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if i have 20+ curse the boss is gonna hurt, if i have zero Curse, boss does zero damage, so curse is a good thing, so you have to play smart even if you one shot everything,
Any kind of defense is pointless you'll be negative 500+ anyway. Nothing scales into ng+ onwards with trinkets. Shadow Curse on top of that.
Multiplayer also needs work since joining into random lobbies mid run is basically nerfing your own character hard, some kind of MM would be nice.
Though I agree it's not as punishing in later NG+ levels (I'm currently progging NG+6) It still feels gross to have it on you, and it DOES start to scale harder as it goes on. But with the obscene amount of braizers and pyres that exist, it's only difficult to manage if you're bad at dodging attacks or just turn the brain off and zug away
Every class has a way to avoid it and it's penalty isn't really that bad when you already have 100s of negative armor/resist. We're lucky it doesn't reduce your damage, that would be a nightmare.
1. unaware of shadow curse
2. angry about shadow curse
3. seeking protection from shadow curse
4. doesn't particularly care about shadow curse
5. using shadow curse
Pyre Level 2: -40% Shadow Curse Gain
Blessing of Light: -20% Shadow Curse Gain (chapel buff level 4 or 5 I think?)
Bishops' Blessed Bread: -20% Shadow Curse Gain
Sacred Cross (rare trinket, part of a Holy items set with more Shadow Curse res.): -20% Shadow Curse Gain
Any Equipment item with the suffix "of Zeal": -20% Shadow Curse Gain
Any amount of stacking of these vastly reduces Shadow Curse. In NG+1 I had 0% Shadow Curse gain with simply the Pyre upgraded to level 2, taking a Blessing of Light from the Chapel, finding some Bishop's Bread at the Traveling Cook, and then luckily finding a Sacred Cross somewhere in the Barracks....
OTHERWISE... Learn what actually procs Shadow Curse stacks. It's always the XXL large mobs or the caster mobs using a spell of some sort. Most of these are AoE, and whilst sometimes difficult to spot in the mass spam, can be easily avoided solo player.
Priority attacks or focus should go to killing these mobs such that SC stacks are minimised were possible. I can run around like a lunatic with my Warrior, just because I RMB Stun SC casters or use Leap Attack to stun them. They get no curses on me.
ON TOP OF ALL OF THIS, there's the Pyres actually in the levels to remove stacks as you go...
I really don't understand the miffage if I'm honest, sure one of my first NG+! MP games I ran around the Barracks in a 4P player game, sucked up 12 curse stacks, died 2 minutes later to overzealousness, but that was totally my newbie inexperience at the time. Sure, it felt rough after rolling Normal. But I adapted.
It would've been better to just make each ng+ enemy scaling be quite a bit harder hitting than feel you need to spec fully into shadow curse gain reduction. Basically give armor/res a actual point than just... it exist... till you in ng+ then it no longer exist.
Also yeah, some classes don't have to worry about it, some builds you can do just avoids getting much of it to begin with or just has so much sustain, it don't really matter what happens.
Besides that you can reduce the overall percentage gain with the pyre building and apply additional point removal, + the later stages of the barracks and court have heaps of braziers you can use to reduce it further, BUT you do get more crit damage per........
Too random: lower shadow curse gain might give you less stacks, but even with only 30% you can get unlucky. Getting curse upgrades to your stats is neat, not finding any curse shops is not. Even finding shops and then getting only upgrades to weapon power on a spell build sucks.
Too punishing: higher NG+ runs come with bigger penalties out of the box already. Getting curse stacked on top can break you easily. And if you feel that you have to use all anti-curse starting options to manage it, you are basically gimping yourself at the gate.
Too biased: melee characters have a far bigger issue with it. Any added tankiness of those classes melt away pretty quickly making your Warrior about as good a melee fighter as your Wizard if you aren't careful. There's also no added benefit not to play as a ranged class if this game mechanic or the other stats and penalties around it do not change.
I mean, sure. High curse runs with incredible power are fun. But so is winning the lottery. I do get that a rogue-lite has elements of randomness between each run, but if starts to predominantly matters what curse shop upgrades you get or if your 30% curse gain actually evens out to roughly a 70% curse protection or if you find curse resist trinkets or pyres, then you don't even need to play this anymore unless you have something like a seed checker to see if the run will be worth playing or just wasting your time.
Anyways, just my $0.02