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I've been using Explosive shot a lot, also opting for more rapid fire weapons like the chicago typewriter / beam rifle. Lotsa crits, lotsa explosions. Swarm is also nice for some independant DPS. If you've got the Gaelenic Charm / Labyrinth armor, weapon mods can be pretty nice in this expansion.
(Don't dodge him raising his claw dodge him dropping his claw)
Note the same mechanic can be used for the swamp dweller alt fight.
His projectiles are quite easy to dodge and so is that big swing of his.
If you run low on ammo, just use ammo box, if you don't have one, go buy them they are lovely.
Patience is the key.
The boss seems to alternate between melee attack and ranged attack
The bosses melee attacks:
1. He raises his claw, then slams it down to reach the back of the room. Dodge to the side.
2. He moves his claw to your right, then swings it across the stage from right to left for close up. Roll to the right (through it)
3. He moves his claw left, then swings it across the stage from left to right. Roll to the left (through it)
I believe when he moves his claw right, the attack has more delay than when it moves to the left.
The bosses ranged attacks:
1. Spikes appear in front of the boss, firing from one side to the other. Roll through it when it comes along.
2. Spikes fire from either side of the room. Move in front of the boss and theyll all miss.
3. Spikes fire from high up on either side of the room. Move to the front.
4. Spikes fire from the front but skip the middle section. Stand in the middle.
5. Getting too close to a wall causes spikes to suddenly appear and fire off. Keep a small distance from the wall.
ULTIMATE STRATEGY:
1. Move in front of the boss, halfway between the middle and the boss wall.
2. Keep the front wall in sight, but focus on the boss.
3. If you see his claw, dodge through it, if you see spikes appear, youll have time to tell their direction and dodge through them.
(I
TL;DR
Stand in front of boss, dodge telegraphed 2 attacks (close swing, front spike wall), win
The little wet reddish muddy pit that you step into just as you enter the room, should you duck in that pit the front-wall spike-wave and the floor-level side spike-waves will fly right over you. (BE CAREFUL WHEN SHOOTING, sometimes if you are not in deepest part of pit should you shoot your character can pop up just enough to get hit. if unsure let them pass over head before continuing fire.)
However the spikes from high up on the side walls can hit you in pit. Thats when you move into middle front lane (in between him and pit). In that space all side waves (high or low) will not hit you. but the front spike wave can, and are easier to miss as you are aiming at his head, so look out for that.
Work one or both of these spaces
Do this and the only threat will be his melee swing, which is fairly easy to read.