Remnant: From the Ashes

Remnant: From the Ashes

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Nen☆niN Jun 24, 2021 @ 4:38pm
Is this really a souls-like?
I see a lot of people calling this a souls-like. I disagree. From what I have seen and remember, the only thing it has in common with the Souls series is the dodgeroll. No dropping 'souls' on death, no being stuck in end/startup lag for attacks, since all weapons are guns. Is this game's association with Dark Souls as shallow as the roll? If so, why is it called a souls-like?
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Showing 1-15 of 59 comments
Fargus89 Jun 24, 2021 @ 4:48pm 
The combat is souls-like. The dodge roll being one mechanic, but there's also a stamina bar to balance, camp fires (Crystals) as a checkpoint/heal refill, as well as the similar itemization having weight and familiar stat boosts. The melee (at least as far as I know) doesn't have any sort of parry attacking, but otherwise it's pretty darn souls-like to me.
finakechi Jun 24, 2021 @ 4:50pm 
It's not *as* shallow as the dodge roll, but it's not a full on soulslike.

It's primarily a 3rd person co-op shooter with a decent chunk of soulslike mechanics.

Dodgeroll, stamina, 'bonfires' that reset enemies, bosses play out in a similar way, and it leaves you to find a lot of the stuff on your own loot and such, gear is also upgraded in a somewhat similar way.

I think the soulslike tag is expanding a decent bit, just like the roguelike expanded as well.

Not really big deal, but if you play Remnant and don't see anything beyond the dodgeroll then I'd say you're not really seeing the whole picture of a soulslike.

Though I wouldn't recommend this to someone just looking specifically for a soulslike, I think it takes a lot of good bits from the genre and folds it in with some others to make something great.
Last edited by finakechi; Jun 24, 2021 @ 4:50pm
Nen☆niN Jun 24, 2021 @ 6:02pm 
Stamina, as an abstract concept, is also found in many strategy games, with units only allowing a certain amount of actions per turn; I wouldn't argue this makes a souls-like.

I haven't heard of being stuck in startup/lag from attacks you do yourself, as well as the deathrun removed; the combination of the lack of these elements sets it worlds apart from Dark Souls.

Dodgerolling, stamina and checkpoints that respawn enemies makes a souls-like?

Originally posted by finakechi:
...
It's primarily a 3rd person co-op shooter with a decent chunk of soulslike mechanics.
...

I can respect this take, but would you argue that it merits the steam store page being labeled with the souls-like tab?

Originally posted by Fargus89:
...as well as the similar itemization having weight and familiar stat boosts...

Care to elaborate/clarfiy this?

Also, maybe I should've made it more clear; I've never played this game nor will I. I am simply arguing on the basis of what I've heard others say.
le sombre rodeur Jun 25, 2021 @ 10:18am 
soul is soul , remnant is remnant . try it and see by yourself .
ture
Nate Jun 25, 2021 @ 3:35pm 
Remnant is a lot of fun. I have it on ps4 and enjoyed it alot. I got stuck because I suck but I'm thinking about getting it on pc. Def is a soulslike with guns. Don't listen to anyone else. You can die in a couple hits you have Estes like health. Diff armors have diff rolls. How you upgrade stuff. Id Def recommend it for the sale price.
Enjutsu Jun 25, 2021 @ 5:05pm 
yep. its just dodgeroll corridor shooter. nothing here with souls like. you can die from 1 hit in witcher 3,makes it look souls like?I doubt it
Neyreyan_Youtube Jun 25, 2021 @ 10:16pm 
Not really, just a great shoter game with good mechanics,its fun to explore and find bosses
Beige Jun 26, 2021 @ 8:21am 
Souls-like tag definitely gets thrown around a lot. I tend to disagree with a lot of people here. it is somewhat like Dark Souls but does do a lot of things differently. it's definitely not as big as a souls-like like Code Vein, Sekiro, or The Surge(haven't play that one ngl). I feel like in Remnants case the souls-like tag is valid tho but souls-like is also very subjective and everyone will have their own interpretation of the term "souls-like", it's not as cut and dry as saying if a game is an fps or not.

Across multiple platforms, I probably have 700+ hours invested into the souls games, so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard.

Disagree with me all you want, the comparison people make shouldn't affect your enjoyment of the game.
Nen☆niN Jun 26, 2021 @ 12:06pm 
Originally posted by Beige:
Souls-like tag definitely gets thrown around a lot. I tend to disagree with a lot of people here. it is somewhat like Dark Souls but does do a lot of things differently. it's definitely not as big as a souls-like like Code Vein, Sekiro, or The Surge(haven't play that one ngl). I feel like in Remnants case the souls-like tag is valid tho but souls-like is also very subjective and everyone will have their own interpretation of the term "souls-like", it's not as cut and dry as saying if a game is an fps or not.

Across multiple platforms, I probably have 700+ hours invested into the souls games, so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard.

Disagree with me all you want, the comparison people make shouldn't affect your enjoyment of the game.

>"Souls-like tag definitely gets thrown around a lot"
>"so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard."

This is what I gather from the Remnant game, that it gets called a souls-like because of a single or just a few aspects, in this case primarily the dodgeroll and checkpoints resetting enemies. My friend has tried to shill me into buying the game because I like Dark Souls a lot, but has seen nothing that'd compel me into buying it, nothing pertaining to Dark Souls at least.

What I gather from your post is that you support calling Remnant a souls-like, but disagree to the term being thrown around in vain. Care to elaborate as to why you think it fits the bill?
TrueEvil Jun 26, 2021 @ 2:58pm 
What an awful take. tl;dr It's a looser fit into the Souls-like genre than some other games, but that doesn't disqualify it.

There's no good, solid definition of what Souls-like means. It means it's similar to the Souls games, sure, but in what way? And how closely? It can be difficult to determine whether or not a game really is a Souls-like, and in many cases, it all falls down to an individual's opinion. After all, there's bound to be some subjectivism when there's no good definition of a Souls-like. But there's a reason this one is so frequently compared

This game shares enough in common to qualify, I'd say. Sure it's not as close as many of the other games that are out there, but it doesn't have to be. A dodgeroll and checkpoint system aren't the only things it has in common. It also has upgradeable estus-like healing, third person camera, stamina management, incremental gear leveling (+x), trinkets with various effects, encumbrance and heavy rolls, high difficulty (if you don't play the lowest setting that is), melee combat (if you want it), and fog walls.

Sure there's plenty of differences. Guns are the focus, instead of swords and axes, and you upgrade 50 niche traits rather than a few general ones. Its UI doesn't look like garbage and its controls are actually decent. It's certainly its own game, but that doesn't disqualify it from being Souls-like. It just puts its own major spin on it.

To be honest I could ask the same of Dark Souls 3 if I did as much research into it as you seem to have put into Remnant. "w0w it has melee combat and dodgeroll, is this actually a real soulslike??"

This reminds me a lot of how people will talk about how games like Gunfire Reborn and Hades aren't REAL rogue-likes. They might not stick to the formula as well as a game like Dead Cells but they're still close enough to qualify.
Last edited by TrueEvil; Jun 26, 2021 @ 2:58pm
Nen☆niN Jun 27, 2021 @ 9:27am 
Originally posted by Evil:
What an awful take. tl;dr It's a looser fit into the

.... ... ...

To be honest I could ask the same of Dark Souls 3 if I did as much research into it as you seem to have put into Remnant. "w0w it has melee combat and dodgeroll, is this actually a real soulslike??"

This reminds me a lot of how people will talk about how games like Gunfire Reborn and Hades aren't REAL rogue-likes. They might not stick to the formula as well as a game like Dead Cells but they're still close enough to qualify.

Rogue-lites, not likes, because none of those are surely rogue-likes in the slightest, but I'd agree that they are rogue-lites. This public confusion between rogue-lites and rogue-likes is the reason I criticized putitng souls-like on Remnant, since I did not know what else it had in common.

And chillax dude, I did never say I've done any real research, I'm just talking based on what I've heard others say. If you heard people talk about Dark Souls III, you will have heard fom people that it has a lot more in common with Dark Souls, just like I've now heard from you and others in this thread.

However, I think that getting stuck in endlag after attacks is a MAJOR part of Dark Souls, it's what dictates the entire flow of combat, you really need to commit to your attacks and think out when it's safe to throw out one, so I'd still be reluctant to call this a souls-like (aslo the addition of guns seemingly allows for long-range engagements with the promise of safety from cover, even less commitment). I'd like to call it a souls-lite, if we follow the same logic as with Rogue and it's spawned genres, since it indeed seems to have a decent chunk of stuff in common but misses some core elements, unless there is some sort of fatal endlag that I've completely missed.
ArKaDaTa Jun 27, 2021 @ 11:54am 
Originally posted by NenniN:
I see a lot of people calling this a souls-like. I disagree. From what I have seen and remember, the only thing it has in common with the Souls series is the dodgeroll. No dropping 'souls' on death, no being stuck in end/startup lag for attacks, since all weapons are guns. Is this game's association with Dark Souls as shallow as the roll? If so, why is it called a souls-like?
Nen☆niN Jun 27, 2021 @ 6:45pm 
Originally posted by ArKaDaTa:
Originally posted by NenniN:
I see a lot of people calling this a souls-like. I disagree. From what I have seen and remember, the only thing it has in common with the Souls series is the dodgeroll. No dropping 'souls' on death, no being stuck in end/startup lag for attacks, since all weapons are guns. Is this game's association with Dark Souls as shallow as the roll? If so, why is it called a souls-like?
If this is meant as a response to my last comment, it's just stupid. I did say that I now see many more similarities than I initially did
Reignhardt Jun 28, 2021 @ 3:27pm 
I suppose it is up to what exactly the tag "Souls-like" means:

If the tag means exactly like Dark Souls, then no, this game is not exactly like Dark Souls. Also if this is the case, then the tag is misleading and should be renamed to "Souls-clone", or something similar.

If the tag means that the game has similarities to Dark-souls but is not an exact clone, then yes I think the tag is warranted. There are many differences to be sure, but playing both games I feel the spirit of Dark Souls in this game, although it is indeed more forgiving.

Just my crappy take on this... take it or leave it.
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Date Posted: Jun 24, 2021 @ 4:38pm
Posts: 59