Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cooldown is the time it takes for an ability to be cast again.
If you want to spam abilities you want both.
This game feels unfinished sometimes, really weird. Still having a blast, though, can't deny it.
If your toon needs to wait X time in order to queue up the next action..and the animation is a lot less than X...why would the animation speed up?
From my (limited) experience:
Chaining spells/abilities is dependant on 3 things..animation, cool down & recovery time. "Cast speed" affects recovery time and adjusts animation speed if needed.
edit: One way to test this for yourself is to hold a button in town and measure the time between casts.
its definately half baked and the whole game is not very well thought out.
This is false. Weapon Speed increase auto attack. Cast speed does not affect the weapon skills. Only abilities.
It's most noticeable with Rogue's fan of knives and Sorcerer's discharge, but you can definitely see it with Evocation wizards also
Play wizard and you'll see exactly what cast speed is doing. Magic missile with good cooldown can cast quickly, but add some cast speed and it becomes a machine gun. The cast time animation to get the missiles out can easily take longer than the cooldown so you're waiting on the animation before you can cast again even though the cooldown is ready for another cast. Rogue fan of knives can quickly be put in a similar situation, though it wouldn't be as readily noticeable compared to wizard magic missile due to its already fast cast speed.
Simply put, yes it does increase the speed of your animation, that about it. Still very usefull since it goes for weapon skill as well. Scale well whit 2h axe for reference
I'm standing here with my evocation wizard. Meteor shower lists a 20 second cooldown. Just using the stop watch on my phone, with no gear on, I hit cast and started the stop watch simultaneously.
I got ~21 seconds twice in a row (I assume because there's a 1 second casting animation?).
Now I put on gear with 70% cast speed and zero "cooldown reduction".
I got ~12.5 seconds twice in a row.
I have no idea if this is intended, but it absolutely works. I've been stacking cast speed on most of my characters except warrior (currently have all of them in NG+3) and their long cooldown abilities have very short cooldowns or 100% uptime in the case of things like the rogue's poison cloud by the end of a run where I'm getting cast speed trinkets.