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Αναφορά προβλήματος μετάφρασης
Yeah, I don't think wizard is weak necessarily, just that their kit feels boring to use for me at least compared to sorcerer. I've tried to build wiz a few different ways but came to the conclusion that I should just spam magic missiles every time lol
I have a bit more trouble getting sorc going cause I find their single target a bit lacking but they are just as good clearing everything else very quickly.
You need to take the Citadel skip route instead of the normal route in the very first Forest stage, the sorcerer will be at the entrance after you enter.
What skills to level up for each?
Also I what kind of weapons do you prefer?
Fire < Lightning < Ice ? What elements to focus on?
I currently die too quickly in boss fights when I am out of dashes.
As sorc is pretty geared towards crit, pumping a good amount of int is a good idea - each point will increase spell crit chance, spell crit damage, and spell power. As a guideline I'd say 2:1 between intelligence and vitality is good. If you're early on in the game, I'd actually recommend you invest most of your points into vitality and the rest into meeting int requirements for gear as it gives you a flat +5 hp per point which is extremely good in the early game.
Lightning wand, ice wand and ice staff are my favorite magic weapons. For offhand I highly recommend just using a shield rather than a tome offhand because I find tome offhand isn't that useful whereas permenant projectile damage nullification in front of you is really good and an on-demand stun as an ability is probably more useful than tome to begin with unless you figure out some strong weapon-focused build.
Many thanks! Never would have thought to try that; the shortcuts really do seem like volunteering to get less resources/trinkets for no real gain other than time
It's been the other way around, for me. I can't get the hang of magic missile. It fires in that strange spread and I always seem to lose a bolt or two against the nearest wall before they pick a target.
Dev need to buff some spécialisation and rework some skill.
Element seems to just be a matter of preference. Each functions a little differently. Just make sure when playing sorcerer that your weapon's element matches what mastery you chose. Personally I'm partial to ice on sorcerer. I haven't gotten to lvl10 on wizard though (switched it out for sorc when I unlocked that) so I don't know if/how that would factor into elemental choice. As for stats, your primary stat (int for caster) is very important, for the secondary stat I am still experimenting but I think vitality is probably your best bet later on as ostrava said.
I just decided to yolo NG and put it in focus instead for constant bombardment. And surprisingly I made it all the way to the second-to-last boss with that int:foc build so far. Same 2:1 ratio btw. But yeah that 1 should definitely go into vitality instead and just get some extra regen from gear. Gonna be a problem in NG+ if I don't respec but for now it's a lot of fun with high risk high reward. x'D
[Edit: running ice sorcerer with 80int/40vit now @ lvl20 with the few remaining points in focus for a bit of extra regen. As for skills; 1x rank 5 (R2 spell set to ice shotgun), 4x rank 4 (everything else except the spell crit chance skill), Just bring along the spell crit drink from tavern and you're golden. Final two bosses were a cakewalk with this setup. Even found some extra health and a ton of resistances along the way, I was more roided out than my paladin by the end lol.]
So far from my (admittedly limited) testing it seems that the ice staff provides the best balance between AoE, damage, and mobility. The L1 is noticably stronger than on the other staves/tomes and can be bounced off obstacles/terrain to hit the same spot twice. The R1 piercing icicle can also be fired rapidly (beats charging it) while moving. Fire staff's L1 seems to be rather weak to compensate for the wide range around you, and the R1 is not very viable outside of combo state. The Lightning staff R1 has the same issue, and the L1 while quick to cast is weaker than the lightning tome.
As for the tomes; I personally found Ice tome lackluster, it has good range and chills enemies but the damage is quite low even when stacked. Fire tome Is a small lingering AoE that works well when you set up a field of them, but a bit awkward to set up again mid-combat. Lightning tome can be stacked ahead of time for a big nuke or drop behind you when kiting for decent damage in a small AoE at low cost/cd.