while True: learn()

while True: learn()

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Grubs Apr 14, 2018 @ 3:32am
Decision tree = Free load balancer
I found in many tasks you can use the "decision tree color" set to any / any and it will work like a load balancer. It's a bit slower than a real load balancer, but it's free, and it still keeps up with about 4 SIFT blocks.

https://steamcommunity.com/sharedfiles/filedetails/?id=1360843499
Last edited by Grubs; Apr 14, 2018 @ 3:32am
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Showing 1-3 of 3 comments
NashBlaster Apr 14, 2018 @ 11:46am 
I've been using this for a while in situations that didn't need a second server. It keeps costs low. I was running Gamazon on these surprisingly well before having to add a second server.
ShivaFang Apr 15, 2018 @ 9:35pm 
I find you generally want at least 1 load balancer on Startups, as the time they take to enter is based on the speed of the first node in the system. After that, though, definitely use the decision tree colour if it is available OR the fastest node with at least two outputs (an untrained perceptron colour works on levels with it where decision tree colour isn't allowed - but it has 3 outputs which clutters the screen a bit)

All of my startups (except the first one - which you wind up having to sell almost right away) are thousands of dollars in the profit and I don't see them needing to be deleted any time soon.

I have a game crippling bug that makes it impossible for me to get past the perceptron levels (#34ish), though, so I don't know about startups past that point. Basically it won't let me run or publish soloutions OR use the back button and I have to force quit the game from the task menu.
Last edited by ShivaFang; Apr 15, 2018 @ 9:41pm
ShivaFang Apr 15, 2018 @ 9:44pm 
By the way... repurposing All/G as a Red/Green split is a brilliant idea! I had been using RGB sort and it clutters the soloution quite a bit.
Last edited by ShivaFang; Apr 15, 2018 @ 9:44pm
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Date Posted: Apr 14, 2018 @ 3:32am
Posts: 3