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Anyways, I do have some sort of solution for you! My solution (using ds4windows, but I'm sure you can do the same with most similar controller input programs) was to remap the right stick's up/left/right/down input to use mouse up/left/right/down instead. Looking around felt a bit janky, at first, but I got it to feel natural pretty quickly after tweaking my settings in ds4windows a bit.
Funny how they'd put a small patch into such an old game that promptly ends up breaking controller support, while seemingly doing little else. I still have no idea what the patch was actually intended to do. Anyways, I hope my suggested fix here will work for you as well.
Oh, that is quite possible, now that you mention it. I hadn't thought about that, but it's a pretty likely reason why it might have happened. Thanks for that, because I was sitting here completely puzzled as to why the controls might have been affected, and VR stuff never even crossed my mind at the time.
It looks like the update of Steam to handle controller config and that small game update (probably to allow Steam to take over controller config more easily) are conflicting with each other causing the game to default to a Steam controller. It's also why we can't access the in game controller options menu (except for a brief second before Steam notices a freshly plugged in controller) because it's now handled by Steam instead of the game itself.