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Anyone have more info?
Thanks
I am still looking forward to a fix for this issue, though I am not actively searching for one. If I do find one, I'll post it here for everyone to see.
I don't know my exact specs but if anyone needs them for a potential solution, I'll be happy to dig up that info. My guess is that this is an issue related to drivers, but it doesn't occur on specific textures in-game, and doesn't occur in custom maps AT ALL (at least in my experience).
As for me if it's useful, basically I'm on an i5 2500k and using a GTX970, with latest drivers.
By the way: lowering the shader quality to MEDIUM or lower fixes the issue for me. However, it makes the shadows look quite terrible imo so I've decided to endure the static textures and use very high shaders.
If you find a solution, be sure to share it with us! I'll do the same if I find one. Every update breaks this game a little more, lol.
Lowering shader quality DID help for me personally, but it makes the game look quite bad so I decided to suffer the effects and keep the shader on max.
I suspect it's a combination of graphics drivers + a Portal 2 update (the latest one)??? What graphics hardware do you guys have? I'm on nvidia.. GTX970
(is it a nvidia only thing??)
I'm using a first-generation Alienware Alpha with an Intel i3 (quad-core i believe) running Windows 8.1 (which I hate).
I first noticed the issue almost immediately after valve released a fix the the 'slimy white rocks' in the underground sections of the game.
I know that if you play around with the test chamber builder, load a old map and not build it before playing (Or somthing) The lighting doesnt process and you get white reflections (Sounds like the same issue with the rock walls)