Remnant: From the Ashes

Remnant: From the Ashes

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Bokky 17 ago. 2019 às 9:32
Head/Camera Bob & FOV options
Anyone who has had early access or if a Dev can help me out. Are there any graphic options to edit the camera head bob/ movement? I suffer with simulation sickness and being able to adjust FOV, and disabling head bob really helps. Being able to disable that camera 'wiggle' I can see when a character runs would really help is this a current option?
Originalmente postado por Zor:
I don't know where people got the idea that AspectRatioAxisConstraint should be set to a numeric value. That's wrong. See the Unreal Engine documentation:

* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/ULocalPlayer/AspectRatioAxisConstraint/index.html
* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/EAspectRatioAxisConstraint/index.html

You are expected to set it to either AspectRatio_MaintainYFOV, AspectRatio_MaintainXFOV, or AspectRatio_MajorAxisFOV. What actually happens when you input some arbitrary incorrect value (like an integer) is that the engine fails to parse it and falls back to some sort of default value. This fallback, as far as I can tell, is AspectRatio_MaintainYFOV, which is indeed utterly unplayable on some setups. Which is... odd, in its own way, because that's the setting you do want in most (all other?) Unreal Engine games. There's also the weird fact that none of those 3 settings are equal to whatever setting the game uses if you don't touch the INI at all (!). It makes me think this game does something *seriously strange* to FoV.

For my part, I found that AspectRatioAxisConstraint=AspectRatio_MaintainXFOV yielded the most playable result on a 32:9 monitor, though it does make the perspective on the main menu and in cutscenes a bit weird. YMMV. Experiment with each value and see what works best for you.
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[CA]deusex2 19 ago. 2019 às 0:43 
Thanks a lot for this thread and the solution!
Alcovitch 19 ago. 2019 às 0:53 
Originalmente postado por chaoticWolf17:
Originalmente postado por Connatic:

Yeah, what does the value mean? Horizontal or Vertical FoV?
I think it's vertical. I have mine a 73 which is 105 horizontal and it seems similar to other games I play at that setting.

73 is ridiculous fish eye and unplayable at 3440x1440p

EDIT: changing the value does nothing. It stays at stupid high FOV that makes it impossible to play.
Última alteração por Alcovitch; 19 ago. 2019 às 0:57
chaos915 19 ago. 2019 às 7:38 
This game uses some form of vertical FOV, but you need to set the FOV lower than you think you should to avoid fisheye. For 2560x1440 50 seems ok.

If you add the same line to gameusersettings.ini as well the FOV seems less likely to revert to default at random.
chaoticWolf17 19 ago. 2019 às 8:37 
Originalmente postado por Alcovitch:
Originalmente postado por chaoticWolf17:
I think it's vertical. I have mine a 73 which is 105 horizontal and it seems similar to other games I play at that setting.

73 is ridiculous fish eye and unplayable at 3440x1440p

EDIT: changing the value does nothing. It stays at stupid high FOV that makes it impossible to play.
Yes, I'm not necessarily recommending 73 that's just good for me. I'm at 2560X1440p and it is somewhat fish eye but I'm used to that from other games. I think someone else said they liked 60.

I actually refunded the game yesterday. I was enjoying joining other players and playing co-op but for some strange reason no one was joining mine. I didn't really enjoy playing solo
Ilya 19 ago. 2019 às 10:23 
Originalmente postado por Alcovitch:
Originalmente postado por chaoticWolf17:
I think it's vertical. I have mine a 73 which is 105 horizontal and it seems similar to other games I play at that setting.

73 is ridiculous fish eye and unplayable at 3440x1440p

EDIT: changing the value does nothing. It stays at stupid high FOV that makes it impossible to play.
Yeah at first I was really excited because I thought it was going to fix it and that could adjust it, but no it doesn't help at all for 3440x1440. It just gives you a ridiculously huge fov and you can't change it at all regardless of what you put the number at. I guess us ultrawide users will just have to wait for a proper fix.
O autor deste tópico indicou que este post é a melhor resposta ao primeiro post.
Zor 19 ago. 2019 às 23:20 
I don't know where people got the idea that AspectRatioAxisConstraint should be set to a numeric value. That's wrong. See the Unreal Engine documentation:

* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/ULocalPlayer/AspectRatioAxisConstraint/index.html
* https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/EAspectRatioAxisConstraint/index.html

You are expected to set it to either AspectRatio_MaintainYFOV, AspectRatio_MaintainXFOV, or AspectRatio_MajorAxisFOV. What actually happens when you input some arbitrary incorrect value (like an integer) is that the engine fails to parse it and falls back to some sort of default value. This fallback, as far as I can tell, is AspectRatio_MaintainYFOV, which is indeed utterly unplayable on some setups. Which is... odd, in its own way, because that's the setting you do want in most (all other?) Unreal Engine games. There's also the weird fact that none of those 3 settings are equal to whatever setting the game uses if you don't touch the INI at all (!). It makes me think this game does something *seriously strange* to FoV.

For my part, I found that AspectRatioAxisConstraint=AspectRatio_MaintainXFOV yielded the most playable result on a 32:9 monitor, though it does make the perspective on the main menu and in cutscenes a bit weird. YMMV. Experiment with each value and see what works best for you.
Panackin Skywalker 20 ago. 2019 às 17:40 
hey sorry for necroing but this is incredibly helpful thread, played for a few hours and the game seems great but I've been getting terrible motion sickness from it and this thread helped a lot. thanks
Haran -Cpt- 21 ago. 2019 às 1:45 
hi.

Thanks for the FOV Tweak.

Any suggestion for fullHD 1080p monitor setting?

60 is much, 50 seem pretty good ......
FroBodine 21 ago. 2019 às 7:35 
So, are we supposed to enter a number like most folks here suggest, or the text values like Zor wrote about. Zor seems to be the only one who thinks this, though, so I'm just wondering what is the correct method. Thanks!
JackBaldy 21 ago. 2019 às 7:38 
Originalmente postado por FroBodine:
So, are we supposed to enter a number like most folks here suggest, or the text values like Zor wrote about. Zor seems to be the only one who thinks this, though, so I'm just wondering what is the correct method. Thanks!

Zor is correct. You can look up the Unreal Engine documentation yourself, though Zor has provided links as well for that.
FroBodine 21 ago. 2019 às 7:38 
Ok, thanks. So, why are so many folks here using numbers and having good results?
JackBaldy 21 ago. 2019 às 7:55 
Originalmente postado por FroBodine:
Ok, thanks. So, why are so many folks here using numbers and having good results?

It just so happens that the default value that it parses to pleases those people (As it's different from the game's original value).

Granted, it does not please everyone. Case and point:

Originalmente postado por Alcovitch:
73 is ridiculous fish eye and unplayable at 3440x1440p

EDIT: changing the value does nothing. It stays at stupid high FOV that makes it impossible to play.

FroBodine 21 ago. 2019 às 8:44 
Got it. Thank you very much!
H0ppa 23 ago. 2019 às 5:08 
Just wanted to add to this. In regard to tweaking Engine.ini:
[/script/engine.localplayer]
AspectRatioAxisConstraint=##

My Shorthand Key:
AspectRatio_MaintainYFOV = YFOV
AspectRatio_MaintainXFOV = XFOV
AspectRatio_MajorAxisFOV = AxisFOV

Playing at 1920x1080

For me, it doesn't matter what i set the value to.
- Any integer = YFOV (tested values: 60, 50, 40, 0, -99, -9999, 73)
- AxisFOV = YFOV
- YFOV = Decent change in FOV, but noticeable fish-eye effect.
- XFOV = Ignored and auto removed from ini file at game launch. (Results in default FOV)

I got no results from also adding this setting in GameUserSettings.ini.
Última alteração por H0ppa; 23 ago. 2019 às 5:10
GLHF 24 ago. 2019 às 17:59 
Originalmente postado por zingrook:
There is no in-game FOV customization, but a simple .ini edit will sort you right out. Open C:\Users\[username]\AppData\Local\Remnant\Saved\Config\WindowsNoEditor\Engine.ini and add these lines at the end (change the ## to your desired value; mine is 60 and it feels fine):

[/script/engine.localplayer]
AspectRatioAxisConstraint=##
I can confirm that value do not influence on FOV, 50=60=100=0=9999
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Postado a: 17 ago. 2019 às 9:32
Comentários: 42