Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Warrior's Health regen on killing spree and crit/evasion diminishing return.
So on warrior if i choose the health regen 2/4/8% per stack it does not work. My health regen stays the same even with trinkets that increase health regen. If it does, it does not show on the stats when you hover health regen.

And i would love to see an explenation about why crit chance and evasion has a diminishing return. Because as a player when i pick up an item that gives 5 or 10% crit chance, and it just gives me 3 or 7% crit. It feels like ♥♥♥♥, same case with evasion. And it does the same with crit/evasion on gear.
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Showing 1-10 of 10 comments
I tried the Warrior today and it's the War Cry (or something with a similar name) that was not working properly.

It showed it's "level-up" effect of giving the killing spree I got from a purple orb, although never showed effect nor stats to both my friend and myself. We did not notice a difference in speed either so I just ended up not wasting mana on a skill not doing its work.

Hope these are fixed soon (Dev team seems to be all ears so I have no worry).
taking the dauntless talent seems to break warrior regen per stack of killing spree. Avoid taking dauntless and it'll keep working
Matticus Feb 6 @ 10:00pm 
half the ♥♥♥♥ in this game dont work lmao
Yogurt Feb 6 @ 10:25pm 
Dauntless is pretty good against bosses though and health regen is maybe the worst stat in the game so I'd advise to just not pick the regen option and rely on the burst heal instead.
Originally posted by Matticus:
half the ♥♥♥♥ in this game dont work lmao
A lot of it's been fixed in patches, now there's only a few broken things.
Pirate Feb 7 @ 5:08pm 
Regarding Evasion and Parry, and even multiple sources of debuff procs (like chance to stun or the like), they are NOT additive, but multiplicitive.

That means 5% evasion is a 95% chance to be hit. another 5% is a separate 95% chance to be hit. Multiply 0.95 by 0.95 and you get 0.9025 chance to be hit, or converted back to evasion chance, 9.975%.

The effect is more obvious with larger numbers. Say 50% plus 50% totals to 75% (not 100%). Many other games use this for damage reduction formulas. So the first 50% reduction reduces damage by half. The next source of damage reduction is applied to the remaining damage, reducing it by half again, etc, etc, etc. This way you can always add more to get better results, but you will never become completely immune.
Failfox Feb 10 @ 7:02am 
Originally posted by Pirate:
That means 5% evasion is a 95% chance to be hit. another 5% is a separate 95% chance to be hit. Multiply 0.95 by 0.95 and you get 0.9025 chance to be hit, or converted back to evasion chance, 9.975%.

Yeah i get that, it just annoying when it is the same when it comes to crit chance imo. Can get to 50% crit chance, so 50% of the time i do damage, other 50% i do no dmg because of the massive amounts of crit damage you get. Which is not multiplicative, but additive.
I am so sick of this crap playing warror like a school girl cause half of the ♥♥♥♥ is not working and the loot table for warrior even in NG+ is dog dodo
I've been reading through some of these and other topics after spending some time with this great game. I haven't tried the warrior yet but was wondering if there's a comprehensive list of everything broken so i know what to avoid?

Also wanted to say that I basically came to this straight from POE2. I think I have over 700hrs into that game and see a lot of similarities. This is like the McDonald's dollar menu version...except I spent $20 more to play it lol. Is there or will there ever be an endgame added? NG+ is not endgame. I know it's there but is it temporary until the real thing is added, or is that it?
Originally posted by Troy Muni:
I've been reading through some of these and other topics after spending some time with this great game. I haven't tried the warrior yet but was wondering if there's a comprehensive list of everything broken so i know what to avoid?

Also wanted to say that I basically came to this straight from POE2. I think I have over 700hrs into that game and see a lot of similarities. This is like the McDonald's dollar menu version...except I spent $20 more to play it lol. Is there or will there ever be an endgame added? NG+ is not endgame. I know it's there but is it temporary until the real thing is added, or is that it?

Talking through my hat here, but in the first iteration of Heroes of Hammerwatch, the NG+ was the end game. Although it came with added mechanics or ways to progress farther in the NG levels, i.e. new unlockables (pets, buff towers, advanced blueprints, etc.).

Even more came with the DLCs that came later including new classes.
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Date Posted: Feb 1 @ 8:18pm
Posts: 10