Remnant: From the Ashes

Remnant: From the Ashes

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HD May 3, 2020 @ 12:19am
Ruin: Undying Mod
I'm here bringing this up on a steam discussion because frankly, I don't know anywhere else I could put this. I wanted to get opinions on the overly harsh nerf placed on Ruin in the Swamps of Corsus update. The nerf being that the undying mod now has a 5 min cooldown on it, meaning that the gun has gone from best weapon, to all but useless in the turn of one patch. I'm frankly wondering if anyone else is as upset about this as I am, cause in my eyes, this was an even bigger tragedy than what happened to the beam rifle. Id love to see some kind of petition to have it reverted, but 1) I don't know if i'm alone in this opinion, 2) I'm not sure how to make one, and 3) I highly doubt the devs would care enough to do it even if a large portion of the community were to sign it.
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Ruin's undying mod was very OP in my opinion and deserved to be looked at for balancing, but I do agree with you that the current nerf went way overboard, the mod feels really worthless now being on such a big timer before its of use again. I'd also like to say that I don't hate the cooldown idea completely, but five minutes feels really, really bad.
Last edited by Daughter of Slaanesh; May 3, 2020 @ 12:45am
tragic May 3, 2020 @ 12:43am 
Originally posted by Heavenly Demon:
I'm frankly wondering if anyone else is as upset about this as I am, cause in my eyes, this was an even bigger tragedy than what happened to the beam rifle.

What happened to the Beam Rifle? It got a major buff this patch.
HD May 3, 2020 @ 12:49am 
The biggest problem is that not only did they implement the 5 min timer on the Undying Mod, they also made it charge much slower, While I was using it, even when wearing full cultist armor the Mod charged noticeably slower than in the past, to the point that the 5 min timer was just a lethal blow to the weapon as a whole. And the beam rifle was considered one of the strongest guns in Remnants early days, and was given a reload speed nerf that made it completely useless, it was so bad that you could roll 2 or 3 times and it would still be reloading.
tragic May 3, 2020 @ 1:16am 
Originally posted by Heavenly Demon:
The biggest problem is that not only did they implement the 5 min timer on the Undying Mod, they also made it charge much slower, While I was using it, even when wearing full cultist armor the Mod charged noticeably slower than in the past, to the point that the 5 min timer was just a lethal blow to the weapon as a whole. And the beam rifle was considered one of the strongest guns in Remnants early days, and was given a reload speed nerf that made it completely useless, it was so bad that you could roll 2 or 3 times and it would still be reloading.

Mod Generation is increased by damage bonuses. The farther you get in the game (improving your build and traits and such) the faster it will build. At end-game, it will charge in less than one clip in some cases. That's like 3-4 seconds from 0-100%.

When Beam Rifle reload was reduced, it became less brain-dead and required smart building around it (reload speed buffs/items etc). In team play, it was (and as of right this moment) the strongest weapon in the game... by a longshot (still is due to beam stacking).
HD May 3, 2020 @ 10:51am 
Originally posted by tragic:
Originally posted by Heavenly Demon:
I'm frankly wondering if anyone else is as upset about this as I am, cause in my eyes, this was an even bigger tragedy than what happened to the beam rifle.

What happened to the Beam Rifle? It got a major buff this patch.

When I mentioned the beam rifle i'm referring to its old original nerf, I supposed I wasn't very clear on that. In its original nerf it received a reload speed nerf that made it so that you could roll 2 or 3 times and still be reloading the weapon. Also, while the Beam rifle got a nerf, the build that it was good in got a nerf at some point, not sure what patch, so the buffs actually left the beam rifle about where it was before. The "Storm" Amulet that was the Elemental Amulet was turn from buffing all Elemental damage, to only buffing Shock damage, meaning that it can no longer be used to help the Beam rifle damage like in the past.
HD May 3, 2020 @ 11:09am 
Originally posted by tragic:

Mod Generation is increased by damage bonuses. The farther you get in the game (improving your build and traits and such) the faster it will build. At end-game, it will charge in less than one clip in some cases. That's like 3-4 seconds from 0-100%.

I am an endgame character, wearing the best rings and amulet, and with my perks all maxed out except for the newest ones, and the mod power generation speed on the Undying is still quite slow since the changes, to the point that like I said, the 5 min timer became a lethal blow. And before you ask, yes I tested it both hitting vital points, and on just body shots.
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Date Posted: May 3, 2020 @ 12:19am
Posts: 6