700k 4.2Ghz
16GB RAM
GeForce GTX 1080Ti

So, I noticed that not all my hits are registered.

First I thought it's just my reaction speed, then I thought I just didn't touch cube itself trying to hit the next one of the same color too fast.

And finally I saw the following: K/DA - Pop Stars song - 80% speed (I'm still training to start playing at 100%) and at the point when you see 2 red and blue cubes you need to hit from below with red walls on each side, I hit blue ones and cube at the bottom of the column remains untouched while the second on on top is registered as a hit.

I checked my settings (GeForce Experience) and it turned out to be Scaling Frames = 1.8. it could be a reason, 'cause even my 1080Ti isn't that powerful to run games in 4k with necessary FPS, not to mention stable FPS. Switched back to Scaling Frames = 1

But I still got the problem. It occurs not so often now but I still can see that I hit cubes and they just keep floating towards me.

I thought problem could be with CPU which might be overheating, but trying to test it with Afterburner and even AIDA running on the second screen + GTA5 with nearly maxed out setting proved that CPU cores don't go higher than 64 degree Celsius which is ceiling for normal temperature, but still okay

It was okay on weekend, when I enjoed playing, but now I can't play, have fun and improve my skill.

P.S. How can I track my FPS in VR headset (Oculus Rift)?

Last edited by Drezor; Sep 17, 2019 @ 1:10pm
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Showing 1-6 of 6 comments
Alternity Sep 17, 2019 @ 6:34pm 
99% of the time this is a tracking issue. Beat Saber requires perfect tracking, something that most other games won't require.

It could be as simple as the sun blinding your tracking cameras, or something else, it's difficult to know without being in your play room, but it could be *alot* of stuff messing with your tracking.
Drezor Sep 17, 2019 @ 10:08pm 
Originally posted by Alternity:
99% of the time this is a tracking issue. Beat Saber requires perfect tracking, something that most other games won't require.

It could be as simple as the sun blinding your tracking cameras, or something else, it's difficult to know without being in your play room, but it could be *alot* of stuff messing with your tracking.

I usually play it evenings and nights as working week doesn't make easier to play when I want =) so it's not the sun obviously.

And Oculus app doesn't register any tracking problem on hardware level. I think I'll try to reconfigure tracking as it might be I'm too close to sensors (my room is not so big, but big enough to swing hands in the air)
Last edited by Drezor; Sep 17, 2019 @ 10:09pm
Alternity Sep 18, 2019 @ 2:53am 
The sun was just an example, could be a glass of water placed at the wrong spot. There's alot of stuff that can throw off tracking and if I were to list those I probably would spend the day here... lol.

Anyways, everyone that quadruple checked their VR setup found that there was tracking issues causing phantom/ghost hits even though it didn't show up in any other game. It could be hard to diagnose though considering this is a fringe situation.
DaBa Sep 18, 2019 @ 6:51am 
Originally posted by Alternity:
The sun was just an example, could be a glass of water placed at the wrong spot. There's alot of stuff that can throw off tracking and if I were to list those I probably would spend the day here... lol.

Anyways, everyone that quadruple checked their VR setup found that there was tracking issues causing phantom/ghost hits even though it didn't show up in any other game. It could be hard to diagnose though considering this is a fringe situation.

I can confirm that tracking can be VERY finnicky like that. Lately I have been having serious issues with left controller tracking. After a lot of time I figured it wasn't one of the controllers, it was a particular space in my room. I covered my tv and it got much better immediately. Seems to be even more important to eliminate reflective surfaces with Index controllers, in my case I only had problems when I starded using them instead of the wands.
Drezor Sep 18, 2019 @ 1:21pm 
Reconfigured tracking and cleared area towards sensors completely: nothing around them at all - it's much better now. Thanks for advices guys!
Last edited by Drezor; Sep 18, 2019 @ 1:22pm
Alternity Sep 18, 2019 @ 7:43pm 
I'm glad you took the advice and triple/quadruple checked your VR system. Most people don't believe that it is tracking and put the blame on the devs.
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Date Posted: Sep 17, 2019 @ 12:58pm
Posts: 6