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As far as I can tell, the bloom option doesn't actually change anything.
The motion blur one is crutial though. Motion blur has awesome results for frame rates that are stuck at something lower than 60Hz—Like movies. With motion blur movies don't seem jurky. This game though, everything just goes blury in a very unrealistic way. Like in the manual override of the wall. You're standing still, but the box is moving. If you watch an opject on the wall of the box that shouldn't be moving at all in relation to you, it just goes blury. That would never happen, even in a motion blured movie.
There are a few more options that look like they have something to do with motion blur, I'm just kind of hoping that the one I mentioned here shuts them all off.
Make sure you didn't change any controls or its gonna be bugged.
bind m mat_motion_blur_enabled 1
If you want to unbind it;
unbind m
(Do not do unbindall because that deletes every key such as walking, etc.