Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Taking it down to 10s is really nerfing, would have like to see reduced to 30s
I still use it. It has some excellent utility. We will see, however!
Did you see most of the patch notes? That's exactly what we did. No one asked for a "press this button to not die for an entire minute" option. People DID ask for more variety.
This may be an option. We aren't done and I'm sure we will make some tweaks as people try the new and old stuff. Nothing is set in stone!
flicker cloak still has extreme amounts of utility, you just have to time it well instead of being immortal
nothing wrong with the devs balancing to make mods more active and less brain dead
Obviously it likely did need some tuning as was an extremly powerful mode defensivly.
I agree that the duration should potentially be higher than 10 seconds. My reasoning for this is that my expectation for the mod is that i would be using it to increase my survivability in a difficult section at it would be preferable that the sheild is broken due to damage as opposed to just running out.
My idea for a setup more similar to the previous version of the mod would be keep the cost increase.
Revert the strength reduction
Set to duration to 40 seconds
Have the shield that is given be a decaying shield that decreases over the duration.
You can limit the stagger immunity to the first 10 seconds so it matches with the current changes.
That would make it as exploitable as it is now. The uninterruptible part isn't what makes it so strong. It's the 150% health for 60 seconds. We will monitor it and see how it goes. We aren't done! =)
That being said looking at what Flicker cloak was and what it is now doesn't really seem that bad. it reminds me of rhino's iron skin on Warframe which was a stupidly broken ability even not modded out for. the nerfs seem justified. though since they reduced the duration so much i'd expect to see the power cost lowered or at least kept the same.
trust me xD the old flicker cloak was super broken. leto's armor, flicker cloak, guardian axe, and a shotgun. able to just sit there on nightmare gorefist and just facetank him while shooting him in repeatedly with the shotgun and nothing he could do about it
Having old cloak+ all these new items could make the cloak even more broken than it was.