Remnant: From the Ashes

Remnant: From the Ashes

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Darkauscus Aug 17, 2019 @ 1:30am
Post Processing TANKS FPS (VXAO??)
The post processing setting seems broken or really unoptimized. Anything other than LOW tanks performance. Going from medium to low gains me 30 or more FPS on a RTX2080, now that don't seem right. I suspect that this game uses VXAO instead of the more mature HBAO or SSAO. Is there a way to implement a choice for this in the graphics menu?? VXAO is just to taxing...and visually not worth it, HBAO or HBAO+ would be WAY better choices imho.
Any input is appreciated guys and gals.
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Showing 1-15 of 15 comments
Helghast Trooper Aug 17, 2019 @ 1:32am 
even the shadow setting, from low to medium theres like 30 fps difference same from medium to high but i left the shadow setting to medium because low look so terrible.
Darkauscus Aug 17, 2019 @ 1:38am 
With me any other option has 1 to 2fps difference between them....except the Post Processing. Right now I am using LOW cause otherwise it drops under 60 from time to time at 4K, but its bad playing a game in 2019 with no ambient occlusion =/ (the game does not look amazing to begin with...)
Rogue Aug 17, 2019 @ 1:46am 
4K resolution?I have some stutter on all ultra while fps remains high and constant. I have to tone done to high for some settings to reduce stutter. Vendor specific settings like VXAO is not included in settings. Highest burden is most likely excessive global illumination and shadow casting.

Anyway if you just want graphic parity with console, just set everything to medium. For "pro" type, set a few high.
Darkauscus Aug 17, 2019 @ 1:52am 
At the moment I have all on Ultra and Post processing on LOW, and it is butter smooth at 4k, but I am missing that AO. Without it games now look flat and dull =(
Black Dog Aug 17, 2019 @ 2:57am 
Damn for me it was the shadows, I run a mid end rig (i5 9400f/1660ti/16go) and there was a 15 fps difference between high and ultra, with almost no visual difference. I'll try to mess again with the post processing too
Last edited by Black Dog; Aug 17, 2019 @ 2:57am
Darkauscus Aug 17, 2019 @ 3:06am 
Yeah Atomsk just drop post FX to LOW until they fixed it or something like that....its dissapointing cause it looks much better with it ON but oh well.....
Choc goblin Aug 17, 2019 @ 3:14am 
Shadows and Post-Processing for sure are the heaviest.

Looks like all of the lighting in the game is dynamic, ie. basically no shadows baked in as static textures, so turning Shadows to Low basically seems to remove all shadows entirely.

Post-Processing seems to bundle a LOT of effects into one. I believe I noticed it includes ambient occlusion based on how it looks when you turn it off, which is always a hefty setting in games. But it also looks like it affects shader quality (the realistic sheen and complexity of textures and materials, etc.)

Weirdly enough, for me it seems like Textures, View Distance and Foliage have ZERO effect... not just on framerate but the game in general. Literally nothing changes from Low to Ultra.
Last edited by Choc goblin; Aug 17, 2019 @ 3:15am
Harry101UK Aug 17, 2019 @ 3:42am 
I was wondering why I dropped to 30fps sometimes! Turned off the AO and medium Shadows and now get a solid 90-120fps lol

Originally posted by Joel:
Textures, View Distance and Foliage have ZERO effect... Literally nothing changes from Low to Ultra.
View Distance definitely does - especially in the first city world. You can see buildings and cars disappear on Low. I think Foliage only affects later worlds (the trailers showed a forest world)

Changing Texture quality requires the game to be restarted to see it.
Last edited by Harry101UK; Aug 17, 2019 @ 3:44am
Choc goblin Aug 17, 2019 @ 4:11am 
Originally posted by Harry101UK:
View Distance definitely does - especially in the first city world. You can see buildings and cars disappear on Low. I think Foliage only affects later worlds (the trailers showed a forest world)

Weird. I was definitely playing around with it in the city and couldn't see anything changing in the distance at all (and the fact my FPS didn't budge a frame kinda confirmed it). I even set it to low, moved far away enough for a skyscraper on the horizon to disappear, then cranked it up to Ultra and it was still gone. Essentially, playing with View Distance on Low, I don't recall seeing almost any objects disappear at distance, and those that do can't be fixed or increased by turning it to Ultra.

Maybe it's bugged my end, and just part of the general umbrella of settings bugs people seem to be having.
Ranmza Aug 17, 2019 @ 6:33am 
So, on a i7 7700k with 1070 and 16Gb of Ram. Put shadow on low, 100+FPS, put shadow on anything else, 70FPS... was testing the game on a friend account.
tracksone Aug 17, 2019 @ 6:35am 
r5 2600 gtx 1070 16gb ram and on all ultra its around 70-100+ fps at all times. I never have stutter, its pretty darn smooth
Last edited by tracksone; Aug 17, 2019 @ 6:36am
AlienFLL Aug 17, 2019 @ 6:56am 
Hi,

This game is made with Unreal Engine 4, so it's really easy to modify the way it looks.
UE4 has lots of options that you can tweak via scalability settings.

For example : here

A more detailed explanation and all scalability groups : here [docs.unrealengine.com]

In Remnant..above all..for FPS drops and Stuttering :
sg.PostProcessQuality and sg.ShadowQuality
Last edited by AlienFLL; Aug 17, 2019 @ 3:56pm
Choc goblin Aug 17, 2019 @ 5:00pm 
Originally posted by tracksone:
r5 2600 gtx 1070 16gb ram and on all ultra its around 70-100+ fps at all times. I never have stutter, its pretty darn smooth

That's literally identical to my setup lol but for me on all ultra it runs around 45-60 FPS... what resolution you playing at? I'm on 1440p.
Inherited Aug 17, 2019 @ 5:09pm 
Originally posted by Joel:
Originally posted by tracksone:
r5 2600 gtx 1070 16gb ram and on all ultra its around 70-100+ fps at all times. I never have stutter, its pretty darn smooth

That's literally identical to my setup lol but for me on all ultra it runs around 45-60 FPS... what resolution you playing at? I'm on 1440p.

80-120 fps

9700k i7
rtx 2060 OC
16 gb ram 3200
1440p aswell

but the game feels choppy and has dips below 60. Lowest dip was 35ish or so... kinda scandalous.
tracksone Aug 17, 2019 @ 8:06pm 
Originally posted by Joel:
Originally posted by tracksone:
r5 2600 gtx 1070 16gb ram and on all ultra its around 70-100+ fps at all times. I never have stutter, its pretty darn smooth

That's literally identical to my setup lol but for me on all ultra it runs around 45-60 FPS... what resolution you playing at? I'm on 1440p.


I have a 1080p monitor so i play 1080p
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Date Posted: Aug 17, 2019 @ 1:30am
Posts: 15