Remnant: From the Ashes

Remnant: From the Ashes

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Do Enemies Scale Up With You?
Seen this mentioned before. Just went to the Discord where Devs are chatting and asked four times but I guess I speak a strange dialect of English.

So is it true that upgrading your gear is pointless once you reach the minimum threshold for the area? Because any stronger and enemies will scale up to you?
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Showing 1-13 of 13 comments
Anaximander Aug 17, 2019 @ 6:31pm 
More or less, the enemies do scale up but i found it at a certain point of average levels they become less effective because you over-farm....note the over-farm thing:)

And geting automatic guns is better than having a pistol and a shotgun
A developer of this app has indicated that this post answers the original topic.
Comrade Pickles Aug 17, 2019 @ 6:40pm 
Originally posted by NoFear99354:
Here's some info a dev posted on reddit https://www.reddit.com/r/remnantgame/comments/crs0i3/level_scaling_information/
I feel like this contradicts what I was just told. This person is saying enemies will never increase in level once they've spawned.
InstableMonster Aug 17, 2019 @ 6:50pm 
Originally posted by TheBlackKaiser:
Originally posted by NoFear99354:
Here's some info a dev posted on reddit https://www.reddit.com/r/remnantgame/comments/crs0i3/level_scaling_information/
I feel like this contradicts what I was just told. This person is saying enemies will never increase in level once they've spawned.
Now you can decide if you believe the random person on steam or the devs on reddit. It shouldn't be a hard choice.
Comrade Pickles Aug 17, 2019 @ 6:52pm 
Originally posted by InstableMonster:
Originally posted by TheBlackKaiser:
I feel like this contradicts what I was just told. This person is saying enemies will never increase in level once they've spawned.
Now you can decide if you believe the random person on steam or the devs on reddit. It shouldn't be a hard choice.
Well the devs created a co-op game with no way of communicating with your partner so I'm not exactly looking to them for logic and reason.
Countdown Aug 17, 2019 @ 7:02pm 
When you arrive in a world, it get's "rolled" based on your progress. After that, it remains in that state until you reroll it. Everything scales to you upon first contact, but after that, it will remain static, until the next world, or you reroll the whole game.
InstableMonster Aug 17, 2019 @ 7:46pm 
Originally posted by TheBlackKaiser:
Originally posted by InstableMonster:
Now you can decide if you believe the random person on steam or the devs on reddit. It shouldn't be a hard choice.
Well the devs created a co-op game with no way of communicating with your partner so I'm not exactly looking to them for logic and reason.
They coded the game, they're in a better position to say how it works than someone spouting nonsense on steam.
pRaX Aug 17, 2019 @ 7:48pm 
Originally posted by InstableMonster:
Originally posted by TheBlackKaiser:
Well the devs created a co-op game with no way of communicating with your partner so I'm not exactly looking to them for logic and reason.
They coded the game, they're in a better position to say how it works than someone spouting nonsense on steam.

And there is alot of nonsense up in here. The amount of misinformation is almost criminal.
Last edited by pRaX; Aug 17, 2019 @ 7:48pm
Rudolf Fischer Nov 20, 2019 @ 4:11pm 
Does it orientate on the host - or on the mix of the players which are joining the world? So if the host has the lowest level, the wordl will be done easily?
Aria Athena Nov 21, 2019 @ 6:59am 
As mentioned above enemies do scale with you. To be precise the area scales the first time you enter it. Afterwards it will remain unchanged until you reroll. Enemy health in particular gets over scaled. With no traits and no other equipment, a character with gear score 20 needs 50% more shots to kill an enemy than a character with gear score 1 and the same gun.

When playing co op, the areas will not scale beyond the host's gear score +3.

There are reasons to upgrade to +20. When a melee and a ranged weapon reach lv 20, you respectively unlock 2 new traits. If you plan on playing melee, upgrading to +20 will help a lot with the life leech from Leech Ember or Twisted set. Also one of the new amulet you get from hardcore will be greatly benefited by a +20 weapon. Finally if you plan on playing coop, having a +20 char will make it easier as most others will also be +20.
Rudolf Fischer Nov 21, 2019 @ 8:49am 
So if you wan´t to have an easy life, the host only levels health & co. and the other players level xp-boost-skill, too.
Aria Athena Nov 21, 2019 @ 12:03pm 
Originally posted by Rudolf Fischer:
So if you wan´t to have an easy life, the host only levels health & co. and the other players level xp-boost-skill, too.

Traits do not affect scaling, if that's what you mean. Enemies scale only with gear score, which is a weighted average of your equipment's level. That's why you actually do get stronger even though enemies level up with your gear and have their health increased disproportionately. Traits and new items make all the difference.

Also each trait only goes up to 20, so you can't for example keep leveling health.
AGH!Bear Nov 21, 2019 @ 1:50pm 
Originally posted by The Black Kaiser:
Originally posted by InstableMonster:
Now you can decide if you believe the random person on steam or the devs on reddit. It shouldn't be a hard choice.
Well the devs created a co-op game with no way of communicating with your partner so I'm not exactly looking to them for logic and reason.
there's voice chat built in...dunno if it was immediately there but there is now

other soulslikes have co ops with no voice chats...
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Date Posted: Aug 17, 2019 @ 6:24pm
Posts: 13