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Using a DLL that was already parallelized once and did about 4 decisions per second.
https://steamcommunity.com/sharedfiles/filedetails/?id=1877129211
It could handle 9997 users and produced about 2849 $ income per day.
Using that DLL twice with a balancer reduced the output to 2381 users and 401 Cat$ income.
Throwing out the DLLs and stuffing all the logic into the main puzzle window produced the same sad results.
When I used a single DLL and put a blancer infront, soldering both outputs into that single DLL, it behaved the same as using two balanced DLL in parallel. (extremely reduced output)
https://steamcommunity.com/sharedfiles/filedetails/?id=1877129904
Going back to the single DLL setup, I slapped a balancer to one of the DLL's outputs and soldered the balancers outputs together again. With this I got 9995 users producing 3031 Cat$ income a day. This showed that having the pure balancer's additional cost in the setup didn't cause this effect. But something's really weird as the profit has increased.
Using a decision tree as a reduntant extra filter after the DLL changed that to 9999 users and 3283 Cat$ income. Really weird.
https://steamcommunity.com/sharedfiles/filedetails/?id=1877131878
The worst Startup sell Value in this experiment, a balancer before the DLL, gave me 6378 Cat$ after 139 days:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877131300
The best Startup with a single DLL and the redundant decision tree sold for a whopping 140300 Cat$ after 212 days:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877132412
I also noticed that as the yellow user numbers increased, the processing time did aswell. With almost 10000 users advancing a day took about a second. (yes, my pc is old)
But the issue still exists. If I use a parallel on this solution, the number of supported users doesnt change and the amount of money decreases
https://steamcommunity.com/sharedfiles/filedetails/?id=2260861161
To be honest.....this is an obscene amount of money anyway and Im just being greedy so its not that big of an issue.