Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And so on.
There is no damage spread, it's all very stable.
Also, scroll of magic missle/meteor ect should get a buff in NG+ and upwards, as they become obsolete.
10. Quality of Life
- Having to lift my hand and press esc on pretty much everything is annoying, let us use C/rightclick/whatever to dismiss a window.
- Compare items have to be enabled on every single item you want to compare with your current gear. Please change it to a toggle.
- No sorting options in the stash and inventory is tedious.
- No skill queuing thus no reliability on skill use is a no-go in a effect loaded game. I have to release left mouse, press the skill button, wait for an unclear time and hope something happens, and then I can use leftclick again. Why not have skills interrupt/cancel basic attacks or at least be queued for after the next basic attack? Would make the gameplay so much smoother.
- No zoom or move options for the overlay map. Whenever I want to see if I missed a spot on the map I have to use the character-sheet map, which always forgets my zoom settings.
Oh, and regarding RNG: It would be nice to see trinket and gear drops a bit more evened out. On my last run, I found almost only gear and no trinkets. As only trinkets help with the current run, it feels quite unfair.
What actually gives one the shadow curse on NG+? The game explains nothing and making a connection between a tiny number in the bottom of the screen rising and something specific happening in all that effect mess is kinda hard...
NG+ feels like an afterthought they slapped onto the game at the end of development.
Balance and scalings need to be adressed, and all the bugged skills/features.
i don't even want to play ng+ with a melee build because it just all seems unfair and not fun at all. which sucks because warlock requires melee weapons.
(which btw is also ♥♥♥♥♥♥♥♥, why limit that class to only 1 type of weapon?)
i don't mind a challenge but hitting us with such big penalties straight after finishing the end boss is just nonsensical. at least let us keep upgrading our power or something.
either remove(or massively tone down) the armor and resistance penalty for ng+ or remove the shadow curse enemies. both is just unnecessarily unfair
Even with 100curse monsters do no damage per hit to my 1200hp warrior.. But then you get 1 shot by lightning mage...
Melee doesn't have enough resistances. It has plenty of armor (Str gets 3x from base then other types)
But yeah... you can't play "melee" in NG+ you have to play melee class as mages or kite/cheese
I do agree with some of the points, and this play style is a result of them. Curse build up is felt the most on melee classes, and it would be nice if the little pyres did a bit more than take like 2 stacks off of 50+.
Sounds reasonable and probably works well but at the same time it's just sad that the optimal way to play is to actually not play and skip everything not necessary.
I think that would be a lot better than how it currently works.
And just a personal nitpick but as for the title bonuses from leveling each class; it would be a lot better to have them activate when a character reaches lvl20, from every class that is lvl20+. And then scale all those bonuses with the character's own level going forward. So a lvl40 paladin (for example) would have bonuses as if all classes are lvl40 as long as they are at least lvl20. That way they still incentivise testing out each class, but you don't have to play them like your main to get higher and higher bonuses out of them.
Also, its easy to know what is a weapon skill and what is a spell skill. At the bottom, your weapon skills are always to the left of your health bar. Your spell skills are to the right.
Edit: Ok... they added fires before bosses and put some in before the barracks... I still don't like the mechanic tho... just sayin...