Remnant: From the Ashes

Remnant: From the Ashes

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Reisum bosses are just horrible
Fighting them is all about luck. Their attack patterns are easy to learn after one or two goes but after that it's pure luck whether you'll get killed by the sticky controls which feel like pushing a toddler around, or by the random one-shot kill attacks.

I slogged through Erfor. He has an AOE attack whose animation and visual effects don't match the attack area. I sometimes dodged the spikes, only to be killed anyway. Other times I'd be standing in the spikes and take no damage.

Obryk was worse, his damage/cold proc aura meant I had to go back and respec to put points into Glutton just to be able to heal and shed the frozen status.

Now I'm fighting Brudvaak and Vargr. I killed Brudvaak last time so this time I'll go for Vargr. Except that he will one shot me when he bursts from the ground. I have 150 HP, Radiant Armour +19 and he will one-shot me without warning.

I get that the game is meant for coop but that doesn't excuse such poor design. The only thing worse than random unavoidable deaths and unskippable cutscenes is random plebs joining my game.
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Showing 1-12 of 12 comments
Senji Aug 30, 2020 @ 4:22pm 
Originally posted by The Icecream Snowman:
Fighting them is all about luck. Their attack patterns are easy to learn after one or two goes but after that it's pure luck whether you'll get killed by the sticky controls which feel like pushing a toddler around, or by the random one-shot kill attacks.

I slogged through Erfor. He has an AOE attack whose animation and visual effects don't match the attack area. I sometimes dodged the spikes, only to be killed anyway. Other times I'd be standing in the spikes and take no damage.

Obryk was worse, his damage/cold proc aura meant I had to go back and respec to put points into Glutton just to be able to heal and shed the frozen status.

Now I'm fighting Brudvaak and Vargr. I killed Brudvaak last time so this time I'll go for Vargr. Except that he will one shot me when he bursts from the ground. I have 150 HP, Radiant Armour +19 and he will one-shot me without warning.

I get that the game is meant for coop but that doesn't excuse such poor design. The only thing worse than random unavoidable deaths and unskippable cutscenes is random plebs joining my game.

- Explain what you mean with Luck ? Subject2923 still has his Flaws ofc but where do you see RNG ? Glitches / Visual Bugs RNG ??

- You can nuke Erfor so hard if you just hit that legs with a hunting rifle / sniper or whatever you want. Kill the adds and nuke his legs even if he is far away he eats like crazy.

- Don't keep standing in the aura / Meele him ?? You can nuke his mask and deal heavy weakspot damage to him OR just get down his armor with Corrosive applying skills/mods etc. , work with bleeding/fire , get the armor piercer trait ... there are options. Hunters Mark and/or Pinging him helps vs his Snow-Wall-Skill

- One shots if you are playing on certain difficulty / bad upgraded armor / enrage modus hits you directly on certain difficulty . All of Brudvaak and Vargrs skills are very easy to read and predict which most are easily to straight up just can be outrun L/R . (Rider Weakspot = Chest , Pet Weakspot = Tail)

- Game is easier in solo because you have less adds , less HP , less damage reduce on Bosses . Has no poor design. Play smarter not harder. You are playing on a heavy armor set , maybe get used to another set which leads to less weighten dodges.

- Public Lobby is PUBLIC WHAT ARE YOU RANTING ABOUT ?!
Originally posted by Senji:
Originally posted by The Icecream Snowman:
Fighting them is all about luck. Their attack patterns are easy to learn after one or two goes but after that it's pure luck whether you'll get killed by the sticky controls which feel like pushing a toddler around, or by the random one-shot kill attacks.

I slogged through Erfor. He has an AOE attack whose animation and visual effects don't match the attack area. I sometimes dodged the spikes, only to be killed anyway. Other times I'd be standing in the spikes and take no damage.

Obryk was worse, his damage/cold proc aura meant I had to go back and respec to put points into Glutton just to be able to heal and shed the frozen status.

Now I'm fighting Brudvaak and Vargr. I killed Brudvaak last time so this time I'll go for Vargr. Except that he will one shot me when he bursts from the ground. I have 150 HP, Radiant Armour +19 and he will one-shot me without warning.

I get that the game is meant for coop but that doesn't excuse such poor design. The only thing worse than random unavoidable deaths and unskippable cutscenes is random plebs joining my game.

- Explain what you mean with Luck ? Subject2923 still has his Flaws ofc but where do you see RNG ? Glitches / Visual Bugs RNG ??

- You can nuke Erfor so hard if you just hit that legs with a hunting rifle / sniper or whatever you want. Kill the adds and nuke his legs even if he is far away he eats like crazy.

- Don't keep standing in the aura / Meele him ?? You can nuke his mask and deal heavy weakspot damage to him OR just get down his armor with Corrosive applying skills/mods etc. , work with bleeding/fire , get the armor piercer trait ... there are options. Hunters Mark and/or Pinging him helps vs his Snow-Wall-Skill

- One shots if you are playing on certain difficulty / bad upgraded armor / enrage modus hits you directly on certain difficulty . All of Brudvaak and Vargrs skills are very easy to read and predict which most are easily to straight up just can be outrun L/R . (Rider Weakspot = Chest , Pet Weakspot = Tail)

- Game is easier in solo because you have less adds , less HP , less damage reduce on Bosses . Has no poor design. Play smarter not harder. You are playing on a heavy armor set , maybe get used to another set which leads to less weighten dodges.

- Public Lobby is PUBLIC WHAT ARE YOU RANTING ABOUT ?!
yeah those boss are easy did them all with my tank build the sorcere almost got me in hard with is tempest and the ball but that all they are
Compare to the iskal queen at released on normal she was more of a challange then resium boss
Last edited by Commander Hitman2b; Aug 30, 2020 @ 4:26pm
NONE of those bosses are that hard they are probably tthe easiest bosses in the entire game
aplethoraof Aug 31, 2020 @ 6:37pm 
You do need to equip a "meta" (aka OP) build in order to stand a chance, I'll give you that.

I recommend a tank build - basically turns the game into easy mode and makes you nigh-unkillable. It feels akin to turning a trainer on, but it gets you through and back to the fun parts.

I've only found Erfor so far - so I can't speak for the others. But he is a bit of a bastard, yeah. It was when I hit him, that I had to equip a meta build to make it through on hard (didn't have to do that until him).
Last edited by aplethoraof; Aug 31, 2020 @ 6:37pm
I fought these guys after my first run through the campaign. I hadn't assumed I'd need a very specific build to make these guys doable. I had to plough through with what I had, which doesn't fully complete any build.

My complaint isn't so much that these bosses were excessively hard: they only have two or three moves which are easy to learn. My complaint was that they aren't fun to solo due to their mechanics. Only the sorcerer boss was fun to fight as he's easy to engage from long range and can't stack multiple attacks.

What often got me killed in the other fights was too many attacks coming at once to be able to dodge. I can't dodge both a rat jumping at me and a boulder. I can't dodge Brudvaak leaping at the same moment Vargr bursts from the ground under me. One of these attacks will hit me and there's nothing I can do to avoid it. Skill doesn't come into it.

I slogged through Obryk but the Beam/crit/bleed build I was using was clearly not optimal. His armour absorbs too much damage and the window to keep damaging him is too short. the only viable alternatives would be the hunting or sniper rifles. I haven't upgraded a close range weapon because I hadn't needed one and that's not how I play.

I don't feel like I beat these bosses by learning their attacks and mastering the fight, I feel like I beat the RNG by not being arbitrarily killed. I still beat them. If I can beat Owl Father, I can beat anything this game can throw at me, so long as it's fair.
Last edited by The Icecream Snowman; Sep 2, 2020 @ 3:07am
^DreeMax^ Sep 2, 2020 @ 4:03am 
https://m.youtube.com/watch?v=2i93lF8Q9rU
https://m.youtube.com/watch?v=1f8j9G8z9xY
Game is fair and nothing is about luck (except Devouring loop and Bandit set process of course). You probably need specific build for close fight with Ikro only, but fighting in distance is fairly easy. Speaking of Apocalypse difficulty, on lower difficulties it's obviously easier.
Just spend a bit more time learning timings and animations of dangerous attacks.
Veolfen Sep 2, 2020 @ 4:08am 
All those boss are easy, they hit a tad hard, but if you're in heavy armor (radiant) they shouldn't OS you at all. And all their attack are easy to dodge and they don't swarm you with huge amount of mobs to create difficulty (like base game bosses do) What difficulty are you playing on ?
Sharethepain Sep 2, 2020 @ 4:47am 
I´ve gone through the entire dlc on hard in about two to three hours without dying once, except for jumping off a map at one point. The bosses are all a piece of cake, the only problem I see is weird telegraphs on the final ward prime boss, you dont know what his hands do until you get hit with the ground explosion.
Last edited by Sharethepain; Sep 2, 2020 @ 4:49am
I was playing on hard and the problem was that I kept getting hit by two attacks in quick succession. Not mobbed, just two attacks coming closer than can be dodged. There's literally nothing can be done about that. If I get hit by the first, I get staggered and killed by the second. If I dodge the first, the second hits me mid roll, then the first enemy hits me again while I'm staggered/floored. If I'm lucky, the second attack will miss and I survive. I don't want to win and lose on luck. If I die I want it to be my fault for messing up, not the RNG's fault for rolling two attacks simultaneously.

I managed to beat these bosses but only when I didn't have to contend with this scenario. Of course these bosses can be beaten without taking a hit frankly they're not interesting enough to fight for me to put the time in to learn how.

Obryk required me to respec which strikes me as a poor design choice. When I had time to heal and shed the frozen status he wasn't a real challenge, he only has two move sets so it took all of 30 seconds to master. My problem initially was it's impossible not to get frozen. He lunges so his aura hits me, rolling back to dodge his attack doesn't get me out of range of this aura and i-frames don't affect it. I almost beat him a few times despite being frozen but it was this aura which killed me when I couldn't back away fast enough.

It's easy to make a boss hard. It's difficult to make a boss a rewarding challenge to overcome. Grind isn't challenging. I mentioned Owl Father (from Sekiro) before because at first he seems grossly unfair. He's incredibly fast and you can only survive one hit from him, the second will kill you. Some of his moves look very similar and even start with the same combo but then suddenly change. As you fight him and learn his moves and the subtle telegraphs you learn how to counter him and eventually you can beat him because everything he does can be learned and countered. He's brutally difficult but also much more fun. These bosses and their broken AOE visuals, simultaneous attacks and unavoidable damage aura can't be learned or countered. They aren't nearly as difficult as Owl Father but also not nearly as much fun and not at all rewarding to defeat.

I don't feel like I've achieved anything by overcoming these boss fights. I feel like I've lucked out, not won by overcoming the challenge presented. It's like their difficulty curve has random spikes and I only won by not encountering these spikes. You can probably learn how to to deal with these but I have better things to do with my time.

I would also really like to sprint towards the camera in this game. Being able to make some distance while keeping an eye on the boss seems like a no-brainer but it's not a thing here. It's a vital tactic in other games.
Last edited by The Icecream Snowman; Sep 2, 2020 @ 5:12am
^DreeMax^ Sep 2, 2020 @ 5:13am 
What a nonsense about Obryk lol. It's possible to dodge all of his attacks and not being frozen.
And honestly if you can't learn such easy patterns, your mention about Owl Father makes no sense - it's like you trying to act like a skilled player, but yet can't learn dodge timing for one specific attack. A bit ironically if you ask me.
Last edited by ^DreeMax^; Sep 2, 2020 @ 5:13am
I clearly did learn the patterns or I would have beaten him, would I? Try reading the post. Maybe I'm expecting too much from a game with a small dev team. They don't have the resources or experience which From do so the comparison is probably unfair. My general point is that these bosses feel cheap to me. I don't win or lose on skill. If I lose because I'm too slow, fine. If I lose because of the RNG, that's poor design.
Last edited by The Icecream Snowman; Sep 2, 2020 @ 5:19am
^DreeMax^ Sep 2, 2020 @ 5:34am 
You indeed lose if you are not skilled enough lol, what are you talking about? Everything about timings In Remnant is more than fair. It's all about learning and reaction times, same to Souls and Sekiro.
I see you prefer to blame game for your own mistakes. Well welcome to the club, many players prefer to venting on forums instead of improving skills level.
If you really wish to compare Remnant and Souls/Sekiro, than drop your guns and fight bosses in melee - you will be surprised how many new attacks some bosses can show you and what amount of challenge this can bring.
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Date Posted: Aug 30, 2020 @ 2:29pm
Posts: 12