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It's primarily a 3rd person co-op shooter with a decent chunk of soulslike mechanics.
Dodgeroll, stamina, 'bonfires' that reset enemies, bosses play out in a similar way, and it leaves you to find a lot of the stuff on your own loot and such, gear is also upgraded in a somewhat similar way.
I think the soulslike tag is expanding a decent bit, just like the roguelike expanded as well.
Not really big deal, but if you play Remnant and don't see anything beyond the dodgeroll then I'd say you're not really seeing the whole picture of a soulslike.
Though I wouldn't recommend this to someone just looking specifically for a soulslike, I think it takes a lot of good bits from the genre and folds it in with some others to make something great.
I haven't heard of being stuck in startup/lag from attacks you do yourself, as well as the deathrun removed; the combination of the lack of these elements sets it worlds apart from Dark Souls.
Dodgerolling, stamina and checkpoints that respawn enemies makes a souls-like?
I can respect this take, but would you argue that it merits the steam store page being labeled with the souls-like tab?
Care to elaborate/clarfiy this?
Also, maybe I should've made it more clear; I've never played this game nor will I. I am simply arguing on the basis of what I've heard others say.
Across multiple platforms, I probably have 700+ hours invested into the souls games, so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard.
Disagree with me all you want, the comparison people make shouldn't affect your enjoyment of the game.
>"Souls-like tag definitely gets thrown around a lot"
>"so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard."
This is what I gather from the Remnant game, that it gets called a souls-like because of a single or just a few aspects, in this case primarily the dodgeroll and checkpoints resetting enemies. My friend has tried to shill me into buying the game because I like Dark Souls a lot, but has seen nothing that'd compel me into buying it, nothing pertaining to Dark Souls at least.
What I gather from your post is that you support calling Remnant a souls-like, but disagree to the term being thrown around in vain. Care to elaborate as to why you think it fits the bill?
There's no good, solid definition of what Souls-like means. It means it's similar to the Souls games, sure, but in what way? And how closely? It can be difficult to determine whether or not a game really is a Souls-like, and in many cases, it all falls down to an individual's opinion. After all, there's bound to be some subjectivism when there's no good definition of a Souls-like. But there's a reason this one is so frequently compared
This game shares enough in common to qualify, I'd say. Sure it's not as close as many of the other games that are out there, but it doesn't have to be. A dodgeroll and checkpoint system aren't the only things it has in common. It also has upgradeable estus-like healing, third person camera, stamina management, incremental gear leveling (+x), trinkets with various effects, encumbrance and heavy rolls, high difficulty (if you don't play the lowest setting that is), melee combat (if you want it), and fog walls.
Sure there's plenty of differences. Guns are the focus, instead of swords and axes, and you upgrade 50 niche traits rather than a few general ones. Its UI doesn't look like garbage and its controls are actually decent. It's certainly its own game, but that doesn't disqualify it from being Souls-like. It just puts its own major spin on it.
To be honest I could ask the same of Dark Souls 3 if I did as much research into it as you seem to have put into Remnant. "w0w it has melee combat and dodgeroll, is this actually a real soulslike??"
This reminds me a lot of how people will talk about how games like Gunfire Reborn and Hades aren't REAL rogue-likes. They might not stick to the formula as well as a game like Dead Cells but they're still close enough to qualify.
Rogue-lites, not likes, because none of those are surely rogue-likes in the slightest, but I'd agree that they are rogue-lites. This public confusion between rogue-lites and rogue-likes is the reason I criticized putitng souls-like on Remnant, since I did not know what else it had in common.
And chillax dude, I did never say I've done any real research, I'm just talking based on what I've heard others say. If you heard people talk about Dark Souls III, you will have heard fom people that it has a lot more in common with Dark Souls, just like I've now heard from you and others in this thread.
However, I think that getting stuck in endlag after attacks is a MAJOR part of Dark Souls, it's what dictates the entire flow of combat, you really need to commit to your attacks and think out when it's safe to throw out one, so I'd still be reluctant to call this a souls-like (aslo the addition of guns seemingly allows for long-range engagements with the promise of safety from cover, even less commitment). I'd like to call it a souls-lite, if we follow the same logic as with Rogue and it's spawned genres, since it indeed seems to have a decent chunk of stuff in common but misses some core elements, unless there is some sort of fatal endlag that I've completely missed.
If the tag means exactly like Dark Souls, then no, this game is not exactly like Dark Souls. Also if this is the case, then the tag is misleading and should be renamed to "Souls-clone", or something similar.
If the tag means that the game has similarities to Dark-souls but is not an exact clone, then yes I think the tag is warranted. There are many differences to be sure, but playing both games I feel the spirit of Dark Souls in this game, although it is indeed more forgiving.
Just my crappy take on this... take it or leave it.