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Then this game becomes more of an educational game then it is a puzzle game.
it is in essence, a puzzle game along the line of Human Resource Machine and CargoBot (ios)
For example (spoiler alert), in "Errors in Database" you have the logic option to put "If this box is red, then put it, and if it's green, then put it, and if it doesn't go in either, put it in the trash". Instead, you can make a different point of view: "if it's blue, put it in the trash, else, put it". And it's less time consuming.
- Most of the time you pass in the data instead of the algorithm
- It's hard to visualize what you've achieved
For those two reasons, the "solutions":
- Learn Python/R or some language to "clean" the data
- Learn how the models (what we build here) are measured (aka metrics)
PS.: All the content that this game suggest, you should TOTALLY try it out.
Interesting thanks for the response/review.
It's been kinda fun to play, but it's not difficult - the hardest part is deciding how to distribute the amount of a given input to match the expect amount of output. In fact, I feel a little underwhelmed as far as puzzle games go, but that's off topic.
From what I can tell so far the game gives you medals (bronze/silver/gold) for being able to setup a solution that completes the puzzle within a certain amount of time and with a limited number of nodes.
Now I don't know anything about machine learning but I imagine it's a very CPU intensive task so the game rewards you for being optimal with your solutions.
Just stumbled upon this game. Do you think the logic is similar to workflows?
I watched through YouTube videos for some time before purchasing to see the development and from what I can see I would say this game is more of a visual meta-coding game. This is more comparable to Scratch or Code.org or some of the Zachtronics games. Not to dismiss it, but this game looks like alot more fun than actually training models with Jupyter/Pytorch :).
If you are looking for a game where you can play with programming more, I would recommend Greyhack which uses a language similar to Lua and Python. You can create fairly complex scripts and get a feel for working with libraries and control flow, and even create basic websites.