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That simple to figure out
In short, PeTI for consoles would be a waste of space and time, for both support an the editor, and if it was to ever happen, it would be in a sequel.
Microsoft and Sony would not allocate the amount of space it would take to host the ever expanding content the users would create. They would need a size projection for Valve to appropriate and then set a fee structure for allocating that space. Both Sony and Microsoft have ceilings on single DLC release size, the PeTI is designed to always grow. It's possible something could be worked out, but it would end up being really expensive.
Now take into account that the PeTI for Portal 2 is free DLC so paying those fees would come out of Valves pocket and generate negligible additional sales to offset the costs.
Yet Valve is Steam and so allocating server space for this DLC is not only doable it's also an integral part of a larger business strategy that is the Steam Workshop. It's strictly business at that level. Consoles are great for stand alone games with additional added dlc of a static size. The PC on the other hand is where modding lives, breathes, and thrives. Those are the people Valve wants to target with the Steam Workshop, PeTI is a taste of how it operates and interacts among players in a major game release utilizing simplified tools centered around ease of use. It's a gift to the players and an example/showcase of how Workshop can be utilized. So in essence it's a great level editor and a marketing tool. Two birds, one stone, consoles do not fit into that aspect of their business strategy.
the ps3 ver you can link it to your steam acct and get it for pc
so plug your 360 controller into your pc and pretend its an xbox if you want to do the community maps
I want a ♥♥♥♥♥♥♥ ps3 now (i have a ♥♥♥♥♥♥♥ xbox one s)
i was very surprised to see it was an xbox 360 game
i do think you should be able to link your steam account