Remnant: From the Ashes

Remnant: From the Ashes

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Darth_Angeal Aug 17, 2019 @ 8:35am
Widow´s Vestry bugged?
There is a dungeon in Yaesha called Widow´s Vestry. There are the same 5 bells like at the flautist.

But there is no sound or clue what you´ve to do. There is just a letter with some story, but you can´t really use something of the informations written down there. And the sound from the flautist from another map doesn´t work.

Did anyone found this dungeon too? Did anyone clear it? Or is it just bugged that some sound or similar stuff might be missing?
Last edited by Darth_Angeal; Aug 17, 2019 @ 8:37am
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Showing 1-15 of 17 comments
African Space Jesus Aug 17, 2019 @ 11:29am 
Trying to figure it out now with my party, no clue.
Toshio Aug 17, 2019 @ 11:39am 
Originally posted by Darth_Angeal:
There is a dungeon in Yaesha called Widow´s Vestry. There are the same 5 bells like at the flautist.

But there is no sound or clue what you´ve to do. There is just a letter with some story, but you can´t really use something of the informations written down there. And the sound from the flautist from another map doesn´t work.

Did anyone found this dungeon too? Did anyone clear it? Or is it just bugged that some sound or similar stuff might be missing?

It's 3-d bell puzle, or you get a bug. In 2 bell puzles in our run, there was a sound.
Darth_Angeal Aug 17, 2019 @ 12:19pm 
Originally posted by 俊夫:
Originally posted by Darth_Angeal:
There is a dungeon in Yaesha called Widow´s Vestry. There are the same 5 bells like at the flautist.

But there is no sound or clue what you´ve to do. There is just a letter with some story, but you can´t really use something of the informations written down there. And the sound from the flautist from another map doesn´t work.

Did anyone found this dungeon too? Did anyone clear it? Or is it just bugged that some sound or similar stuff might be missing?

It's 3-d bell puzle, or you get a bug. In 2 bell puzles in our run, there was a sound.


I mean this one:

https://imgur.com/DdjlQLm




Originally posted by Big Jimmy Slayer of Weeaboos:
Trying to figure it out now with my party, no clue.

And have you find something?
Toshio Aug 17, 2019 @ 12:24pm 
Originally posted by Darth_Angeal:


I mean this one:

https://imgur.com/DdjlQLm



And have you find something?
woa! There is 3 of them minimum then!
Darth_Angeal Aug 17, 2019 @ 12:25pm 
Originally posted by 俊夫:
Originally posted by Darth_Angeal:


I mean this one:

https://imgur.com/DdjlQLm



And have you find something?
woa! There is 3 of them minimum then!

Ok thx for the feedback.
Nistica Aug 17, 2019 @ 12:27pm 
This might be no help at all, but This morning (about 0915 US Central time 17 August) a streamer called fextralife did the puzzle on twitch, looking at the old video feed will have the solution.
LokiFM Aug 17, 2019 @ 12:36pm 
Originally posted by Nistica:
This might be no help at all, but This morning (about 0915 US Central time 17 August) a streamer called fextralife did the puzzle on twitch, looking at the old video feed will have the solution.

I looked through their VoD but I only see the boss room. (which they didn't solve, they just started the boss fight by shooting the wolf) Which is unrelated to this room. Unless you have a timecode in relation to that VoD and I happened to skip over it.
Last edited by LokiFM; Aug 17, 2019 @ 12:37pm
Moffin Bovin Sep 7, 2019 @ 11:28pm 
i've been having trouble with this puzzle. I think i'm just supposed to replicate the tune that is played when the elite in there throws a bell down. The problem is that i'm practically tone deaf and 2 of the notes sound the same (2nd from the left and second from the right). I can't tell if they are different notes or not.

On top of that the bell that is 2nd from the right has stopped working. It no longer brings up damage numbers or plays a sound when i shoot it and i don't know if my game is bugged or not. I can't seem to reset it by leaving or resting at a checkpoint either.
kilexe Sep 7, 2019 @ 11:33pm 
There is a book somewhere with the correct answer. It's not in the dungeon when I checked, but I did find the solution via youtube cuz I'm lazy.
Jonatom Sep 7, 2019 @ 11:49pm 
You are looking for a book titled, Song of the Doe, which isn't found in the Widow's Vestry, its actually a spawn that is outside of it, anywhere in that world, you just have to find it. I can provide a partial answer for you here, however.. you will have to figure out the rest on your own.

bells are numbered from left to right, 1 through 5, 5 X 3 3 4 1 2 3 2 1, the X is found in the song book

You can brute force this, however, remember the bells have "health" and will die after shooting them a certain amount of times.

Good luck.

edit: im not being a jerk here, this actually is a seed rng for each world from what i understand. so you need to find the book.
Last edited by Jonatom; Sep 7, 2019 @ 11:56pm
Moffin Bovin Sep 8, 2019 @ 12:00am 
Originally posted by Jonatom:

You can brute force this, however, remember the bells have "health" and will die after shooting them a certain amount of times.

Good luck.

:steamfacepalm: a hp bar on the bells would be nice. i've ruined my game just trying to see if i can hear the difference between 2 bells =/
Jonatom Sep 8, 2019 @ 12:04am 
Originally posted by MofineBovine:
Originally posted by Jonatom:

You can brute force this, however, remember the bells have "health" and will die after shooting them a certain amount of times.

Good luck.

:steamfacepalm: a hp bar on the bells would be nice. i've ruined my game just trying to see if i can hear the difference between 2 bells =/

Yup, when i first found this puzzle, i killed the bells.. so it took another few runs to get the rng tile to spawn again so i can have another go at it.. so i feel your pain.
JackBaldy Sep 8, 2019 @ 12:05am 
Originally posted by MofineBovine:
:steamfacepalm: a hp bar on the bells would be nice. i've ruined my game just trying to see if i can hear the difference between 2 bells =/

I think that a lack of HP is better. In other words, make the bells invulnerable. It doesn't make sense to me that the bells die, but perhaps there's something I missed (Very possible).
Jonatom Sep 8, 2019 @ 12:13am 
Originally posted by JackBaldy:
Originally posted by MofineBovine:
:steamfacepalm: a hp bar on the bells would be nice. i've ruined my game just trying to see if i can hear the difference between 2 bells =/

I think that a lack of HP is better. In other words, make the bells invulnerable. It doesn't make sense to me that the bells die, but perhaps there's something I missed (Very possible).

i don't agree, i think giving the bells health is a good mechanic, it doesn't allow for infinite brute forcing in most cases (i mean most of the bell puzzle answers are known now) but given the bells have health, for example, during the Raveger fight, if you mess up or shoot too many times, well your SoL.. and i think that's a good thing (he also breaks the bells.. so lol). It doesn't allow for players to just sit there and shoot things forever, like for the Pan Flute guy, given those bells have 2 melodies to shoot, you have to be careful... one for the ring, one for the trait... and if the bells didn't have health you could just sit there and shoot all day until you got it.. but given they do, well.. there in lies the challenge, if you kill a bell, have to wait for the next run.
Last edited by Jonatom; Sep 8, 2019 @ 12:17am
JackBaldy Sep 8, 2019 @ 12:19am 
Originally posted by Jonatom:
i dont agree, i think giving the bells health is a good mechanic, it doesn't allow for infinite brute forcing in most cases (i mean most of the bell puzzle answers are known now) but given the bells have health, for example, during the Raveger fight, if you mess up or shoot too many times, well your SoL.. and i think that a good thing (he also breaks the bells.. so lol). It doesn't allow for players to just sit there and shoot things forever, like for the Pan Flute guy, given those bells have 2 melodies to shoot, you have to be careful... one for the ring, one for the trait... and if the bells didn't have health you could just sit there and shoot all day until you got it.. but given they do, well.. there in lies the challenge, if you kill a bell, have to wait for the next run.

You can already brute force the bells by resetting them with the travel crystal nearby if you have the knowledge that they can die. In other words, if you reset at the travel crystal before you kill off any bell, to my knowledge, their health is restored.

I just think that bells dying serves as a trap for newer players because they won't know that a bell can die (It seems rather silly, no?) and then they'll be left flustered wondering what occurred when the bell is no longer functioning as there was never any indication that the bells would just "die" artificially.

In fact, I'm pretty sure bells dying is due to a bug. I don't really think the developers intended for those puzzles to be all that serious. That's just my take on it, in any case. With that being said, moving forward any changes to the bells doesn't really affect me given that I already know the puzzles by heart and I've already gotten everything the bells have to offer.

This is just me looking out for newer players is all. Players like MofineBovine who may feel that they've been robbed of a moment or event simply because they did not have prior knowledge (And I don't blame them, honestly). Again, just my two cents.
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Date Posted: Aug 17, 2019 @ 8:35am
Posts: 17