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Early on, the shields don't feel like they do a whole lot, but throughout the longer runs as your progress it really adds up. Shields are especially great if you're going for a spell damage / spell crit paladin build.
Blocking up to 50 flat damage works really well against traps and enemy mobs if you position well. As far as I know you can't parry ranged attacks and when my friend and I were playing we'd wear shields on anything we could even spellcasters. My warrior is infinitely more tanky than my ranger despite my warrior being in melee range. My warrior can face tank most enemies, my ranger has to dash to stay up on NG1+.
Keep in mind a lot of the reason for melee being squishy is spell damage, the wizards and lightning archers dealing huge damage output (especially against paladins, as they don't have much damage reduction). Try running these classes without shields, you will soon discover just how meaningful they are.
Also mobs can also carry shields and anyone that has played ranger will express frustration early as it will block all non-crit damage in the early game. Changing both to massively reduce damage for x duration would make the gameplay pretty miserable borderline unplayable. Looking at steam achievements rangers have half the representation as the other classes.
If anything shields need to be nerfed slightly.
yeah no point in ever using 2H unless you REALLY wanna do a weapon skill build and not stack spell power on a wizard. shields are easily the way to go for wizards especially since this game is a lot less lethal than HoH1, which only makes stacking survivability that much better.
The answer is easy and complex at the same time.
Just gotta strafe in large circles and keep facing the archers while you hunt down wizards and the shield is crazy good :)
Especially in the final level.
You always want a balance between survivablity and killspeed, and shield gives you a lot bonus surviveability with, depending on class and build, just a mild hit on killspeed.
Would you recommend a lvl1 shield from a new paladin or one of the better ones that require STR investment? If the latter is the cut-off point 50 damage blocked or do the secondary stats on it also matter thus making item level more important?
Warrior being able to facetank isnt because of shield though. My warrior is in NG6 and i take 100 shadowcurse each run and play 2h weapon. You do not need a shield to be invulnerable on warrior.