Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You know what, reading what I just wrote, no. It's a bad idea to bring that back I think.
we need more uses for wood and stone cause right now after u hit NG+4 wood and stone become pretty much useless all i do is turn it into gold and its a sad dump
be nice if we had better ways to dump our wood and stone, because i keep getting like 1000 wood and stone
I just do not see that trinket gambling and key buying making a return. I don't really mind it in HoH1, but I've come to realize that this game is handling the situation a lot better.
Maybe for endgame make gambling for blueprints a thing again or have us construct the equivalent of PoP DLC statues for passive bonus stats or effects. There should be a meaningful resource sink in the end, totally, yes.
i would love to see keys be added again, i love collecting keys, Locket chest could have better loot and be more rare and keys also rare
I think perhaps being able to select one item to bring into a run with you would be nice, like you can select one skill once you have unlocked the appropriate building.
That said with the enchant system you can now build your equipment to have some stats in, so I guess that replaces it?