Portal 2
Bloom and motion blur shortcut
Because I couldn't find anything useful when I searched for how to disable motion blur and the bloom effect in Portal 2, here is what I was able to figure out:
Once in the game, open the console (~).

Enter: mat_motion_blur_enabled 0
Enter: mat_disable_bloom 1 (0 means false 1 means true.)

You can just start typing those and press down once you see them in the list of commands to get to them faster.

The only problem with this solution is that I seem to have to enter this every I open the game.
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Showing 1-4 of 4 comments
🌕 Mar 4, 2017 @ 12:51pm 
Make an autoexecute
»For Serious?« Mar 6, 2017 @ 8:19am 
Not sure how to do that. I'll look it up. Thank you.

As far as I can tell, the bloom option doesn't actually change anything.

The motion blur one is crutial though. Motion blur has awesome results for frame rates that are stuck at something lower than 60Hz—Like movies. With motion blur movies don't seem jurky. This game though, everything just goes blury in a very unrealistic way. Like in the manual override of the wall. You're standing still, but the box is moving. If you watch an opject on the wall of the box that shouldn't be moving at all in relation to you, it just goes blury. That would never happen, even in a motion blured movie.

There are a few more options that look like they have something to do with motion blur, I'm just kind of hoping that the one I mentioned here shuts them all off.
Shuaizu Aug 2, 2017 @ 10:50pm 
It seems like everytime you transition to another level, you have to retype the commands. Would slapping the commands in an autoexec or launch options prevent the need for this? Or would you have to retype the commands for every single level/transition?
env_spark Mar 25, 2023 @ 1:16am 
I guess, you can make a bind in console to enable the motion blur like this:

Make sure you didn't change any controls or its gonna be bugged.


bind m mat_motion_blur_enabled 1

If you want to unbind it;

unbind m
(Do not do unbindall because that deletes every key such as walking, etc.
Last edited by env_spark; Mar 25, 2023 @ 1:24am
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Date Posted: Mar 4, 2017 @ 8:07am
Posts: 4