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I suspect there are quite a few bugs left in that system. I updated my expensive highly parallized gamazon (because it was bleeding money) with a simpler version to save on cost and the next day I got -450 yellow users and 11K reds.
I don't see any information in the game how many users my design would serve or why some users are not served.
I'd like to think that this could be improved but I don't know yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=1629721210
https://steamcommunity.com/sharedfiles/filedetails/?id=1629721069
PS: I did the same scheme without custom nodes (cause I didn't knew about this custom node ♥♥♥♥♥♥♥♥). It's unbelievable how many more users your scheme can support and how much more money you receive.
Theres an easy way to reduce the balancer count in the whole project by tuning the usual 3-output "Quick C/S/T Sifter" to "Quick C/S/S/T/T" sifter and avoid putting another balancer to have extra squares and triangles on the output. Same with Quick Sorters.
https://www.youtube.com/watch?v=_ZpLXQzPVZM
I'm up to about 8-10 weeks with $100k+ ready to cash out and it's still going strong
https://steamcommunity.com/sharedfiles/filedetails/?id=2798067122