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73 is ridiculous fish eye and unplayable at 3440x1440p
EDIT: changing the value does nothing. It stays at stupid high FOV that makes it impossible to play.
If you add the same line to gameusersettings.ini as well the FOV seems less likely to revert to default at random.
I actually refunded the game yesterday. I was enjoying joining other players and playing co-op but for some strange reason no one was joining mine. I didn't really enjoy playing solo
* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/ULocalPlayer/AspectRatioAxisConstraint/index.html
* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/EAspectRatioAxisConstraint/index.html
You are expected to set it to either AspectRatio_MaintainYFOV, AspectRatio_MaintainXFOV, or AspectRatio_MajorAxisFOV. What actually happens when you input some arbitrary incorrect value (like an integer) is that the engine fails to parse it and falls back to some sort of default value. This fallback, as far as I can tell, is AspectRatio_MaintainYFOV, which is indeed utterly unplayable on some setups. Which is... odd, in its own way, because that's the setting you do want in most (all other?) Unreal Engine games. There's also the weird fact that none of those 3 settings are equal to whatever setting the game uses if you don't touch the INI at all (!). It makes me think this game does something *seriously strange* to FoV.
For my part, I found that AspectRatioAxisConstraint=AspectRatio_MaintainXFOV yielded the most playable result on a 32:9 monitor, though it does make the perspective on the main menu and in cutscenes a bit weird. YMMV. Experiment with each value and see what works best for you.
Thanks for the FOV Tweak.
Any suggestion for fullHD 1080p monitor setting?
60 is much, 50 seem pretty good ......
Zor is correct. You can look up the Unreal Engine documentation yourself, though Zor has provided links as well for that.
It just so happens that the default value that it parses to pleases those people (As it's different from the game's original value).
Granted, it does not please everyone. Case and point:
[/script/engine.localplayer]
AspectRatioAxisConstraint=##
My Shorthand Key:
AspectRatio_MaintainYFOV = YFOV
AspectRatio_MaintainXFOV = XFOV
AspectRatio_MajorAxisFOV = AxisFOV
Playing at 1920x1080
For me, it doesn't matter what i set the value to.
- Any integer = YFOV (tested values: 60, 50, 40, 0, -99, -9999, 73)
- AxisFOV = YFOV
- YFOV = Decent change in FOV, but noticeable fish-eye effect.
- XFOV = Ignored and auto removed from ini file at game launch. (Results in default FOV)
I got no results from also adding this setting in GameUserSettings.ini.