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First of all, a scam means promising something and then not keeping it. You are complaining that unsupported(!) hardware does not work.
Second, there is the refund option in case that your purchase does not work. So you did not care that your hardware does not meet the requirements (your fault), you can still get a refund. No money loss for you here. Again, no signs of a scam whatsoever.
Headsets
HTC Vive
Oculus Rift"
Your headset is not supported.
do you have to run extra software to trick VR software into thinking your using a certain controller setup? if so which one is it set to?
if not the above then how did you expect it to work on a game literally programmed specifically for 2 platforms and hardware types?
Do you honestly think that games should not only get tested but also limited in gameplay towards what ever your makeshift VR solution is capable of doing? Seriously the nerve on some people...
Nothing wrong with asking for help, but how can you have this attitude when you know the problem is on your end.
EDIT: Compeletely missed that:
> Am I losing my ♥♥♥♥♥♥♥♥♥♥ mind, or is this really some kind of scam to screw everybody not running a Vive or Rift?!
How can somebody old enough to own a NeoGeo arcade cabinet really think that there could even be a chance that a developer would try to scam over the super minority of users that have a makeshift headset and buys VR games on a store with a 2 hour refund policy by including additional code in the game that blocks one of said makeshift solutions? Or is that just the "lets make outrages accusation to get attention" tactic of asking for help?
The game's store page has a list of supported hardware, and I can't help but notice that on that list is not 'VRidge DIY and Playstation Move'.
You're lucky you got anything to work at all. You finally found something that doesn't tolerate your nonsense.
I can confirm as a Vive enthusiast (the Vive being actually supported by the game and claimed as such by the store page) that the game works, probably about 95%.
Your messy kludge is not supported. You knew this when you purchased the software.
You have no right to complain, and to even wonder if this is a scam is completely beneath reproach. The game does not work with things that it does not claim to support. Quick, someone call the Better Business Bureau, a crime is in progress.
I have a car which can go through puddles okay. I thought that because of this it would make an alright boat, but the moment I slipped the wetdock, water surged in and the engine died. Did Ford scam me?
If you can find any documentation on Steam or from Valve to the effect of "If software uses SteamVR, every VR device will be supported", then feel free to post it here. Else, don't try to claim it. That kind of assumption is exactly what screwed the OP.
The list of supported devices only involve Vive and Rift.
That's it. It doesn't matter if SteamVR tries to make it workable for other hardware. That's not guaranteed. If it does work, then you are lucky, if it does not, that is not a shortcoming on the game's part - it is a shortcoming on yours and/or the set-up you rigged.
Like hell we do. I recognise that they took a shortcut from a very costly piece of technology and it generally worked for them. But when they complain and accuse the game of being a scam to people who didn't shell out, I don't need to respect that.
(And before we go there, 'just asking questions' like "is this really a scam?" is no less damning than an outright declaration.)
Right. And now it's one of the biggest names in VR. Oculus's market share is pretty huge, and it is lucrative to offer support for it. Let me know when 'VRidge and Move' gets that big as a VR rig. Then complain to Superhot devs that it's not supported.
If the store page said the game supports Vive, but everyone using Vive couldn't play it, that's a valid complaint, and one the Superhot team would need to recognise or else stop claiming Vive works. But they don't recognise the OPs frankensteinian VR mess as a supported device, and they made no guarantee it would work. They didn't test it (for obvious reasons), and don't need to recognise it as worth spending additional effort to support it.
OP was lucky for as many VR titles as they were able to run with this bodge set-up. They finally found one that is more strict in what it supports and doesn't support. And they have no ground on which to lodge their complaint because, say it with me now, kids, their device is not on the list of supported hardware.
"Excuse" implies some sort of dishonesty or subterfuge. "Fact" would be more apt. If your device is neither a Rift nor a Vive, the game "may" support it, but it is not guaranteed. That's not an excuse - that's how it is.
You read the criteria on the store page of what the software runs on. If your system and hardware are not on that list, in whole or in part, and you buy it anyway, you are deliberately running a risk of not being able to use the software, or the software malfunctioning while in use. And you accept the consequences of that.
Or you get a refund and learn from your hubris.
To be honest, hardware checks on a platform that is meant to combat hardware checks should not be tolarated by consumers and the company that makes the platform alike. Even if it's not on the supported list, it should not be coded to intentionally glitch out or otherwise run crippled on purpose for anything that is not on the supported list. Not saying the SuperHot devs did this, but what this guy just described (The gun being out of his reach and even moving farther out of his reach when he multiplied his movement) sounds either like a bug that is too coincidental to be unintentional (It's possible for a bug of the described nature under those circumstances to exist, but very improbable that it wasn't intentional) and/or a type of hardware check against such setups.
I would look at this "bug" with at least little suspicision because, as I said, no one should tolarate hardware checks on a platform whose philosophy and design is against hardware checks. Neither consumer nor Valve should tolarate it. I am not saying this can't be an unintended bug, I am saying it's a little suspicious given the nature and circumstances of the bug,
CLARIFICATION EDIT: And It could also be the result of faulty drivers. In which case the SH devs don't need to work around it, but whomever made the drivers for his setup needs to fix it.
I really really doubt that any developer cares about some super small minority of users that isn't using a officially supported Steam VR headset. Especially when doing so might require to get that hacked together hardware themselves for testing.
If this is the sort of thing you have trouble grasping, what you need is not technical advice, but help of a different kind altogether.
Get a refund, and don't make the same mistake again.