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but cause the trigger range is weird and barely any traps that only consisted of these exists, i am not sure if at all a pure hotplatetrap exsits in this game. most people dont even know that they are suppoed to work like that.
other games had labyrinths with them and you have to slowly walk through them, that teached you how they are suppoed to work.
Then is a problem of inexperience not a problem with the trap. Now that you know the trick, its easy to avoid all damage
the game never teaches it
nothing about inexperience. its ♥♥♥♥ gamedesign to have to play previous games to understand it and also having buggy triggerrange so it makes even less sense if you get the idea of the possibility.
stop defending buggy mechanics and call it a player issue.
I had to teach my co-op partner how they worked, and they're still hard because of the trigger range/lag thing. The older ones were very responsive.
Its not buggy at all. I have played HoH and HoH2 and they are the same design. And it works the same in both. Ive had multiple runs today dealing with it, and it has been the same experience every time.
Its a problem with inexperience. Anyone who has played both games would agree with me.
you have no gamesense, no knowledge and have to be blind
its not the same trigger range as the other games. this game doesnt teach the mechanic probally
its build around different hazards with buggy inconsistent range.
you opinion doesnt matter at all. this is the games fault.
i played all their games. so like you said I DONT AGREE WITH YOUR NOOB TAKE.
You act like youre offended to be inexperienced at it. Its a roguelite. Your suppose to learn as you play. The noob take is to blame the game for not wanting to learn.
Actually, if you want I can load up hoh1 and run up to the library and vampire area to test how they feel and report back, but I don't remember them being so terrible.
Nyu's definately takin' it to a place (can't tell if it's sincere or playful upsetness), but I don't generally disagree with their position. The hotplate traps do feel off.
i even said how its different in other games from same dev
i know the range it triggers in all the games
i know what this games lacks and i know how the range doesnt work consistent from all sides
inexperience?
dude you are a noob with no knowledge.
its not a new players fault to think this trap is dumb.
the gamedesign plus implementation is BAD
and i say that with more knowledge, more expierence and more understanding as you will ever have.
I agree they are mechanically the same as the first game, but something about them is bugged in this game, not sure if it's a client-host issue as I typically play as a client in a multiplayer game. Maybe hosts don't see these anomalies.
Yeah, I played both (mostly modded for color customization and more relics, but I played it into multiple NG+ with achievements disabled by mods. My mods did not touch traps as I found them engaging). I also disagree with you. Strongly. The hot plates were always very slightly buggy in 1, but they were far more responsive. I've ended up just resorting to dashing across them despite knowing full and well how they operate. I'm glad you can work with them, but I absolutely see why way more people couldn't.