Beat Hazard 2

Beat Hazard 2

View Stats:
Felipe 2 Sep 20, 2018 @ 3:27pm
Multiplayer and Co-op Online ???
Will this game have multiplayer in the future ? like Beat Hazard 1? could have a multiplayer-Co-op with up to 4 players playing. this would be Awesome !!!
Last edited by Felipe 2; Sep 19, 2019 @ 9:18pm
< >
Showing 1-15 of 56 comments
Felipe 2 Sep 20, 2018 @ 3:37pm 
This game will have a multiplayer-co-op online in the Future ?
Last edited by Felipe 2; Oct 2, 2018 @ 12:07pm
luckz Sep 20, 2018 @ 4:42pm 
Unfortunately it seems unlikely.

I've have no plans to add online play. It's too much work for a features that's never used. Maybe I'll have a look at local co-op in the future.

I have no plans for Linux/Mac either. Sales on these are really low and they're a massive time sink for me. I would also need to figure out how to do open mic on these, which may or may not be possible
Starg  [developer] Sep 21, 2018 @ 1:35am 
Yup, sorry but there will be no online play this time.

I'm thinking about some sort of asynchronous challenge system where fiends can send challenges to each other. But it's just an idea at the moment.

If there's a big demand, I might look at local co-op play. But that would probably be after full release next year.
luckz Sep 21, 2018 @ 3:40am 
Do you have numbers on hand how little the online MP was actually used? I loved it, just had to first both get the same music indexed.
Felipe 2 Sep 21, 2018 @ 4:01pm 
The Online Multiplayer would be good to leverage sales of the game, for example, would buy a package for my friend on steam so he play with me, it would be very good the multiplayer..., the local game would not be very good..., because there is only me here at home...
Last edited by Felipe 2; Sep 21, 2018 @ 4:02pm
Piov666 Sep 22, 2018 @ 3:05am 
local multiplayer would be so nice :D
Timoi Oct 1, 2018 @ 10:11pm 
You got my vote for eventually adding a co-op mode... even if it's "just" local. I'm more a couch multiplayer type. If I'm playing with people, I like being with those people. I would not normally use the online multiplayer much if at all. I know this is generally a less popular point of view, but I'll be honest, that is how I tend to play.
Darkness Oct 2, 2018 @ 5:17am 
Originally posted by Starg:
If there's a big demand, I might look at local co-op play. But that would probably be after full release next year.
+1 for local co-op, please!

No need to mess with online netcode, since nowadays it's possible to use Parsec[parsecgaming.com] to play any local co-op game online, so it'd work perfectly in sync, even using openmic!
Last edited by Darkness; Oct 2, 2018 @ 7:22am
KorDen Oct 2, 2018 @ 10:45am 
+1 more for local co-op :)
A Random Brygo Oct 2, 2018 @ 5:35pm 
All for any sort of co-op we can get our hands on. The wife & I liked the online multiplayer, but i do recall it having some issues back in the day which made it a bit of a pain to keep synced. or maybe it was our potato PCs. either way it's awesome to see a sequel about to drop.
Miyzu Oct 2, 2018 @ 11:21pm 
+1 more for local co-op :D
Starg  [developer] Oct 3, 2018 @ 12:51am 
I've also just realised that there would be no way to sync up online play if people wanted to use Open Mic.

I think local co-op is the way to go.

But this looks like a way people could play over the net: https://parsecgaming.com/
(Thanks Darkness)
Has anyone tried it?
Akyuu Oct 3, 2018 @ 3:32am 
Originally posted by Starg:
I think local co-op is the way to go.

But this looks like a way people could play over the net: https://parsecgaming.com/
(Thanks Darkness)
Has anyone tried it?

Parsec is cool, played some coop games with friends thought it.
Usually the joystick input is flawlessly in games that don't demand a very fast response time, like fighting games.
Beat Hazard 2 may work
Darkness Oct 3, 2018 @ 10:48am 
Originally posted by Starg:
I think local co-op is the way to go.

But this looks like a way people could play over the net: https://parsecgaming.com/
(Thanks Darkness)
Has anyone tried it?
I've used it myself ever since a small local co-op game made a tweet about it (Scrap Galaxy). It streams the game and inputs with delay as lowest as possible, so I guess it depends on the delay real ping peers.

I tested lots of games with a few friends, and I use it every weekend with one friend, sometimes recording the gameplay: https://www.youtube.com/poepra2/search?query=parsec

It even received a "party-finder" system recently that acts like an open lobby so others can find your game and request to join.
Last edited by Darkness; Oct 3, 2018 @ 10:51am
TastiestCyanide Oct 3, 2018 @ 10:50am 
I cannot buy this game without the same value proposition as the first online coop was a big thing for me and where as i might understand why you have taken it out im upset.
< >
Showing 1-15 of 56 comments
Per page: 1530 50

Date Posted: Sep 20, 2018 @ 3:27pm
Posts: 56