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Αναφορά προβλήματος μετάφρασης
Get the lastest version here : http://code.google.com/p/x360ce/downloads/list
Put x360ce.exe in the portal2 folder, with the portal2.exe.
Then start x360ce.exe, it will automaticly put the modified dll in the same directory and you can start configure your pad (just assign the right axis/button to match the 360 controller).
You alose have to delete the xinput***.dll in the /bin/ folder.
Now when you'll start portal 2, your controller will be identified as a 360 controller.
Feel free to contact me via steam chat if you have some trouble.
There is absolutely no risk using it (I played l4d2 and portal 2 both in coop with this).
Now I have another question, though: I only have ONE controller. How do I force the game to assign it to player 2? By default, it assigns to player 1, which is the same as my keyboard and mouse. How can I make it control Player 2?
*edit*
And if that weren't bad enough, Portal 2 refuses to accept x360cd's settings. I set my gamepad up just fine in the emu, but Portal still refuses to acknowledge those settings and uses the pad's old settings as they were before I even messed with the emulator.
2 things you have to know :
- You must delete other xinput1_3.dll (the one in the bin folder, and there may be another one somewhere)
- If the emulator loads at startup you must ear a BEEP sound (it's in the option of the emulator and on by default)
To assign your gamepad to player 2, you have to edit x360ce.ini, find this section :
So are you saying that I need to fish the xinput file out of Portals folders and delete it? Or replace it maybe? Won't that make the game fail to play without the emulator? Does the emulator need to run WHILE the game is running? I tried it both ways and it didn't seem to make a difference.
Also, there is a way to remap a gamepad to the second player from Portal itself. I believr it's joy_remap_player_for_controller1 2, but I'm not entirely sure. That's what the Internet suggests. There are joy_remap_player_for_controller commands for 1, 2, 3 and 4, actually suggesting four-player co-op, which I guess is an option that's generic to Source since Portal 2 doesn't support four players. I've not gotten it to work yet, but that's because I've not gotten my controller to have an X button yet.
After that, I can use the sv_cheats and the in_forecursor toggle to swap between player 1 and player 2. If I were so inclined, I coud even use the cmd2 command to execute move orders as player 2 and probably bind keyboard shortcuts to that player, but I haven't bothered to try yet.
Thank you kindly! :)
Any idea what that might be?
Thank you kindly for the suggestion.
One last thing - is it just me, or can I not play Workshop co-op in split screen? When I try to play regular co-op, I get the "or press X on controller 2" prompt, but I don't get that with Workshop titles. If I try to load up a Workshop title, it goes straight to picking a partner from my friends list...
I have no idea why this is, but I was able to replicate it every time I tried.