Remnant: From the Ashes

Remnant: From the Ashes

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Wilus May 9, 2020 @ 4:14am
Barbed terror any tricks?
also his claws hit detection is really bad, it shows it not hitting anywhere near me but I get killed.
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Showing 1-15 of 19 comments
Shevek May 9, 2020 @ 5:51am 
I've just killed it for the first time. I liked this boss. Just dodge and use a powerful weapon to aim its head. Use the item to give you corrosive resistance before entering the arena. Focus on dodging and use the mod that gives you fire element on your weapon (I forgot the name). The windows to hit its head are not that big so I recommend you to use an accurate heavy dmg weapon (I used the crossbow).
Blaukraut™ May 9, 2020 @ 5:53am 
chop off its head
PostRockBuraz (Banned) May 9, 2020 @ 5:58am 
i got him in hardcore and for some reason his spikes got bugged and never went off lol. all he could do is melee
SparkleDon May 9, 2020 @ 6:02am 
There aren't any real tricks I've found for this touhou boss. You just shoot it in the face till it dies. Agreed the claw hitbox is a little wonky, also hits pretty much the entire room. I usually aim to dodge it as it's coming down, last second kinda deal since the telegraph comes way before the attack.

I've been using Explosive shot a lot, also opting for more rapid fire weapons like the chicago typewriter / beam rifle. Lotsa crits, lotsa explosions. Swarm is also nice for some independant DPS. If you've got the Gaelenic Charm / Labyrinth armor, weapon mods can be pretty nice in this expansion.
Senji May 9, 2020 @ 6:14am 
The easy way is Veil of the Black Tear[remnantfromtheashes.wiki.fextralife.com]
FlynnTheFearless May 9, 2020 @ 6:35am 
His claw has a trick. Dodge after he swings. If you dodge before even though you dont see it he doctors his swing to hit you. It goes unseen because of the sheer size I believe. So dodge a bit later than you are to avoid getting hit. LIke during swing.

(Don't dodge him raising his claw dodge him dropping his claw)

Note the same mechanic can be used for the swamp dweller alt fight.
Last edited by FlynnTheFearless; May 9, 2020 @ 6:43am
PostRockBuraz (Banned) May 9, 2020 @ 6:57am 
use the shield mod, ez
Wilus May 9, 2020 @ 10:03am 
Sadly it was in someone elses game so now I have to wait to come across him in mine.
Edifier May 9, 2020 @ 11:30am 
I just stay near the starting area, put down healing aura when it's charge up and fire away with crossbow on his head.

His projectiles are quite easy to dodge and so is that big swing of his.

If you run low on ammo, just use ammo box, if you don't have one, go buy them they are lovely.
LoboFH May 9, 2020 @ 1:15pm 
Just learn the hints he gives with arms and his sight, now focus in the wall arrows, then it's time to dodge his slash, now you get some time to shot him.

Patience is the key.
Last edited by LoboFH; May 9, 2020 @ 1:15pm
Paulbo May 10, 2020 @ 3:03am 
I stood in right corner the spikes on the side dont hit you and you olny need to dodge the ones on the front and his melee attack, i used veil of the black tear to not get hit by the front spikes and swarm for lil damage worked first try
Foshi May 10, 2020 @ 9:06am 
Well, to sum up the fight:
The boss seems to alternate between melee attack and ranged attack
The bosses melee attacks:
1. He raises his claw, then slams it down to reach the back of the room. Dodge to the side.
2. He moves his claw to your right, then swings it across the stage from right to left for close up. Roll to the right (through it)
3. He moves his claw left, then swings it across the stage from left to right. Roll to the left (through it)
I believe when he moves his claw right, the attack has more delay than when it moves to the left.

The bosses ranged attacks:
1. Spikes appear in front of the boss, firing from one side to the other. Roll through it when it comes along.
2. Spikes fire from either side of the room. Move in front of the boss and theyll all miss.
3. Spikes fire from high up on either side of the room. Move to the front.
4. Spikes fire from the front but skip the middle section. Stand in the middle.
5. Getting too close to a wall causes spikes to suddenly appear and fire off. Keep a small distance from the wall.

ULTIMATE STRATEGY:
1. Move in front of the boss, halfway between the middle and the boss wall.
2. Keep the front wall in sight, but focus on the boss.
3. If you see his claw, dodge through it, if you see spikes appear, youll have time to tell their direction and dodge through them.
(I

TL;DR
Stand in front of boss, dodge telegraphed 2 attacks (close swing, front spike wall), win
Gunbard May 10, 2020 @ 4:58pm 
Heres a neat little trick i learned.

The little wet reddish muddy pit that you step into just as you enter the room, should you duck in that pit the front-wall spike-wave and the floor-level side spike-waves will fly right over you. (BE CAREFUL WHEN SHOOTING, sometimes if you are not in deepest part of pit should you shoot your character can pop up just enough to get hit. if unsure let them pass over head before continuing fire.)

However the spikes from high up on the side walls can hit you in pit. Thats when you move into middle front lane (in between him and pit). In that space all side waves (high or low) will not hit you. but the front spike wave can, and are easier to miss as you are aiming at his head, so look out for that.

Work one or both of these spaces

Do this and the only threat will be his melee swing, which is fairly easy to read.

Last edited by Gunbard; May 10, 2020 @ 5:01pm
Just Life May 10, 2020 @ 7:26pm 
Sporebloom weapon mod Spore Shot slows down the boss giving you more time to react. Even the spikes he fires at you are slowed down. Best part is that since the boss doesn't move around, he will take all the DoT damage from Spore Shot along with the entire slow debuff.
Last edited by Just Life; May 10, 2020 @ 7:27pm
AV May 10, 2020 @ 10:03pm 
The fight is made considerably simpler by standing in either the left or right areas of the arena, this prevents the angled shots from the other side from reaching you, making spike dodging much easier.
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Date Posted: May 9, 2020 @ 4:14am
Posts: 19