Portal 2
SolKutTeR 2023 年 9 月 16 日 下午 1:30
2
2
Portal 2 VR Mod
The VR mod with motion controller support from Gistix has been released in version 0.1. :cupup: :enteringsteamvr:

https://github.com/Gistix/portal2vr
https://www.youtube.com/watch?v=nQZ601kEDFI
最后由 SolKutTeR 编辑于; 2023 年 9 月 16 日 下午 1:35
< >
正在显示第 46 - 60 条,共 63 条留言
tvamvarg 2023 年 9 月 26 日 上午 12:00 
引用自 Dryspace
引用自 Orgvi
Most consumer headsets use controllers... The difference between a Wii controller and a VR controller...

I understand what modern motion controls are, and how they differ from the Wiimote. I'm making an analogy. With respect, you don't seem to understand my point. You say "Most consumer headsets use controllers." Headsets don't use motion controls --- games use motion controls.

I'm simply trying to explain a misconception that has arisen among people who probably never knew anything about VR until Oculus... a misconception that is doing great harm to VR.

Have you never seen The Matrix? Are you saying the Matrix is not Virtual Reality? And yet in order to experience it all you have to do is lie back in a chair. Because VR is not about how you control the experience, it's about how you perceive the experience.

Wearing a VR headset and playing Unreal, or BioShock, or DOOM 2016 with a KB & mouse is VR, just like wearing a VR headset and using Microsoft Flight Simulator or X-Plane with a flight yoke and pedals is VR. The point is to immerse yourself within the game world, and I promise you that not only are motion controls not necessary for this, but they will greatly detract from the experience unless a game is specifically designed for them.

But that simply leads back to the point: Motion control experiences are simply one subset of video game experiences --- one subset of VR experiences. People --- and there are a disturbing number of them --- who believe that VR is motion control and motion control is VR are not only wrong, but harming the future of VR.
You asked "what motion control do you use" and you get upset because 99.9% of VR headset owners use the included motion controls? It's you that changed the subject to something very OT.
Moriar 2023 年 9 月 26 日 上午 1:14 
of course there are different controllers in the vrworld, and if you where an hmd, it is vr. but what you mean is something like deepdive. Matrix is much more than vr and fiction. if you User without controllers, you just have an nice experience e.g. or you use handtracking while working in vr. to play a vr shooter with Kb and mouse is vr too, but not so immersive. the controllertype is part of vr.
you are talking of things far in the future or never comming cause it is pure fiction.
DAprojectTurtle 2023 年 9 月 26 日 上午 1:21 
I have never played portal 2 until today in VR. The gaming gods gifted me this experience.
warb 2023 年 9 月 26 日 上午 4:54 
2
引用自 Dryspace
引用自 Orgvi
What ever motion controllers you use with your headset.

You can't be using my motion controllers because I don't have any! I asked what type of controls you use for Portal 2.

I don't have a VR display yet, but when I get one I won't be using motion controls.
Not using a VR controller would be a massive downgrade for both aiming and immersion in a game like this. You'd lose 6DOF with a mouse pulling your view around. A recipe for motion sickness and a horrible experience.
最后由 warb 编辑于; 2023 年 9 月 26 日 上午 5:04
just.fun 2023 年 9 月 26 日 下午 1:52 
Anyone tested this successful with pico4 and virtualdesktop?
After starting I dont get any message or window, just busy some seconds and button text shows start again.
Gerry 2023 年 9 月 26 日 下午 5:42 
aña
Dryspace 2023 年 9 月 27 日 上午 12:23 
引用自 tvamvarg
You asked "what motion control do you use" and you get upset...

I asked no such thing.
Dryspace 2023 年 9 月 27 日 上午 12:28 
引用自 warb
Not using a VR controller would be a massive downgrade for both aiming and immersion in a game like this.

There is no such thing as a "VR controller". You would understand this if you had honestly read my comments. You apparently mean "motion controls".

引用自 warb
You'd lose 6DOF with a mouse pulling your view around. A recipe for motion sickness and a horrible experience.

Yes, a mouse "pulling your view around" is the standard way of controlling 3D games (You do know the difference between '3D' and 'stereoscopic', yes?).

Have you never used, for example, NVIDIA 3D Vision? Have you never gamed stereoscopically until the first time you used a VR headset?
goebish 2023 年 9 月 27 日 上午 3:11 
引用自 Dryspace
引用自 warb
Not using a VR controller would be a massive downgrade for both aiming and immersion in a game like this.

There is no such thing as a "VR controller". You would understand this if you had honestly read my comments. You apparently mean "motion controls".

引用自 warb
You'd lose 6DOF with a mouse pulling your view around. A recipe for motion sickness and a horrible experience.

Yes, a mouse "pulling your view around" is the standard way of controlling 3D games (You do know the difference between '3D' and 'stereoscopic', yes?).

Have you never used, for example, NVIDIA 3D Vision? Have you never gamed stereoscopically until the first time you used a VR headset?

Have you ever used a VR headset ?
goebish 2023 年 9 月 27 日 上午 3:14 
引用自 DAprojectTurtle
I have never played portal 2 until today in VR. The gaming gods gifted me this experience.

How lucky! I wish I hadn't completed the game like 15 times already ...
warb 2023 年 9 月 27 日 上午 9:14 
引用自 Dryspace
引用自 warb
Not using a VR controller would be a massive downgrade for both aiming and immersion in a game like this.

There is no such thing as a "VR controller". You would understand this if you had honestly read my comments. You apparently mean "motion controls".

引用自 warb
You'd lose 6DOF with a mouse pulling your view around. A recipe for motion sickness and a horrible experience.

Yes, a mouse "pulling your view around" is the standard way of controlling 3D games (You do know the difference between '3D' and 'stereoscopic', yes?).

Have you never used, for example, NVIDIA 3D Vision? Have you never gamed stereoscopically until the first time you used a VR headset?

There's a difference between stereoscopic 3D and VR. It seems you want to play the game in 3D instead of VR.

VR in this context is 6DOF and some form of hand/body tracking (for most games). Using a mouse instead of a tracked controller for aiming will take you out of VR. You've just got a 3D TV strapped to your head at that point.
最后由 warb 编辑于; 2023 年 9 月 27 日 上午 10:23
tvamvarg 2023 年 9 月 27 日 上午 10:03 
引用自 Dryspace
引用自 tvamvarg
You asked "what motion control do you use" and you get upset...

I asked no such thing.
Sorry, "what method of control". Doesn´t change my point.
MaxxGold 2023 年 10 月 1 日 上午 6:45 
引用自 Dryspace
引用自 warb
Not using a VR controller would be a massive downgrade for both aiming and immersion in a game like this.

There is no such thing as a "VR controller". You would understand this if you had honestly read my comments. You apparently mean "motion controls".

引用自 warb
You'd lose 6DOF with a mouse pulling your view around. A recipe for motion sickness and a horrible experience.

Yes, a mouse "pulling your view around" is the standard way of controlling 3D games (You do know the difference between '3D' and 'stereoscopic', yes?).

Have you never used, for example, NVIDIA 3D Vision? Have you never gamed stereoscopically until the first time you used a VR headset?

You clearly have no idea what you are talking about. Less talking and more reading and listening to what people are telling you would probably help you out. :re7phone:
doctoro 2024 年 1 月 9 日 上午 2:32 
Does anyone know what kind of specs I need to run this in VR? I'm sure my specs are fine for the game itself(Ryzen 5 2600x/GTX 1070/16GB RAM)but running it in VR requires something a little better than what's required for the base game I'm sure. Thanks!
Moriar 2024 年 1 月 9 日 上午 7:42 
Played it on 2080ti and it runs fine.
< >
正在显示第 46 - 60 条,共 63 条留言
每页显示数: 1530 50

发帖日期: 2023 年 9 月 16 日 下午 1:30
回复数: 63