Remnant: From the Ashes

Remnant: From the Ashes

View Stats:
MrGowdy Aug 19, 2019 @ 1:50pm
Horrid design decision: If you die, consumables are gone...
Terrible design decision that if you use consumables, say during a boss fight, they are gone when it resets and spawns you back at the checkpoint. Effectively meaning you should just Alt+F4 every time you die and ACTUALLY RESTART for each attempt.

Again, if they game 'resets' you back to a check point, respawns the monsters and/or fills the boss HP back up to full there is no excuse for the game to also take all of your consumables used during the fight.

Either A) make a death completely reload you back at the last checkpoint or B) retain all the damage/deaths/kills made by the player.

Option B does not sound very fun as you can just throw bodies at bosses till they die so Option A is the obvious choice for a game like this.
< >
Showing 1-15 of 25 comments
Ed Aug 19, 2019 @ 1:52pm 
Whats the drawback of dying then? You don't lose scrap or XP. You can also buy all of the consumables for scrap from the various vendors.
Keagian Aug 19, 2019 @ 1:52pm 
Its the design that they got from the Souls games. This game doesn't reload a save but sends you to a checkpoint.
RopeDrink Aug 19, 2019 @ 1:53pm 
Why would it reset your consumables? You drank the potion? It's gone. Want more? Buy more.

Unlike Souls, you do not lose XP or currency or anything wortwhile when you die, and consumables are not hard to replace. There would be absolutely no point having merchants or droppable consumables if you're just going to get them all back on death. There are also consumables that last X amount of time REGARDLESS of death - and those are the only ones of any actual value.

Terrible design decision? More like terrible feedback.
bufu23 Aug 19, 2019 @ 1:54pm 
i guess its the wrong game for you
Legion Aug 19, 2019 @ 1:55pm 
Originally posted by PerfectXtreme:
Terrible design decision that if you use consumables, say during a boss fight, they are gone when it resets and spawns you back at the checkpoint. Effectively meaning you should just Alt+F4 every time you die and ACTUALLY RESTART for each attempt.

Again, if they game 'resets' you back to a check point, respawns the monsters and/or fills the boss HP back up to full there is no excuse for the game to also take all of your consumables used during the fight.

Either A) make a death completely reload you back at the last checkpoint or B) retain all the damage/deaths/kills made by the player.

Option B does not sound very fun as you can just throw bodies at bosses till they die so Option A is the obvious choice for a game like this.
GitGud noob. Be happy u dont lose all your scrap like u should in a souls game.
Firetemplar Aug 19, 2019 @ 1:56pm 
eventually you get so much cash it really doesnt matter
MrGowdy Aug 19, 2019 @ 1:57pm 
To respond to the comments:

What's the drawback of dying?
It completely resets you back to last checkpoint and all progress is lost. It's literally "reloading" you at the last save... only it actually isn't. SO, again, you can just Alt+F4 and load the game from that last save without losing anything. Bad design.

"Why would it reset your consumables? You drank the potion? It's gone."
This seems like a very idiotic response. By this logic, you died, you're dead, game is over. But no, it's not, it pulls you back to last checkpoint, resets the level back to the way it was before that last checkpoint... so as such, it should reset your character.
InstableMonster Aug 19, 2019 @ 1:59pm 
Originally posted by PerfectXtreme:
To respond to the comments:

What's the drawback of dying?
It completely resets you back to last checkpoint and all progress is lost. It's literally "reloading" you at the last save... only it actually isn't. SO, again, you can just Alt+F4 and load the game from that last save without losing anything. Bad design.

"Why would it reset your consumables? You drank the potion? It's gone."
This seems like a very idiotic response. By this logic, you died, you're dead, game is over. But no, it's not, it pulls you back to last checkpoint, resets the level back to the way it was before that last checkpoint... so as such, it should reset your character.
Thats not the mechanic, should have read up on the game before buying it and then moan about a core gameplay feature. As other said, if you think dying should load a save. This and other souls like/lite arent for you.
RopeDrink Aug 19, 2019 @ 2:00pm 
Be happy u dont lose all your scrap like u should in a souls game.

But this isn't Souls. It's a Souls-Like. The problem with people like OP is that they're leaning entirely on how Souls works and expect others to do the same - but this isn't Souls. It's Remnant, a game with its own rules.

He wants consumables to recharge on death despite the fact the game is littered with merchants who's sole function is for you to get as many as you want whenever you want for a fee. You don't lose anything else on death, and the only worthwhile consumables are the ones that last for 60-180mins even through death.

I'm literally walking around with 30+ Bloodwort potions on me. Why would I care if I drink one, die, and find myself with 29? I can head over to a merchant and bloody buy one.

This seems like a very idiotic response

Play the game further and you'll notice how insignificant your complaint is (see above point about Bloodwort). There is no reason for the game to hand you back your potions. Your character's ammo, health, stamina, status and Dragon Soul is reset. Anything you consumed beforehand is literally consumed. You do not lose scrap nor XP, so if you need more potions, go buy some.
Last edited by RopeDrink; Aug 19, 2019 @ 2:04pm
Rev Rustle Aug 19, 2019 @ 2:06pm 
Step 1: get scrap Step 2: go to the town and buy whatever you need. Simply not a difficult concept, considering there’s ALWAYS A CRYSTAL THAT YOU CAN TRAVEL FROM BEFORE EVERY BOSS. No excuses
Kerrack Aug 19, 2019 @ 2:13pm 
Step 1: Git.
Step 2: Gud.
john Aug 19, 2019 @ 2:21pm 
Originally posted by InstableMonster:
Originally posted by PerfectXtreme:
To respond to the comments:

What's the drawback of dying?
It completely resets you back to last checkpoint and all progress is lost. It's literally "reloading" you at the last save... only it actually isn't. SO, again, you can just Alt+F4 and load the game from that last save without losing anything. Bad design.

"Why would it reset your consumables? You drank the potion? It's gone."
This seems like a very idiotic response. By this logic, you died, you're dead, game is over. But no, it's not, it pulls you back to last checkpoint, resets the level back to the way it was before that last checkpoint... so as such, it should reset your character.
Thats not the mechanic, should have read up on the game before buying it and then moan about a core gameplay feature. As other said, if you think dying should load a save. This and other souls like/lite arent for you.

How souls like is this game? Does it feel fairly balanced?

This does sound like a design decision that could use some reconsidering. I was thinking of picking this game up but with mechanics like this I may consider holding off until I learn more about the ability to port to town and the cost to buy more etc.

I personally have been playing Souls since Demons first came out, and while I like the level design and atmosphere I am not a huge fan of some design decisions that are simply hard just to punish the player.

I am fine with difficulty like what you see in the Gothic games but lately tend to avoid the games that are simply difficult just to be difficult.
Last edited by john; Aug 19, 2019 @ 2:23pm
Marcel Aug 19, 2019 @ 2:24pm 
some people... xd
Kerrack Aug 19, 2019 @ 2:25pm 
Originally posted by john:
Originally posted by InstableMonster:
Thats not the mechanic, should have read up on the game before buying it and then moan about a core gameplay feature. As other said, if you think dying should load a save. This and other souls like/lite arent for you.

How souls like is this game? Does it feel fairly balanced?

This does sound like a design decision that could use some reconsidering. I was thinking of picking this game up but with mechanics like this I may consider holding off.

I personally have been playing Souls since Demons first came out, and while I like the level design and atmosphere I am not a huge fan of some design decisions that are simply hard just to punish the player.

I am fine with difficulty like what you see in the Gothic games but lately tend to avoid the games that are simply difficult just to be difficult.
Remnant is fine.
In terms of difficulty, I'd definitely put it below the average Souls experience.
OP is just being a whiny little baby.
Your consumables don't reset, but your primary healing method (an estus flask-esque thing called the Dragon Heart) does, so you still have *plenty* of healing opportunities without having to grind for scrap to buy consumables.
For that matter, enemies also drop consumables at a pretty decent rate, so unless you're just wasting them then you should be fine.
LoboFH Aug 19, 2019 @ 2:26pm 
Are you serious?

Soon the money won't be a cancern, you can stock up in consumbles.
< >
Showing 1-15 of 25 comments
Per page: 1530 50