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Unlike Souls, you do not lose XP or currency or anything wortwhile when you die, and consumables are not hard to replace. There would be absolutely no point having merchants or droppable consumables if you're just going to get them all back on death. There are also consumables that last X amount of time REGARDLESS of death - and those are the only ones of any actual value.
Terrible design decision? More like terrible feedback.
What's the drawback of dying?
It completely resets you back to last checkpoint and all progress is lost. It's literally "reloading" you at the last save... only it actually isn't. SO, again, you can just Alt+F4 and load the game from that last save without losing anything. Bad design.
"Why would it reset your consumables? You drank the potion? It's gone."
This seems like a very idiotic response. By this logic, you died, you're dead, game is over. But no, it's not, it pulls you back to last checkpoint, resets the level back to the way it was before that last checkpoint... so as such, it should reset your character.
But this isn't Souls. It's a Souls-Like. The problem with people like OP is that they're leaning entirely on how Souls works and expect others to do the same - but this isn't Souls. It's Remnant, a game with its own rules.
He wants consumables to recharge on death despite the fact the game is littered with merchants who's sole function is for you to get as many as you want whenever you want for a fee. You don't lose anything else on death, and the only worthwhile consumables are the ones that last for 60-180mins even through death.
I'm literally walking around with 30+ Bloodwort potions on me. Why would I care if I drink one, die, and find myself with 29? I can head over to a merchant and bloody buy one.
Play the game further and you'll notice how insignificant your complaint is (see above point about Bloodwort). There is no reason for the game to hand you back your potions. Your character's ammo, health, stamina, status and Dragon Soul is reset. Anything you consumed beforehand is literally consumed. You do not lose scrap nor XP, so if you need more potions, go buy some.
Step 2: Gud.
How souls like is this game? Does it feel fairly balanced?
This does sound like a design decision that could use some reconsidering. I was thinking of picking this game up but with mechanics like this I may consider holding off until I learn more about the ability to port to town and the cost to buy more etc.
I personally have been playing Souls since Demons first came out, and while I like the level design and atmosphere I am not a huge fan of some design decisions that are simply hard just to punish the player.
I am fine with difficulty like what you see in the Gothic games but lately tend to avoid the games that are simply difficult just to be difficult.
In terms of difficulty, I'd definitely put it below the average Souls experience.
OP is just being a whiny little baby.
Your consumables don't reset, but your primary healing method (an estus flask-esque thing called the Dragon Heart) does, so you still have *plenty* of healing opportunities without having to grind for scrap to buy consumables.
For that matter, enemies also drop consumables at a pretty decent rate, so unless you're just wasting them then you should be fine.
Soon the money won't be a cancern, you can stock up in consumbles.