Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Please change Hot Plate traps.
I'm not going to complain about any of the other traps as personally other than some jank behavior with spikes I see little problem with them and understanding the patterns. But Hot Plates are the exception as there is literally no way to not take damage from them and a few trap rooms are exclusively fields of Hot Plates. They need a minimum duration you stand on them to deal damage, as even dashing over them currently hurts like hell.
The trap damage reduction in the patch is nice but won't solve the fundamental problem with this trap. Especially in NG+ when your armor and resists take an inherent slashing (which btw, WHY?) the plates start to become completely off-limits, not even a risk/reward proposition.
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Showing 1-15 of 18 comments
Nyu Jan 21 @ 2:01pm 
i dont defend hotplates now, cause they are buggy and trigger range is weird, but all traprooms with hotplates work in the way that some of these dont burn and you are suppoed to find that one.

but cause the trigger range is weird and barely any traps that only consisted of these exists, i am not sure if at all a pure hotplatetrap exsits in this game. most people dont even know that they are suppoed to work like that.

other games had labyrinths with them and you have to slowly walk through them, that teached you how they are suppoed to work.
Tsuru Jan 21 @ 2:03pm 
You can ABSOULUTELY avoid dmg from them. If you go up to the edge of one it will either glow or not glow, if it does not glow it is a safe spot to move on to.
Yeah, big issue with HOH2 is it doesn't teach you how they work. They're like a hidden maze. But when coupled with other hazards as it seems like all of them are, the situation is such that I can't imagine anyone who didn't already know how they work being able to figure it out while being cased by a buzzssaws or dodging statue attacks. As Nyu said as well, they don't seem to trigger reliably, there's a substantial delay that can trick you into thinking a plate it safe when it's not, making it even harder to find the safe ones while dodging other hazards.
Tsuru Jan 21 @ 2:22pm 
Originally posted by Genny War:
Yeah, big issue with HOH2 is it doesn't teach you how they work. They're like a hidden maze. But when coupled with other hazards as it seems like all of them are, the situation is such that I can't imagine anyone who didn't already know how they work being able to figure it out while being cased by a buzzssaws or dodging statue attacks. As Nyu said as well, they don't seem to trigger reliably, there's a substantial delay that can trick you into thinking a plate it safe when it's not, making it even harder to find the safe ones while dodging other hazards.

Then is a problem of inexperience not a problem with the trap. Now that you know the trick, its easy to avoid all damage
Nyu Jan 21 @ 2:31pm 
Originally posted by Tsuru:
Originally posted by Genny War:
Yeah, big issue with HOH2 is it doesn't teach you how they work. They're like a hidden maze. But when coupled with other hazards as it seems like all of them are, the situation is such that I can't imagine anyone who didn't already know how they work being able to figure it out while being cased by a buzzssaws or dodging statue attacks. As Nyu said as well, they don't seem to trigger reliably, there's a substantial delay that can trick you into thinking a plate it safe when it's not, making it even harder to find the safe ones while dodging other hazards.

Then is a problem of inexperience not a problem with the trap. Now that you know the trick, its easy to avoid all damage
stop lieing, the range is buggy.
the game never teaches it
nothing about inexperience. its ♥♥♥♥ gamedesign to have to play previous games to understand it and also having buggy triggerrange so it makes even less sense if you get the idea of the possibility.

stop defending buggy mechanics and call it a player issue.
HOH1 was really good about introducing the trap mechanics in a way that let players know what to expect before ramping up the complexity. It's a design issue for sure. There should be some smaller, "hot plate only" traps in an earlier level so people can figure out how they work (or more realistically, die instantly at least twice because of how weird the triggers are, then eventually maybe find the safe ones to see how it works XD). As it is, you may well be killed by the other hazards of the trap before ever discovering how the plates work, and once you're tanky enough to explore them thoroughly, you may as well just dash over them entirely, and bypass them without ever learning there's a safe/right way to do it.

I had to teach my co-op partner how they worked, and they're still hard because of the trigger range/lag thing. The older ones were very responsive.
Last edited by Genny War; Jan 21 @ 2:55pm
Tsuru Jan 21 @ 2:56pm 
Originally posted by Nyu:
Originally posted by Tsuru:

Then is a problem of inexperience not a problem with the trap. Now that you know the trick, its easy to avoid all damage
stop lieing, the range is buggy.
the game never teaches it
nothing about inexperience. its ♥♥♥♥ gamedesign to have to play previous games to understand it and also having buggy triggerrange so it makes even less sense if you get the idea of the possibility.

stop defending buggy mechanics and call it a player issue.

Its not buggy at all. I have played HoH and HoH2 and they are the same design. And it works the same in both. Ive had multiple runs today dealing with it, and it has been the same experience every time.

Its a problem with inexperience. Anyone who has played both games would agree with me.
Nyu Jan 21 @ 3:23pm 
Originally posted by Tsuru:
Originally posted by Nyu:
stop lieing, the range is buggy.
the game never teaches it
nothing about inexperience. its ♥♥♥♥ gamedesign to have to play previous games to understand it and also having buggy triggerrange so it makes even less sense if you get the idea of the possibility.

stop defending buggy mechanics and call it a player issue.

Its not buggy at all. I have played HoH and HoH2 and they are the same design. And it works the same in both. Ive had multiple runs today dealing with it, and it has been the same experience every time.

Its a problem with inexperience. Anyone who has played both games would agree with me.

you have no gamesense, no knowledge and have to be blind

its not the same trigger range as the other games. this game doesnt teach the mechanic probally
its build around different hazards with buggy inconsistent range.

you opinion doesnt matter at all. this is the games fault.
i played all their games. so like you said I DONT AGREE WITH YOUR NOOB TAKE.
Tsuru Jan 21 @ 3:35pm 
Originally posted by Nyu:
Originally posted by Tsuru:

Its not buggy at all. I have played HoH and HoH2 and they are the same design. And it works the same in both. Ive had multiple runs today dealing with it, and it has been the same experience every time.

Its a problem with inexperience. Anyone who has played both games would agree with me.

you have no gamesense, no knowledge and have to be blind

its not the same trigger range as the other games. this game doesnt teach the mechanic probally
its build around different hazards with buggy inconsistent range.

you opinion doesnt matter at all. this is the games fault.
i played all their games. so like you said I DONT AGREE WITH YOUR NOOB TAKE.

You act like youre offended to be inexperienced at it. Its a roguelite. Your suppose to learn as you play. The noob take is to blame the game for not wanting to learn.
Originally posted by Tsuru:
Its a problem with inexperience. Anyone who has played both games would agree with me.
I have played both games and disagree with you. =)
Actually, if you want I can load up hoh1 and run up to the library and vampire area to test how they feel and report back, but I don't remember them being so terrible.

Nyu's definately takin' it to a place (can't tell if it's sincere or playful upsetness), but I don't generally disagree with their position. The hotplate traps do feel off.
Last edited by Genny War; Jan 21 @ 3:38pm
Nyu Jan 21 @ 3:38pm 
Originally posted by Tsuru:
Originally posted by Nyu:

you have no gamesense, no knowledge and have to be blind

its not the same trigger range as the other games. this game doesnt teach the mechanic probally
its build around different hazards with buggy inconsistent range.

you opinion doesnt matter at all. this is the games fault.
i played all their games. so like you said I DONT AGREE WITH YOUR NOOB TAKE.

You act like youre offended to be inexperienced at it. Its a roguelite. Your suppose to learn as you play. The noob take is to blame the game for not wanting to learn.
i litterally explained that person how it works.
i even said how its different in other games from same dev
i know the range it triggers in all the games
i know what this games lacks and i know how the range doesnt work consistent from all sides

inexperience?
dude you are a noob with no knowledge.
its not a new players fault to think this trap is dumb.
the gamedesign plus implementation is BAD
and i say that with more knowledge, more expierence and more understanding as you will ever have.
A Ninja Jan 21 @ 3:48pm 
I've played both games as well and something is definitely off with the hot plates in this one. Either the animation is bugged or something else... I ran around the maze surrounded by buzz saws and frost hammer statues 3 times and each time there would be 2-3 different plates that didn't visibly show their effect. On the 3rd time around I thought I had found the correct one, went and stood on it, and immediately started taking fire damage and THEN the plate showed active and lit up as I walked off of it.

I agree they are mechanically the same as the first game, but something about them is bugged in this game, not sure if it's a client-host issue as I typically play as a client in a multiplayer game. Maybe hosts don't see these anomalies.
A Ninja Jan 21 @ 3:50pm 
ALSO, just like the first game, having a very high move speed can be detrimental and make it difficult to stand in the "sweet spot" where the plate lights up.
Originally posted by Tsuru:

Its a problem with inexperience. Anyone who has played both games would agree with me.

Yeah, I played both (mostly modded for color customization and more relics, but I played it into multiple NG+ with achievements disabled by mods. My mods did not touch traps as I found them engaging). I also disagree with you. Strongly. The hot plates were always very slightly buggy in 1, but they were far more responsive. I've ended up just resorting to dashing across them despite knowing full and well how they operate. I'm glad you can work with them, but I absolutely see why way more people couldn't.
Last edited by Sir Sunkruhm; Jan 21 @ 4:00pm
Originally posted by Tsuru:
Originally posted by Nyu:
stop lieing, the range is buggy.
the game never teaches it
nothing about inexperience. its ♥♥♥♥ gamedesign to have to play previous games to understand it and also having buggy triggerrange so it makes even less sense if you get the idea of the possibility.

stop defending buggy mechanics and call it a player issue.

Its not buggy at all. I have played HoH and HoH2 and they are the same design. And it works the same in both. Ive had multiple runs today dealing with it, and it has been the same experience every time.

Its a problem with inexperience. Anyone who has played both games would agree with me.
I disagree. I can walk in a straight cardinal line and 2 or 3 hotplates won't light up, even though they all should, which makes finding the dud one almost impossible without taking damage. The first game didn't have this issue. So you are wrong. Mechanically they work the same, yes, but there's clearly something a little buggy going on.
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Date Posted: Jan 21 @ 1:57pm
Posts: 18