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In future we will add some tutorials about that, thanks)
There is no "if you reach", and that's where it feels wrong. It feels less like a lesson and more like playing a game that cheats.
If it feels like the sample packets are stacked against you from the start, it's quite demotivating.
In task 26, there's no guarantee that 56, or even just 50, correct nodes will be sent, meaning that you need to settle for 42 (75%) and have 14 false positives, or you'll probably autofail, unless you get super lucky when releasing.
If the sample packets don't even contain enough right packets for an instant sorter to pass the test, it feels like the parameters are incorrect.
Task 26 is just a matter of the player needing a moment longer to realize that there is no going perfect here, since even though insta-sort could pass it, as there's technically enough good packeta to do so, there are so many bad packets that the stream is too polluted for anything except sheer luck to get accuracy perfect while still not running out of time with the tools that the player has.
Tldr, before even starting the game players expect the accuracy percentage requirement to be difficulty level, I.E. the lower the percent, the sloppier they can get away with. That appears to not be the case, and the game doesn't do well with getting players used to going against the thought.