Portal 2
ShadowBolt Nov 16, 2012 @ 5:12pm
Perpetual Testing Initiative on consoles?
The Perpetual Testing Initiative extends Portal 2 to the max, giving players the ability to create their own test chambers, and share them with their friends. But why is it only available for PC. Xbox 360 and PS3 users are sorely disappointed because of this. We want the PTI on consoles. For those of you who play Portal 2 on PC, think about unfortunate console players before you comment.
Last edited by ShadowBolt; Nov 16, 2012 @ 5:24pm
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Showing 1-14 of 14 comments
Portalnerd Nov 16, 2012 @ 5:16pm 
why would valve let xbox use that. Portal is best for PC anyway. I think valve should have never let xbox sell it
ShadowBolt Nov 16, 2012 @ 5:19pm 
Originally posted by portal nerd:
why would valve let xbox use that. Portal is best for PC anyway. I think valve should have never let xbox sell it
I see you are a PC addict.
Portalnerd Nov 16, 2012 @ 6:27pm 
well Portal is made by valve, steam is made by valve. why would they sell it anywhere else
ShadowBolt Nov 16, 2012 @ 6:37pm 
Originally posted by portal nerd:
well Portal is made by valve, steam is made by valve. why would they sell it anywhere else
Because unlike you, they acutally support consoles.
Cito Nov 16, 2012 @ 7:24pm 
It cost Valve more than the usual to update the Xbox360 with Microsoft. But for PS3, I have no reason why they wouldn't update Portal 2 there.
crobb Nov 16, 2012 @ 9:34pm 
Controllers are impractical for making maps.
That simple to figure out
ReBoot Nov 17, 2012 @ 1:26am 
Maybe both the PSN and XBLA infrastructures lack a Steam Workshop-like system so Valve can't just port the idea without basically recreating everything from scratch. As for using Steam Workshop directly, you can forget that on XBox 360, but might be possible on PS3.
Diccard Nov 17, 2012 @ 4:33am 
at least, i think ps3 will ler you download test made it in pc. xbox....mmmm... is imposible
kevansevans Nov 17, 2012 @ 12:31pm 
The PC Portal engine and the console engines are two entirely different things. When PeTI was launched, it was basically a redesign of the entire engine to be able to load up 3d grid based puzzles. The PC version basically reads off a list of numbers in a certain order and "draws" the level, rather than loading up a premade set of polygons and entities. One could simply say that you can include this as a free DLC, but here's the problem. Before PeTI, the PC version was 7.6 gigs of space, it now takes up 13.8 gigs of space (in my steam apps folder). I wouldn't want 6 gigs of extra stuff on my console. If Valve were to port it to Ps3/360, it would practically mean redownloading the entire game, and coming up with more stuff that makes the CD files work with the downlaoded files. In Motion is not the same thing. All that happened there was a download of the new mechanics and objects. Same exact engine, just new objects and input.

In short, PeTI for consoles would be a waste of space and time, for both support an the editor, and if it was to ever happen, it would be in a sequel.
-=Samuel=- Nov 18, 2012 @ 1:07am 
It's all about content hosting and furthering a business strategy.
Microsoft and Sony would not allocate the amount of space it would take to host the ever expanding content the users would create. They would need a size projection for Valve to appropriate and then set a fee structure for allocating that space. Both Sony and Microsoft have ceilings on single DLC release size, the PeTI is designed to always grow. It's possible something could be worked out, but it would end up being really expensive.
Now take into account that the PeTI for Portal 2 is free DLC so paying those fees would come out of Valves pocket and generate negligible additional sales to offset the costs.
Yet Valve is Steam and so allocating server space for this DLC is not only doable it's also an integral part of a larger business strategy that is the Steam Workshop. It's strictly business at that level. Consoles are great for stand alone games with additional added dlc of a static size. The PC on the other hand is where modding lives, breathes, and thrives. Those are the people Valve wants to target with the Steam Workshop, PeTI is a taste of how it operates and interacts among players in a major game release utilizing simplified tools centered around ease of use. It's a gift to the players and an example/showcase of how Workshop can be utilized. So in essence it's a great level editor and a marketing tool. Two birds, one stone, consoles do not fit into that aspect of their business strategy.
_I_ Nov 18, 2012 @ 4:02am 
pretty much what kevansevans said

the ps3 ver you can link it to your steam acct and get it for pc
so plug your 360 controller into your pc and pretend its an xbox if you want to do the community maps
DaPootisBird Aug 20, 2017 @ 12:37pm 
"at least, i think ps3 will ler you download test made it in pc. xbox....mmmm... is imposible"

I want a ♥♥♥♥♥♥♥ ps3 now (i have a ♥♥♥♥♥♥♥ xbox one s)
ChaosSoup Sep 11, 2017 @ 4:40am 
i dont have pc but i do have it on xbox 360
i was very surprised to see it was an xbox 360 game
i do think you should be able to link your steam account:steamhappy:
>:FrozenDragon:< Sep 11, 2017 @ 5:32pm 
It won't work on consoles due to the fact that the controls would be confusing.
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Date Posted: Nov 16, 2012 @ 5:12pm
Posts: 14