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There's a level called 'shape divide' that has 4 outputs (CS - CST - CST- T) You can edit it after solving it and make it so that all circles go to the top, all squares go to one of the middle ones and all triangles to the bottom. Don't use any servers. If you test it it will fail (due to timeout) but you can save it to use in later levels.
Then all you have to do for Gamazon is 'RGB Quicksort' into 'Shape Divide'. Done.
I use this shape devide a lot until shape-based decision trees become available and you get a more efficient CST node using them. I even edited my self-driving car to use it.
I don't know what's up with all those sifts. If you don't do the Shape Divide trick I posted then red and green can go straight into a triangle sift. Triangle - else for red and green is perfect. There's no need to check for circles.
Also - don't use more than 2 servers (one load balancer) for any of the Startups. Server costs will eat all your profitability. Even if your nodes get overloaded you still rake in huge profits.
https://steamcommunity.com/sharedfiles/filedetails/?id=2241712562