Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Also bonuses def, speed, off - right now it seems to me that there is only good option for melee - offensive and only goood for archers - accuracy even after the last patches. There could be done some changes through those bonuses via levels too plus armor to overcome basic scissor-paper mechanics. If opponent counter has also armor and good bonuses through levels then ofc that scissor-paper still works the same.
I could though imagine some exemptions - cavalry charge, xrossbowman and twohanders rendering armor bonuses or def bonuses less efficient. Also that armor could really make bigger difference vs arrows finally as it was in RL only gunpowder made armor obsolete, thouch crossbows were dangers too but not bows even bodkin arrows are kind of mythically overprised if you look at real history a riveted chainmail (also heavy lammelar too) was considered really good armor for some real reasons.
"really dude?" he types
You have been kicked from the match.
Lmao. There's a problem here. I play Anglo Saxons they are my favorite, despite their late game power, ironically they are the weakest faction in the game because you lose map control and get snowballed to defeat in pretty much every 1v1 game when the opponent knows how to play, but hosts won't kick you for picking Anglo Sax when they are Slavs, they start the game immediately, they're happy to play with a huge advantage, that also tells you something
A lot of units would have to be rebalanced to make the starts fair. If you started everyone out with a Spearmen squad, it still wouldn't be fair. German and Anglo Sax spears would kick the ♥♥♥♥ out of Viking Spear Raiders and Slav spearmen.
Unless they got rid of the tier requirements for infantry, and let you build them all tier 1, then you would have some flexibility. But it would still be random without scouting units because if you pumped out 2 units of shieldmen, and your opponent just happened to get 2 axe squads, you'll still lose. And still unbalanced to boot, Anglo Saxon infantry would demolish the other factions infantry.
That's what makes Starcraft work, you scout the enemy bases, and you can tell what they are building, so you know how to counter it, you gather intel, then act accordingly. Here you already have all the intel beforehand because you know how each faction works in a linear fashion, so it's just stacking the cards in your favor beforehand (or playing a mirror match.)
For example if I'm Anglo Saxon facing Vikings, I know to get Spearmen first. Spearmen will beat his Spear Raiders and counter his Beserkers, no need to get Shields since his archers are pretty bad anyways and so are his cav. I can get Axemen a little later to counter his Shieldbearers. You already know his tech and unit composition without needing to scout.
Everything is so interconnected, if you move around pieces, remove restrictions, the whole thing will probably break. Only a huge balancing overhaul would fix it. I would like some veteran Starcraft players to come in and test this game and give their thoughts (not saying this game should play like that game, but there's a reason why it's so popular, it's balanced and fair.) I would bet $100 their first observation/complaint would be, why does his starting unit hard counter mine? Even people who aren't hardcore RTS players, notice this as well. I had a friend playing this, we were doing a 2v2. His Slav shields got tore up by Cleavers, he was like why did I lose? I said axes counter shields. His response "they start with better units than mine? That's ****ing lame." Lol.
Big balance overhaul, restructure the tier unlocks, add scouting units, maybe that would fix it. But I think the devs attention is too elsewhere to focus on this issue.
The developpers have announced today the arrival of heroes in MP. I hope that they will use this opportunity for a big balance overhaul… giving tools to each nation to defend against their « hard counters » factions. It should be the main aim of these heroes in term of balance : tone down this « rock-paper-scissors » mechanic between factions that no one seems to enjoy.
To top it off, there is no way to play defensively in this game to compensate such crippling situation since turtling in the base and not playing the game is pretty much the same thing.
I'm pretty sure that part of the cause for the constant archer and slinger spams is this very early-game issue where you can't rely on your soldiers (cowardice plays a role here too, but...), people know that they can't really count on their earlier infantry and don't even try the other infantry units because they believe that they are as weak, so they just spam what quickly kills enemy squads by easily getting over the flanking, rear-attacking and friendly fire mechanics to control a blobbed army while overcoming the rock-paper-scissors system. TBH this is a very lame way to play the game because if I was all about spamming ranged units, I'd play command&conquer instead and I have no shame on quitting a match if I see someone else playing low... Ancestors Legacy is heavily focused on melee combat and it's meant to be played like that.
Hero units might make things even worse, they'll pretty much negate every sort of flanking and rear attacking mechanic for surrounding units during early game as they'll often be close to their hero, which will further encourage archer blobbing as there will be no chance for 2 scissors cut a rock in half by flanking and rear-attacking.
IMO the rock-paper-scissors shouldn't affect starting units, so melee fights would be pretty much fair as their raw status and skills would be what would decide the early game rather than an unfair advantage. It's totally unfair to play a rock-paper-scissor match when your only choice to cut a rock is a rusty and bent scissor.
So, as they will introduce heroes, seems to me that they have to balance MP around them.
this game has great potential; it shines through when both players have access to their rosters. im confident it can be fixed.
maybe making celtic traditions baseline could help the saxons. and the germans...just move spears to t1 maybe?