Remnant: From the Ashes

Remnant: From the Ashes

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Infinite spawning mobs during boss fights suck all the fun out of this game
Speaking from a solo perspective, pretty much all the boss fights in this game have adds, and as a result if your playing this game on Solo your in for a rough time, this game should come with a warning that solo play isn't recommended, and I honestly don't believe that you put the enemies in the fight for ammo purposes when respawning crates would serve the same purpose, frankly speaking its a cheap way to add difficulty to a game, and Ive seen it used in games with boss fights that can't make up their own unique mechanics and have to insert mob spawn to make up for the AI, this "hoard" mentality isn't balanced for single player.

So in short if sunk a decent amount of time into the game, I kinda have buyers remorse based on the fact that the game is super repetitive, procedurally generated content doesn't mean good content, Ive come across the same "parts" of a map in different area's, and as a result I ended up getting extremely turned around, The lack of a loot system is the biggest disappointment, I go opening crates hoping that I might see a purple or blue drop but have only ever seen scrap, materials and sometimes the odd potion.

So people looking for loot farming, interesting boss battles, fun mechanics and engaging story, look elsewhere, unfortunately this game doesn't meet those expectations, however if you enjoy endless grind, lackluster gunplay which consists of move--shoot---move---shoot, and the occasional dodge or slightly move to the side to avoid projectiles, then this is definitely the game for you.

And yes I'm a bit miffed because I bought the game thinking it would be a fun solo experience that I could play to kill time, unfortunately for me I'm way past my 2 hour refund time, well heres hoping the devs at least take player feedback into consideration and might try and flip this around.
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Showing 1-15 of 16 comments
Kainite Aug 19, 2019 @ 8:14pm 
I agree 100%! This game is really not made for solo play. Zero fun solo - only frustration.
Master Blaster Aug 19, 2019 @ 8:15pm 
and to people saying "Oh you didn't give it a chance, you barely played it, I have 10 hours in the game, you can check my achievements and you can see which bosses Ive brought down, I really tried to give this game a fair shake but its just not fun :/
Well if there was no adds then you'd complain about bosses being pure one sided, This entire game is soloable have done it twice and plan on doing it a third.
ArmedBurglar Aug 19, 2019 @ 8:29pm 
if your soloing and you are not hunter class then yes, your going to have a bad time. I have soloed this entire game and its a lot of fun with hunter class... just have to become a better player, be more aware, and use your head a little... oh and make sure your upgrading and using effective mods.
Master Blaster Aug 19, 2019 @ 8:30pm 
Originally posted by JonSnowsVirginity:
if your soloing and you are not hunter class then yes, your going to have a bad time. I have soloed this entire game and its a lot of fun with hunter class... just have to become a better player, be more aware, and use your head a little... oh and make sure your upgrading and using effective mods.

You just said the one thing that I didn't want to hear -.- , If you are "not" a hunter, I went scrap warrior, so bascially because Solo wasn't balanced I am now screwed :/
Mitch Aug 19, 2019 @ 8:32pm 
Classes don't matter, you can get all the gear and mods from other classes
Zach Aug 19, 2019 @ 8:32pm 
The whole point of this is to constantly replenish the player with ammo. If no mobs spawned then you'd be running out of ammo constantly unless you're only buying ammo boxes.
Master Blaster Aug 19, 2019 @ 8:33pm 
Originally posted by Zach:
The whole point of this is to constantly replenish the player with ammo. If no mobs spawned then you'd be running out of ammo constantly unless you're only buying ammo boxes.


"and I honestly don't believe that you put the enemies in the fight for ammo purposes when respawning crates would serve the same purpose"

I addressed that.
MRSH4DOW Aug 19, 2019 @ 8:34pm 
I was in one of the dungeon, the boss there's no boss but instead have 3 glowing balls and inf spawning of mob up to 6-7 at the same time impossible to complete this event on solo
Zach Aug 19, 2019 @ 8:36pm 
Originally posted by Master Blaster:
Originally posted by Zach:
The whole point of this is to constantly replenish the player with ammo. If no mobs spawned then you'd be running out of ammo constantly unless you're only buying ammo boxes.


"and I honestly don't believe that you put the enemies in the fight for ammo purposes when respawning crates would serve the same purpose"

I addressed that.

"respawning crates" makes no sense that would make it so you would only camp the crates rather than shift between add control and boss dps.
Master Blaster Aug 19, 2019 @ 8:37pm 
Originally posted by Zach:
Originally posted by Master Blaster:


"and I honestly don't believe that you put the enemies in the fight for ammo purposes when respawning crates would serve the same purpose"

I addressed that.

"respawning crates" makes no sense that would make it so you would only camp the crates rather than shift between add control and boss dps.

I can "camp" enemies too, if I go to a corner of the map and just melee the enemies as the enter whatever corner/room/doorway Im in, and its been done in other boss fights in games, you can easily make it so that crates respawn in random order around the room.
Zach Aug 19, 2019 @ 8:40pm 
Originally posted by Master Blaster:
Originally posted by Zach:

"respawning crates" makes no sense that would make it so you would only camp the crates rather than shift between add control and boss dps.

I can "camp" enemies too, if I go to a corner of the map and just melee the enemies as the enter whatever corner/room/doorway Im in, and its been done in other boss fights in games, you can easily make it so that crates respawn in random order around the room.
You don't camp at all it's mainly moving around doing add control and boss dps. Have you never played a game with these types of mechanics before? Should try it first before asking for silly things like crates that give players ammo. Which btw devalues the use of ammo boxes (the consumable item).
Last edited by Zach; Aug 19, 2019 @ 8:40pm
ArmedBurglar Aug 19, 2019 @ 8:41pm 
i guess i shouldnt say hunter class.... just use a rifle and upgrade the ♥♥♥♥ out of it... i can 1-2 shot most mobs from very far away before they ever get close to me then i can focus on boss... the reason i say i like hunter is because of the crit and weak spot perks.... for my first playthrough, i was critting bosses for like 5-600dmg per headshot when they crit and they would go down pretty fast... the final boss i was able to crit for 25k when he was in recharge mode. :steammocking:
Master Blaster Aug 19, 2019 @ 8:46pm 
Originally posted by Zach:
Originally posted by Master Blaster:

I can "camp" enemies too, if I go to a corner of the map and just melee the enemies as the enter whatever corner/room/doorway Im in, and its been done in other boss fights in games, you can easily make it so that crates respawn in random order around the room.
You don't camp at all it's mainly moving around doing add control and boss dps. Have you never played a game with these types of mechanics before? Should try it first before asking for silly things like crates that give players ammo. Which btw devalues the use of ammo boxes (the consumable item).

As Ive said in my first statement which you seem not to have even bothered to read, Ive seen this mechanic of infinite spawning enemies during a bossfight as a "plug" for difficulty because they cannot either A) Have a boss that has AI and mechanics that is challenging on its own, or B) Control player progression or estimate what the players current progress would be in relation to their story progress, which with this type of game would be damn near impossible since everyones experience is supposedly different, I mean Ive found larger types of unique wandering enemies that were slapped with a name and boss bar.
Zach Aug 19, 2019 @ 8:53pm 
Originally posted by Master Blaster:
Originally posted by Zach:
You don't camp at all it's mainly moving around doing add control and boss dps. Have you never played a game with these types of mechanics before? Should try it first before asking for silly things like crates that give players ammo. Which btw devalues the use of ammo boxes (the consumable item).

As Ive said in my first statement which you seem not to have even bothered to read, Ive seen this mechanic of infinite spawning enemies during a bossfight as a "plug" for difficulty because they cannot either A) Have a boss that has AI and mechanics that is challenging on its own, or B) Control player progression or estimate what the players current progress would be in relation to their story progress, which with this type of game would be damn near impossible since everyones experience is supposedly different, I mean Ive found larger types of unique wandering enemies that were slapped with a name and boss bar.
Wouldn't work for this game considering the amount of dps you can do in mid-game. Most bosses for me can be melted very quickly so a phase where adds show up at a threshold wouldn't benefit it anyway.

They are mainly for ammo supplying and yes slight artificial difficulty. But lets be real a lot of games are artificially difficult there's always some "cheese" mechanics thrown in. Is it annoying and boring? Maybe but that's a matter of opinion. It doesn't bother me because this game isn't hard to begin with.
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Date Posted: Aug 19, 2019 @ 8:12pm
Posts: 16