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I usually dislike souls game but this one is amazing.
In terms of difficulty it is pretty rough at the start but it gets easier as you find gear that better fits your playstyle and learn how the game works. The enemies will be more dangerous than you'll expect (if you're used to third person shooters) but non-boss/elite enemies also die in a few well-placed headshots.
If you pay attention and learn from your mistakes you'll beat the game eventually.
It's more fun in co-op with friends basically as it's a grind to run around long distance from point A to B just to do the story.
Once you activated the main crystal at the start you can create extra 'adventure' worlds or re-roll your main campaign world (imagine NG+, without the +, you can respawn loot endlessly but your story resets too).
Adventure worlds are good way to reset without touching your story, and you can continuously loot for things like scrap and materials or even loot for weaponry.
Weapon and armor pieces are few and far in between though, you'll most likely picking up:
1) Materials
2) Consumables
3) Scrap which is used for money
And most of the time you spend it bashing destructible props to get scraps.
Also the NPC sells materials for you over time when you are out in the world and it refills as you play, so just collect tons of scraps and progress then go back to base to buy more forged iron to upgrade your gear so you can survive better...
Of all the traits to get, health is the most important typically because there is no revive system in single player.
Setting a difficulty level basically raises exp gain up to 150% for the highest one, only with a DLC you utilize Glowing fragments from higher difficulty.
This game is more like a diablo looter shooter with the map being generated for a campaign. It's a chore to run from point A to point B for dungeons and stuff once you cleared it so you are forced to teleport back to the other main points, and then run to your story objectives from there... And running past every single enemies and elites that stands in your way.
You can't teleport to checkpoints unless its the most recent one, and there are a ton of them.
I agree.
I would rather compare the game to "Outriders" than to Dark Souls. If you find a gameplay style you like and are able to play on a halfway decent level, the game doesn't feel hard.
I had one Boss so far I felt a little annoyed by. But even that one nasty Boss (in fact it was 2 at once) was done after like ~4-5 attempts.
Do yourself a favor and don't try to upgrade to the highest number as fast as possible
It scale rather good for solo. I dont feel it's harder solo, almost easier.
https://www.youtube.com/watch?v=dHbu8YmWxEQ
https://youtu.be/UYfJIs-sE3U
The problem with solo for me isn't the scaling, but the adds in boss fights. If you have 2 or 3 people it's more manageable than when you're alone (that's why I use mostly summons)
My friend she always HATED the sound of souls games and to be honest so did I. The idea of just slamming your head into the wall over, and over, and over, to progress wasn't a fun sounding concept.
Sure it has skill to it, but that still wasn't a fun loop to us. Playing it for the first time with friends is what I really needed and it made the game so much fun. The more harder bosses became my friend's favorite ones 'cuz we loved the challenge.
There is a difficulty option and that + upgrading armor/traits can make the game significantly easier.