Portal 2
DaMoIsHere Jan 30, 2016 @ 8:58am
Advanced map editor
Hey everyone.
I am searching for a way to make chambers that look broken like in the main story. How do I make chambers with missing walls, cables hanging around and plants growing? I would also like to build chambers that look like the first few that were built inside those spheres in the salt mines.

Anything would be helpful. Thanks
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Showing 1-15 of 30 comments
POPKA Jan 30, 2016 @ 9:48am 
g4ks3r
KyloX Jan 30, 2016 @ 10:05am 
Portal 2 authoring tools (hammer editor).
You can download it from steam library > tools.

Just so you know, it has a steep learning curve if you haven't worked with source engine's hammer editor. Would highly recommend watching some tutorials, like TopHATTwaffle Hoogland, and just playing around with the program before making something serious and posting it on the workshop.

Good way to learn how to map is to look on some of the valve's example maps (it is given when you install it) or learn it from other peoples maps.
An easy way to make a hammer map would be to import the PeTI made map to hammer editor and edit it there (adding cables, textures and whatever you want) and then publish it. For more information go here: PeTI to Hammer

Good luck
naii.neocities.org Jan 30, 2016 @ 10:23am 
Originally posted by KyloX:
Portal 2 authoring tools (hammer editor).
You can download it from steam library > tools.

Just so you know, it has a steep learning curve if you haven't worked with source engine's hammer editor. Would highly recommend watching some tutorials, like TopHATTwaffle Hoogland, and just playing around with the program before making something serious and posting it on the workshop.

Good way to learn how to map is to look on some of the valve's example maps (it is given when you install it) or learn it from other peoples maps.
An easy way to make a hammer map would be to import the PeTI made map to hammer editor and edit it there (adding cables, textures and whatever you want) and then publish it. For more information go here: PeTI to Hammer

Good luck
Question, I have minimal knowledge of hammer, (Basic mapping) for games like tf2 and csgo, would the mapping skill transfer to Portal2?
KyloX Jan 30, 2016 @ 10:46am 
Originally posted by Worse than a silver:
Question, I have minimal knowledge of hammer, (Basic mapping) for games like tf2 and csgo, would the mapping skill transfer to Portal2?

The working enviroment for all games are the same hammer editor, ofcourse each has its differences, but mostly it differs in entities, but all have the same basic entities. If you would compare, for say, HL2 and Portal 2 authoring tools (hammer), you would notice that Portal 2 doesn't contain those npc entities that Half-Life 2 has.

All in all, most (or all) hammer versions contain the basic entities needed to make any sort of a map, then comes the games specific entities. So jumping from one hammer version to another, you would see hardly any differences.
Last edited by KyloX; Jan 30, 2016 @ 10:48am
I really want to know if there is a way to prevent the player from having the portal gun in a test chamber, is it possible?
Λvery Nov 14, 2017 @ 9:58am 
With Hammer? Yes. Follow these steps:

1. Create a box around the player's spawn. (If it's in an elevator just put it around the lift itself.)

2. Give the box a texture, open your texture selection tool and search trigger. Then apply it to the box.

3. Select the box and press Ctrl + T to make it a func_detail. Then edit the name where it says func_detail and change it to trigger_weapon_strip and hit apply.

4. Now in the Class Info tab, look down near the bottom for something called Kill Weapons. It should say no. Click on it and change it from No to Yes in the dropdown menu. Also, make sure Clients is checked in the Flags tab.

And that's it! You can mess around with the I/O's to make it start on or off.
a Hippobottomus Nov 14, 2017 @ 10:33am 
Neecccroo
SaltyCat Nov 14, 2017 @ 11:04am 
hey dude just saying bee 2 gonna leave now BYE
Last edited by SaltyCat; Nov 14, 2017 @ 11:04am
SaltyCat Nov 14, 2017 @ 11:05am 
Originally posted by creeperizak:
I really want to know if there is a way to prevent the player from having the portal gun in a test chamber, is it possible?

yeah thats possible by using bee mod 2 you can take the gun take a look on my map that reales in 5 mins
Originally posted by FateReZ:
hey dude just saying bee 2 gonna leave now BYE
Have fun limiting yourself and never being able to work with another source game ever.
a Hippobottomus Nov 14, 2017 @ 1:13pm 
Originally posted by Silver:
Originally posted by FateReZ:
hey dude just saying bee 2 gonna leave now BYE
Have fun limiting yourself and never being able to work with another source game ever.
Don’t be such a dbag
Last edited by a Hippobottomus; Nov 14, 2017 @ 1:13pm
Originally posted by a Hippobottomus:
Originally posted by Silver:
Have fun limiting yourself and never being able to work with another source game ever.
Don’t be such a dbag
Is stating facts really being a "dbag"?

Oh, sorry hun. Gotta sugarcoat everything nowadays.
a Hippobottomus Nov 14, 2017 @ 1:16pm 
Originally posted by Silver:
Originally posted by a Hippobottomus:
Don’t be such a dbag
Is stating facts really being a "dbag"?

Oh, sorry hun. Gotta sugarcoat everything nowadays.
You were obviously taunting him when he was just giving advice. I use Bee2 even though i know how to use hammer, bee2 easier and the hammer editor is frustrating to work with.
Originally posted by a Hippobottomus:
Originally posted by Silver:
Is stating facts really being a "dbag"?

Oh, sorry hun. Gotta sugarcoat everything nowadays.
You were obviously taunting him when he was just giving advice. I use Bee2 even though i know how to use hammer, bee2 easier and the hammer editor is frustrating to work with.
Frustrating if you suck somehow.

Hammer is a fucking piss easy editor to use, a child could grasp it's finer details.
a Hippobottomus Nov 14, 2017 @ 1:25pm 
Originally posted by Silver:
Originally posted by a Hippobottomus:
You were obviously taunting him when he was just giving advice. I use Bee2 even though i know how to use hammer, bee2 easier and the hammer editor is frustrating to work with.
Frustrating if you suck somehow.

Hammer is a fucking piss easy editor to use, a child could grasp it's finer details.
I know. My younger brother uses it too. But its a trash world editor, compared to the unreal engines’ editor, and others. Optimization is all manual, its unstable, and large maps are a complete mess. Its outdated, and needs to be reworked.
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Date Posted: Jan 30, 2016 @ 8:58am
Posts: 30