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Just to be clear: the cinema room in VR is 3D but the game itself is shown on a huge cinema wall and is shown in flat 2D...
Are you running from the Steam library?
I’ve had this issue while developing. I think it’s unreal and steam getting mixed up.
There is an ‘exit theatre’ mode button. Try the and then run the game again.
I'm using an Oculus Rift S.
I found that dropping to around 70-50% render resolution, the performance improves somewhat, and text in the pop-up menus return (maybe? Some boxes still seem to be empty, it's inconcistent). Though, it gets a little crunchy visually, and the visualizer effects still cause those terrible spikes. Some in-game settings for VR visuals would be nice.