Remnant: From the Ashes

Remnant: From the Ashes

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Player Scaling in Multiplayer - Bad
So, a buddy of mine and I have been playing since Friday. Got to +9/+10 gear. A friend joins us after getting the game ready. He's fresh, barely +1 gear. We join his game. The game scales off the highest 'level' player, making him go down in one hit from any enemy, making him deal way less damage.

This is ridiculous.

The game should not be scaling off the highest level player, as it discourages inviting your friends to get the game, (we've already had this issue in the first The Division where the same thing was happening). I was looking forward to being brought down to his 'level', or 'gearscore' if you will, but this is making the game a bit less enjoyable for new players joining their friends.

NEEDS to be addressed.
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Showing 1-15 of 79 comments
KORJ Aug 18, 2019 @ 6:40am 
A = 1
B = 8
C = 10

A + B + C = 19

19 / 3 = 6.3 = 6
-------

A = 8
B = 4

A + B = 12

12 / 2 = 6

Nothing complicated.
But I do not speak English well, so if you want to influence the problem, contact developers through discord with something like these formulas.
IEpicWolfI™ Aug 18, 2019 @ 7:35am 
Originally posted by KORJ:
(...)

By that formula, you're suggesting how it could potentially worked? If so, yeah, that would have been somewhat better, but if you join someone lower level than you, the game should scale the higher level player closer to the lower level player, imo.
KORJ Aug 18, 2019 @ 7:58am 
As I understand it, an increase in difficulty depending on the number of players, and depending on the level of equipment, these are two different things.

In this case, we have a problem with only one of them.
Jeck Aug 18, 2019 @ 8:11am 
I think if you're playing with a lower level player, you're supposed to do their content first, to get them up to speed. Being able to have a low level/geared player skip content and do well with it doesn't sound right to me, even if it allows anyone to play together whenever.
IEpicWolfI™ Aug 18, 2019 @ 8:17am 
Originally posted by Jeck:
I think if you're playing with a lower level player, you're supposed to do their content first, to get them up to speed. Being able to have a low level/geared player skip content and do well with it doesn't sound right to me, even if it allows anyone to play together whenever.

The problem is that we ARE doing their content first, as in, there's two of us on higher gearscore joining a lower gearscore friend, but HIS game scales to US, making it harder for him when he's the host.

Originally posted by Anime glasses:
https://www.reddit.com/r/remnantgame/comments/crs0i3/level_scaling_information/

I've already seen that. All that sums up to is to remember to check if your gear is fine for the area you're in and to always upgrade. Because for the multiplayer, it's stated that:

"Verytragic (Gunfire dev) stated in another reply "It's based on the host of the zone if you are within 3 levels. If you are outside of 3 levels, it's based on the highest player." Also it's your gear average, so if you had all +8 gear then you'd be more than 3 levels and it would scale to you instead of them. Also keep in mind that zones have minimum levels they can spawn at, so you should always keep upgrading."

Which is bad. Because it punishes a new player when playing with higher gearscore players. Not to mention when joining their game, let alone when hosting their own.
Jeck Aug 18, 2019 @ 8:33am 
Oh, yeah it should scale based on number of players, not level or gear imo. Otherwise then a new player would technically get boned.
Zeretrelle Aug 18, 2019 @ 8:35am 
Perhaps it should work like this:

1) "scale all players to a host'a lvl\area level"
THEN
2) increase difficulty based on the number of scaled down players +host
Last edited by Zeretrelle; Aug 18, 2019 @ 8:36am
IEpicWolfI™ Aug 18, 2019 @ 8:44am 
Originally posted by Jeck:
Oh, yeah it should scale based on number of players, not level or gear imo. Otherwise then a new player would technically get boned.

Already is. Like I said in the OP, our bud who just started the game, while managing to kill normal enemies in a couple more shots than us (two of us are 10+, he's 1+), he gets one-shot by almost anything, especially any stronger enemies.

The Division 2 scales entire 'game' to the highest member of the party, but it also up-scales the lower guys to be able to play at the same 'level'. I hope Gunfire devs take this into consideration.
SquidNeko Aug 18, 2019 @ 10:12am 
This NEEDS to be addressed. It ruins for fun for friends who dont always have the same amount of time to play and is very on off with when who is online.

Scaling needs to be so even if playing with low level player that they can still participate without getting annihilated.
Sweets Aug 18, 2019 @ 10:16am 
could just change the strongest guys armor and weapons
Nyere Aug 18, 2019 @ 11:08am 
I think Warframe did this pretty well, they upscale the lowest player, but I don't know their formula. New player are still weak but they don't die instantly.
Last edited by Nyere; Aug 18, 2019 @ 11:08am
Droolguy Aug 18, 2019 @ 11:15am 
The game scales off the area, not the players.

The only effect players have are a flat multiplier regardless of gear to the base difficulty of the area.

That's why if you look at your gear it has double up arrows saying your gear massively out levels the area.

Being one/two shotted is normal for a new character even on normal mode.
IEpicWolfI™ Aug 18, 2019 @ 11:33am 
Originally posted by Droolguy:
That's why if you look at your gear it has double up arrows saying your gear massively out levels the area.

In our lower level friend's game, our gear is showing as 'on level', meaning the area is scaled to US and NOT to him despite him being the host. Making the game, the starting area and it's dungeons/bosses, harder for the new/low level player.
Valaryant Aug 18, 2019 @ 11:40am 
So u want to power level him then... would that fun for him?, I trully curious
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Date Posted: Aug 18, 2019 @ 6:32am
Posts: 79