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That being said, using multiple in conjunction will boost accuracy, by using two layers you can get ~95%.
Make three perceptrons, each designed to output to one shape, and have them send the other shapes to the appropriate perceptron. (that is to say, the circle one outputs circle to the circle output, and sends squares and triangles to the perceptrons outputting squares and triangles)
Then you simply use a perceptron to filter the input into the three output perceptrons.
It's important to note, however, that it only needs 40% accuracy from you, so you don't really need to go through that trouble, although given how nodes work, doing so will actually help out (slightly) in the long run.
#33 This is actually how you need to do #33, although it only refines for 1 color and trashes the rest, but if you set up your pretrained genetic algo to be a double layer you can actually just run the red output straight to the output and the g/b output to the trash and be done with it.
I'm still way in the beginner parts, so I'll play around a bit and see what I can figure out, thanks for the help. I may need more later ;)
Try to use Gradient descent to training perceptrons!
I saw in some screenshots of an earlier version walkthrough where it actually says error or something similar there. So it is still showing percentage of errors, correct? It's just a bit confusing for me, when the number turns green I assume it means 20% success, but that really means 80%?