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Gamazon bugged?
So trying out Gamazon, it looks like parallelism isn't calculated correctly. I had a working, profitable solutions that just had low user capacity. So I cloned it 4x, used a tree of 3 splitter nodes, and ran it in parallel several times. The result? Quadruple my cost... but no increase in users. Is there some weird mechanic here I'm not seeing, or is this some kind of bug?
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Showing 1-15 of 31 comments
Sinophile May 20, 2019 @ 1:44am 
I honestly never quite figured out the mechanics of the quickstarters. I usually just sell my shares as soon as they start losing money.
GospodinNoob  [developer] May 20, 2019 @ 2:12am 
Originally posted by Brawndo (The Thirst Mutilator):
So trying out Gamazon, it looks like parallelism isn't calculated correctly. I had a working, profitable solutions that just had low user capacity. So I cloned it 4x, used a tree of 3 splitter nodes, and ran it in parallel several times. The result? Quadruple my cost... but no increase in users. Is there some weird mechanic here I'm not seeing, or is this some kind of bug?
Hi. Startups are stimulated, so maybe sth in your scheme creates a bottleneck when users count reaches thousands.

Don't worry, we planning to rework startups soon.
Fwiffo May 20, 2019 @ 8:38am 
It feels like system is not recalculated when you patch it, only the initial version, even though the maintenance costs change.
Fwiffo May 21, 2019 @ 9:50am 
Well, nevermind, it does change when you patch it. But the change mechanic is rather obscure right now. Guess I can see why they're reworking it. :)
Pojeb May 22, 2019 @ 7:33am 
My theory is you get more users only when rise system capacity when hype is green.
After it became gray rising capacity only rising cost.
Dakre May 22, 2019 @ 5:43pm 
the best solution i came up with, was a working solution (1 solution without servers), and then used only 1 server to run it 2x. any more and it just eats up profit. I noticed an increase in profits when i put that same method in a DLL and placed only the DLL, ran to make sure everything was still running correctly, and my profits maxed out around 1k.

atm i'm not even sure about the startups, because even though i'm getting profits each week, my money doesn't move AT ALL during the week or at the end of the week summary. the only time i get money from the startups is when i sell it. considering i should own shares, i was expecting to be paid weekly, but it could be a bug.
Last edited by Dakre; May 22, 2019 @ 5:43pm
I believe you're correct that you only get money when you cash out.

My general finding for all startups is that 1 server helps, and anything more than that just adds costs without increasing throughput. I'm guessing there is a serious bug in the simulation code, as I've found this to be 100% consistent. It's not a design problem with the solutions or a bottleneck, the game just doesn't work right :(
Yes-Man Jun 27, 2019 @ 4:35pm 
+1

The startup user mechanic is totally broken is and killing my game :/
Although the operation costs change, the users stay the same. Tried the same thing. Had a good setup for Gamazon, Blood Center as well as Tacking and tried to run another one in parallel. Doesn't work or is at least miscalculated. So you end up losing money for nothing :/
GospodinNoob  [developer] Jun 28, 2019 @ 9:09am 
Originally posted by Yes-Man:
+1

The startup user mechanic is totally broken is and killing my game :/
Although the operation costs change, the users stay the same. Tried the same thing. Had a good setup for Gamazon, Blood Center as well as Tacking and tried to run another one in parallel. Doesn't work or is at least miscalculated. So you end up losing money for nothing :/
We know about this problem, so startups will be completely reworked.
Gness Erquint Jul 17, 2019 @ 4:18pm 
Originally posted by Dakre:
i'm getting profits each week, my money doesn't move AT ALL during the week or at the end of the week summary. the only time i get money from the startups is when i sell it. considering i should own shares, i was expecting to be paid weekly, but it could be a bug.
You don't get dividends from shares or a salary. It is assumed you reinvest any personal income from startups back into them.
The bank statement you see every weekend is for the startup net balance, not your own wallet, but with the company's worth growing, your shares also rise in their worth.
That's why you only get paid when you sell.

The satisfied users cap is still bugged. The startup only makes profits off satisfied users — the rest are only there to show you the available audience you should be able to harness but the bug was never fixed and you still can only get about 710 credits per day off most startups.
Last edited by Gness Erquint; Jan 20, 2020 @ 8:48am
uncreative Jan 19, 2020 @ 9:34pm 
Originally posted by GamineBrownies:
We know about this problem, so startups will be completely reworked.

Has that been reworked now @GmaineBrownies? I played through the game this weekend on v1.1.84.4374.317 on MacOS but I'm still having trouble parallelizing to meet the overload.

Should it be possible to scale to meet this demand? Gamazon is overloaded by 45k users - (screenshot) https://imgur.com/a/oFgjb0k. It also seems like it runs faster if I parallelize a DLL in another DLL than in the Startup scheme.
Yes-Man Jan 20, 2020 @ 1:05am 
Originally posted by GamineBrownies:
We know about this problem, so startups will be completely reworked.

Yes, I'm also waiting to continue the game. Finally ....
GospodinNoob  [developer] Jan 21, 2020 @ 10:41am 
Originally posted by uncreative:
Originally posted by GamineBrownies:
We know about this problem, so startups will be completely reworked.

Has that been reworked now @GmaineBrownies? I played through the game this weekend on v1.1.84.4374.317 on MacOS but I'm still having trouble parallelizing to meet the overload.

Should it be possible to scale to meet this demand? Gamazon is overloaded by 45k users - (screenshot) https://imgur.com/a/oFgjb0k. It also seems like it runs faster if I parallelize a DLL in another DLL than in the Startup scheme.
Hi. Now we focused on switch version, but startups rework is in our plans.
I guess bottlenecks are always when you use splitters (load balancers) as they are the fastest and they suck fast from input, everything else is slower. But I don't find any consistent logic behind the startup schemes to succeed. Maybe it is a life reality? ;)
KALLE DER TRAKTOR Feb 11, 2020 @ 1:14am 
It hasnt been reworked since last may...
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