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B = 8
C = 10
A + B + C = 19
19 / 3 = 6.3 = 6
-------
A = 8
B = 4
A + B = 12
12 / 2 = 6
Nothing complicated.
But I do not speak English well, so if you want to influence the problem, contact developers through discord with something like these formulas.
By that formula, you're suggesting how it could potentially worked? If so, yeah, that would have been somewhat better, but if you join someone lower level than you, the game should scale the higher level player closer to the lower level player, imo.
In this case, we have a problem with only one of them.
The problem is that we ARE doing their content first, as in, there's two of us on higher gearscore joining a lower gearscore friend, but HIS game scales to US, making it harder for him when he's the host.
I've already seen that. All that sums up to is to remember to check if your gear is fine for the area you're in and to always upgrade. Because for the multiplayer, it's stated that:
"Verytragic (Gunfire dev) stated in another reply "It's based on the host of the zone if you are within 3 levels. If you are outside of 3 levels, it's based on the highest player." Also it's your gear average, so if you had all +8 gear then you'd be more than 3 levels and it would scale to you instead of them. Also keep in mind that zones have minimum levels they can spawn at, so you should always keep upgrading."
Which is bad. Because it punishes a new player when playing with higher gearscore players. Not to mention when joining their game, let alone when hosting their own.
1) "scale all players to a host'a lvl\area level"
THEN
2) increase difficulty based on the number of scaled down players +host
Already is. Like I said in the OP, our bud who just started the game, while managing to kill normal enemies in a couple more shots than us (two of us are 10+, he's 1+), he gets one-shot by almost anything, especially any stronger enemies.
The Division 2 scales entire 'game' to the highest member of the party, but it also up-scales the lower guys to be able to play at the same 'level'. I hope Gunfire devs take this into consideration.
Scaling needs to be so even if playing with low level player that they can still participate without getting annihilated.
The only effect players have are a flat multiplier regardless of gear to the base difficulty of the area.
That's why if you look at your gear it has double up arrows saying your gear massively out levels the area.
Being one/two shotted is normal for a new character even on normal mode.
In our lower level friend's game, our gear is showing as 'on level', meaning the area is scaled to US and NOT to him despite him being the host. Making the game, the starting area and it's dungeons/bosses, harder for the new/low level player.