Remnant: From the Ashes

Remnant: From the Ashes

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Mar 8, 2023 @ 9:00am
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Remnant 2 - Gunslinger Archetype Reveal Trailer
Lock and load! When it’s time to bring GUNS to a gunfight, it’s time for the Gunslinger.

View full event information here:
https://steamcommunity.com/ogg/617290/announcements/detail/3672161125992115325
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Showing 46-60 of 81 comments
Sterling Mar 9, 2023 @ 3:51am 
Tentatively looking forward to this (excited as hell anyway). The open class design of the first one was great, but I do think it limited thing a little bit. As long as you can change your character archetype back at base or on the fly in the field, I'm sure there will be no issues changing this. However if we're forced to choose one class for an entire playthrough, I'm going to be annoyed. Part of the charm of Remnant: FA was all the experimentation you could do with zero drawbacks, especially after the update where all your skill energy recharged at crystals.

Also hoping the story doesn't fall off so much. FA didn't have the most engrossing narrative, but the places you got to see and fight through reminded me of Myst and I was disappointed that feeling didn't last even after the DLC dropped.

EDIT: Here's the blurb from the article posted already in case people missed it:

"So, this is usually the point where people ask, “Am I locked into my starting Archetype?” and the short answer is “Of course not, this is Remnant!” Picking your starting Archetype only determines your initial playstyle. In Remnant, you can change your Weapons, your Armor, Mods, Rings, and more… so it should be no surprise you can also change your Archetype. What’s the catch? Well… you’ll have to earn it.

This means that even if you pick an Archetype that caught your eye at the start, you can still unlock all the other Starting Archetypes. You don’t even need to start a new game to use them, because as soon as you unlock another Archetype, you can switch to it! You could have your starting Archetype at Level 7, discover a new one, and then immediately change! You’ll still need to level that new Archetype up to reap the benefits of their Perks, Skills, and Archetype Trait… but that’s your choice to make.

Archetypes are unlocked in a multitude of ways, and we will leave that for the community to discover."

So looks like I have nothing to be annoyed about. Genuinely looking forward to this game now!
Last edited by Sterling; Mar 9, 2023 @ 3:55am
Reapre Mar 9, 2023 @ 5:18am 
can we not have some crappy emote system over take the actual controls for aiming properly in this one?????? that literally killed it for some of us. Make a fortnite game if you want that trash in your game.
m99noble Mar 9, 2023 @ 5:35am 
i really hate how tragically delivered this info is. Theres no need to hype a game, when the studio's previous work speaks for itself and the fanbase already supports the development and endeavor. The way Tragic at Gunfire games talks about the gunslinger is overhyped cringe. Calm the ♥♥♥♥ down. Its just a class.
Eternally Ninja Mar 9, 2023 @ 5:35am 
Originally posted by Iamnuff:
"this build is good at shooting!"
Are there builds that _don't_ involve shooting? In the first game it was kind of mandatory. Melee wasn't super great and skills didn't recharge fast enough for them to be your primary method of fighting.

I mean, if we assume that the five(?) characters we saw at the beginning of the video are archtypes, then one of them had an LMG and one had a drum-fed shotgun.

It kind of feels like all three of those are ranged dps classes and they'd all benifit from the Gunslinger's ammo-reloading perks?

How many viable playstyles can you even have in a game about shooting enemies until they die?

I saw what looked like a dog-based class though, which is baller.

There were tank builds, Melee builds, Healer builds, Weapon mod builds and summon/pet builds in RE1

Most of them still had some kind of gun damage buff like Soul charm giving you gun dmg per summon or Elder set giving your whole team 30%dmg on dragon heart, but the focus of the build wasn't the gun damage.
chunkstubbs Mar 9, 2023 @ 5:35am 
Originally posted by Iamnuff:
"this build is good at shooting!"
Are there builds that _don't_ involve shooting? In the first game it was kind of mandatory. Melee wasn't super great and skills didn't recharge fast enough for them to be your primary method of fighting.

I mean, if we assume that the five(?) characters we saw at the beginning of the video are archtypes, then one of them had an LMG and one had a drum-fed shotgun.

It kind of feels like all three of those are ranged dps classes and they'd all benifit from the Gunslinger's ammo-reloading perks?

How many viable playstyles can you even have in a game about shooting enemies until they die?

I saw what looked like a dog-based class though, which is baller.

probably some archetypes are going to be more heavily into some "spell" usage, i'd assume? but there'll almost certainly be a support type and a tankier melee oriented type as well. they kinda went halfway with that in the first one, seems like they're embracing that idea of being able to fill a niche more this time around.

i'd be kinda down to see something that utilizes a shield, too...
Legionairie(BR) Mar 9, 2023 @ 5:44am 
Originally posted by kastovx:
pre-alpha? seems like release will be at least 2024...
Stop, you're making me even more sad. They took too much damn time to release something. And why not show all the archetypes already!? Damn... Give us a release date at least.
Seensai Mar 9, 2023 @ 6:04am 
Very Good :praisesun:
Last edited by Seensai; Mar 9, 2023 @ 6:04am
EagerBeever Mar 9, 2023 @ 6:59am 
Originally posted by Olenhol ᶘᵒᴥᵒᶅ:
OK, but will I get Sporebloom x bandit armor perk effect in game?
Literally my first thought while watching the trailer. I want my big, one-shot boomstick firing point blank in their faces! I hope they have damage/status types again (like Rot).
S.T.A.L.K.E.R Mar 9, 2023 @ 7:31am 
Originally posted by LesserSons:
There was no need for fixed classes. They can be fantastic, but not in a game like this.

Also, not a fan of the cowboy look.
That sounds like city slicker speech right there partner, I best not see you round these parts otherwise come noon, the buzzards 'ill be eatin yer gizzards
PPANPP Mar 9, 2023 @ 7:47am 
快点开售!
Velocity Mar 9, 2023 @ 7:59am 
The more I see this game, the more I anticipate it. Y'all nailed the first one, and that hidden gem I found remains as one of the Top 3 games I've ever played. Super excited for additional freedom and actual builds to have within this game
Cern Mar 9, 2023 @ 8:37am 
since we are getting classes now i hope the have not removed it so we can't have new weapons if so the game might die fast since we only did see 2 weapons in this trailer
Last edited by Cern; Mar 9, 2023 @ 8:38am
Vorpal Vulpes Mar 9, 2023 @ 10:21am 
DOGGO SPOTTED!!! HYPE!
Powerboy Mar 9, 2023 @ 12:58pm 
guys seriously, when the game its out?
Fragonar'sh Mar 9, 2023 @ 1:11pm 
So... I'm not sure i understand everything but we have now archetypes in the game, with 1 main passive perk & 4 minor ones, 3 active skills, that come (i guess?) with the 2 weapon mods... So i guess 5 active abilities total?
... And then, you can add a 2nd archetype to the character. You won't have the main passive perk, only the minor ones? I guess you don't have the active skills either.
And you can add the usual traits that we know (vigor, spirit, etc).

It does sound a bit complicated for something that does not need to be. Does it make it better? There was a simplicity in the first game that was compelling. Easy to understand and i don't think players wanted changes to that part of the gamplay.

For Remnants 2, I just wanted to be sure that you don't need to reload a map X times to find an item (like Leto's Amulet). A fixed map (for the main story) is, from my point of view, superior in design.
For the rest, the less changes, the better.

I'm a bit worried :lunar2019shockedpig:.
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