Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It could be as simple as the sun blinding your tracking cameras, or something else, it's difficult to know without being in your play room, but it could be *alot* of stuff messing with your tracking.
I usually play it evenings and nights as working week doesn't make easier to play when I want =) so it's not the sun obviously.
And Oculus app doesn't register any tracking problem on hardware level. I think I'll try to reconfigure tracking as it might be I'm too close to sensors (my room is not so big, but big enough to swing hands in the air)
Anyways, everyone that quadruple checked their VR setup found that there was tracking issues causing phantom/ghost hits even though it didn't show up in any other game. It could be hard to diagnose though considering this is a fringe situation.
I can confirm that tracking can be VERY finnicky like that. Lately I have been having serious issues with left controller tracking. After a lot of time I figured it wasn't one of the controllers, it was a particular space in my room. I covered my tv and it got much better immediately. Seems to be even more important to eliminate reflective surfaces with Index controllers, in my case I only had problems when I starded using them instead of the wands.