Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Rogue and Hunter have zero healing options?
All other classes can either heal reliably (warlock leech field, warrior health on battlecry, paladin heal) or deal such big ranged DPS (wizard/sorcerer) that nothing lives to hurt them in any case.
But rogue and hunter I really hate for their complete lack of healing. Do I miss something? Even with pure ranged builds they lack the destructive power and CC of the mage classes so desperately need SOME kind of healing.
How do you guys solve this challenge? Food alone is not enough...
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Showing 1-15 of 38 comments
Raim Jan 26 @ 9:03am 
They mostly rely on Evasion I assume. I know Ranger has a trait choice where once hit their health regen doubles/triples for awhile so its probably going to rely on stacking regen.
Ajax Jan 26 @ 9:24am 
Ranger does have one single skill buff (that you get from the Magic Shop or those purple orbs on the map) that applies to his Marked skill. It gives something like 3/4/5% Health regen. So, it's a bit lacklustre as 'healing' but that's all (s)he seems to have.

Rogue - sool. As Raim says their 100% Evasion on first hit is meant to be their thang.
Last edited by Ajax; Jan 26 @ 9:25am
Ridiculous. I play grenade rogue but it relies on being near the mobs because I get free grenade for each dash. So I get hit now and then. The other subclasses I can't even imagine playing, that poison cloud has a superlong cooldown and assassin is a bad joke, giving you bonuses for being undetected but there isn't a single weapon or rogue skill that would deal enough damage to make it worthwhile shooting unaware mobs. Charged bow shot? Don't make me laugh.

Ranger life regen, weeell ok. Still sucks big time imo.

Hmmm...
Last edited by ApathicAlpaca; Jan 26 @ 9:28am
Rogue evades a very ridiculous amount of damage. Does it work on magic though?
Originally posted by ApathicAlpaca:
Rogue and Hunter have zero healing options?
All other classes can either heal reliably (warlock leech field, warrior health on battlecry, paladin heal) or deal such big ranged DPS (wizard/sorcerer) that nothing lives to hurt them in any case.
But rogue and hunter I really hate for their complete lack of healing. Do I miss something? Even with pure ranged builds they lack the destructive power and CC of the mage classes so desperately need SOME kind of healing.
How do you guys solve this challenge? Food alone is not enough...

Press default "R" to use potion
!!j00biE Jan 26 @ 10:34am 
Ranger gets a small heal over time w/ the Warden's Entangle skill. It can get a skill orb called Healing Wisps which can heal 6% of HP every second for five seconds.
Revalopod Jan 26 @ 11:23am 
Sorcerer gets like no healing at all. It's not a problem until the final boss which I can't kill quickly enough, so I lose all my health and potions and can't heal, unless I get really lucky with the Dragon trinket set that gives life steal.
Akrimus Jan 26 @ 11:45am 
Ranger rely mostly on health regen. Rogue - evasion.
Originally posted by Revalopod:
Sorcerer gets like no healing at all. It's not a problem until the final boss which I can't kill quickly enough, so I lose all my health and potions and can't heal, unless I get really lucky with the Dragon trinket set that gives life steal.
Fire spec have some healing via spell crits
Last edited by Akrimus; Jan 26 @ 11:46am
Revalopod Jan 26 @ 11:49am 
Originally posted by Akrimus:
Ranger rely mostly on health regen. Rogue - evasion.
Originally posted by Revalopod:
Sorcerer gets like no healing at all. It's not a problem until the final boss which I can't kill quickly enough, so I lose all my health and potions and can't heal, unless I get really lucky with the Dragon trinket set that gives life steal.
Fire spec have some healing via spell crits
Oh neat, I've only tried Ice and Lightning so far. I'll have to give Fire a go.
Last edited by Revalopod; Jan 26 @ 11:49am
Dankwulf Jan 26 @ 12:41pm 
Ranger has the Vines that heal far as I know. Idk what spec that is but a 2/4/6% health heal isn't anything to scoff at when it's per tick for like, 12 seconds total(???)
Ranger has three perks afaik:
Regen bonus when triggereing the DR on damage
Chance to heal from killing marked targets
Warden vines % healing going up to 6% per second for 12 second +4 after the vines end as the wisps cling on to you, I dont know if their regen gets buffed by the other perk giving bonus regen but its still at least 42% over 12 second and most likely more
health, health regen, melee with 1hp on hit, health on kill armor or trinkets. And also theres a perk for more health regen. You should go evasion + parry as well.
Intra Jan 26 @ 3:14pm 
Ranger MUST go the one build with the regen because the other ones suck anyways.

Rogue has more damage with Grenade build, but the Blades does have lifesteal percent.

The only class who doesn't have a single form of sustain, even in the sub classes, is Wizard.
Last edited by Intra; Jan 26 @ 3:15pm
Originally posted by Intra:
Ranger MUST go the one build with the regen because the other ones suck anyways.

Rogue has more damage with Grenade build, but the Blades does have lifesteal percent.

The only class who doesn't have a single form of sustain, even in the sub classes, is Wizard.
well wizard is i would say one of the most broken classes for survivability the shield you get is just so good that i can get away with around 500hp on ng 3-5 and never having problem you may not have a heal but you take ♥♥♥♥ all dmg with the shield up....
noah9942 Jan 26 @ 3:36pm 
Originally posted by Akrimus:
Ranger rely mostly on health regen. Rogue - evasion.
Originally posted by Revalopod:
Sorcerer gets like no healing at all. It's not a problem until the final boss which I can't kill quickly enough, so I lose all my health and potions and can't heal, unless I get really lucky with the Dragon trinket set that gives life steal.
Fire spec have some healing via spell crits
yup. it's what makes fire the only viable choice in higher ng+ cycles
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Date Posted: Jan 26 @ 8:46am
Posts: 38