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Don't worry, we planning to rework startups soon.
After it became gray rising capacity only rising cost.
atm i'm not even sure about the startups, because even though i'm getting profits each week, my money doesn't move AT ALL during the week or at the end of the week summary. the only time i get money from the startups is when i sell it. considering i should own shares, i was expecting to be paid weekly, but it could be a bug.
My general finding for all startups is that 1 server helps, and anything more than that just adds costs without increasing throughput. I'm guessing there is a serious bug in the simulation code, as I've found this to be 100% consistent. It's not a design problem with the solutions or a bottleneck, the game just doesn't work right :(
The startup user mechanic is totally broken is and killing my game :/
Although the operation costs change, the users stay the same. Tried the same thing. Had a good setup for Gamazon, Blood Center as well as Tacking and tried to run another one in parallel. Doesn't work or is at least miscalculated. So you end up losing money for nothing :/
The bank statement you see every weekend is for the startup net balance, not your own wallet, but with the company's worth growing, your shares also rise in their worth.
That's why you only get paid when you sell.
The satisfied users cap is still bugged. The startup only makes profits off satisfied users — the rest are only there to show you the available audience you should be able to harness but the bug was never fixed and you still can only get about 710 credits per day off most startups.
Has that been reworked now @GmaineBrownies? I played through the game this weekend on v1.1.84.4374.317 on MacOS but I'm still having trouble parallelizing to meet the overload.
Should it be possible to scale to meet this demand? Gamazon is overloaded by 45k users - (screenshot) https://imgur.com/a/oFgjb0k. It also seems like it runs faster if I parallelize a DLL in another DLL than in the Startup scheme.
Yes, I'm also waiting to continue the game. Finally ....